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Help
Searched
refs:NT_SUCCESS
(Results
1 - 11
of
11
) sorted by relevance
/third_party/mesa3d/include/winddk/
H
A
D
winddk_compat.h
156
#ifndef
NT_SUCCESS
157
#define
NT_SUCCESS
(_status) ((_status) >= 0)
macro
/third_party/libuv/src/win/
H
A
D
req-inl.h
47
(
NT_SUCCESS
(GET_REQ_STATUS((req))))
H
A
D
fs.c
1136
if (!
NT_SUCCESS
(status)) {
in fs__unlink()
1150
if (
NT_SUCCESS
(status)) {
in fs__unlink()
1355
while (
NT_SUCCESS
(status)) {
in fs__scandir()
2000
if (
NT_SUCCESS
(status)) {
in fs__ftruncate()
2186
if (!
NT_SUCCESS
(nt_status)) {
in fs__fchmod()
2201
if (!
NT_SUCCESS
(nt_status)) {
in fs__fchmod()
2223
if (!
NT_SUCCESS
(nt_status)) {
in fs__fchmod()
2238
if (!
NT_SUCCESS
(nt_status)) {
in fs__fchmod()
H
A
D
winapi.h
51
#ifndef
NT_SUCCESS
52
# define
NT_SUCCESS
(status) (((NTSTATUS) (status)) >= 0)
macro
H
A
D
util.c
568
if (!
NT_SUCCESS
(status)) {
in uv_cpu_info()
H
A
D
tty.c
2334
if (!
NT_SUCCESS
(status)) {
/third_party/node/deps/uv/src/win/
H
A
D
req-inl.h
47
(
NT_SUCCESS
(GET_REQ_STATUS((req))))
H
A
D
fs.c
1202
if (!
NT_SUCCESS
(status)) {
in fs__unlink()
1216
if (
NT_SUCCESS
(status)) {
in fs__unlink()
1421
while (
NT_SUCCESS
(status)) {
in fs__scandir()
2019
if (
NT_SUCCESS
(status)) {
in fs__ftruncate()
2205
if (!
NT_SUCCESS
(nt_status)) {
in fs__fchmod()
2220
if (!
NT_SUCCESS
(nt_status)) {
in fs__fchmod()
2242
if (!
NT_SUCCESS
(nt_status)) {
in fs__fchmod()
2257
if (!
NT_SUCCESS
(nt_status)) {
in fs__fchmod()
H
A
D
winapi.h
51
#ifndef
NT_SUCCESS
52
# define
NT_SUCCESS
(status) (((NTSTATUS) (status)) >= 0)
macro
H
A
D
util.c
593
if (!
NT_SUCCESS
(status)) {
in uv_cpu_info()
H
A
D
tty.c
2366
if (!
NT_SUCCESS
(status)) {
Completed in 31 milliseconds