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/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderStorageBufferObjectTests.cpp75 const char* const kGLSLVer = "#version 310 es" NL "precision highp float;" NL "precision highp int;";
503 NL "layout(std430, binding = 1) buffer InputBuffer {" NL " vec4 position[3];" NL "} g_input_buffer;" NL in Run()
504 "void main() {" NL " gl_Position = g_input_buffer.position[gl_VertexID];" NL "}"; in Run()
505 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "voi in Run()
5307 " StageData_color = g_vs_in.vertex[gl_VertexID].color;" NL "}"; GenSource() local
5436 " case 0xff000000u: digest.w = 0x000000ffu; break;" NL " }" NL "}"; GenSource() local
7430 " gl_PointSize = 1.0f;" NL "#endif"; BuildShaderPT() local
7434 os << NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL BuildShaderPT() local
7437 os << NL "}"; BuildShaderPT() local
7464 os << NL "}"; BuildShader() local
7575 " gl_PointSize = 1.0f;" NL "#endif"; BuildShaderPT() local
7579 os << NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL BuildShaderPT() local
7582 os << NL "}"; BuildShaderPT() local
7645 os << NL "}"; BuildShader() local
8386 << ") buffer Buffer {" NL " int x;" NL "};" NL "void main() {" NL " x = 0;" NL "}"; Shader1() local
8395 " g_array[1].x = 0;" NL " g_array[2].x = 0;" NL " g_array[3].x = 0;" NL "}"; Shader2() local
[all...]
H A Des31cComputeShaderTests.cpp510 NL "layout(local_size_x = 1, local_size_y = 1) in;" NL "layout(std430) buffer Output {" NL " vec4 data;" NL in Setup()
511 "} g_out;" NL "void main() {" NL " g_out.data = vec4(1.0, 2.0, 3.0, 4.0);" NL "}"; in Setup()
921 return NL "1. Verify that declared local work size has correct effect." NL in Purpose()
922 "2. Verify that the number of shader invocations is correct." NL in Purpose()
954 " g_out.local_id[gl_LocalInvocationIndex] = uvec4(0xffff);" NL " }" NL "}"; GenSource() local
1133 " g_out_buffer.data11[global_index] = g_in_buffer[11].data[global_index];" NL "}"; GenSource() local
1304 "ivec2(0));" NL "}"; GenSource() local
1467 ss << NL "#extension GL_OES_shader_image_atomic : enable"; GenSource() local
1475 " if (gl_GlobalInvocationID.x >= kGlobalSize.x || gl_GlobalInvocationID.y >= kGlobalSize.y) return;" NL GenSource() local
1484 " imageStore(g_image2, ivec2(gl_GlobalInvocationID), c);" NL "}"; GenSource() local
1493 " imageStore(g_image2, ivec2(gl_GlobalInvocationID), c);" NL "}"; GenSource() local
1697 " dec_data[index] = atomicCounterDecrement(g_dec_counter);" NL "}"; GenSource() local
2054 " g_out_buffer.local_invocation_index[global_index] = uvec4(gl_LocalInvocationIndex);" NL "}"; GenSource() local
3574 " atomicCompSwap(g_int_out.data[global_index], 0x2, 0x7);" NL "}"; GenSource() local
3736 " g_int_out[gl_LocalInvocationIndex] = g_shared_int[gl_LocalInvocationIndex];" NL "}"; GenSource() local
4287 " g_buffer2.data[id.x] -= int(g_counter_y);" NL " }" NL "}"; GenGLSL() local
4296 "g_mvp[gl_LocalInvocationID.x][gl_LocalInvocationID.y];" NL " }" NL "}"; GenGLSL() local
4300 ss << NL "layout(local_size_x = 4, local_size_y = 4, local_size_z = 4) in;" NL "void main() {" NL "}"; GenGLSL() local
5310 << " = 1) in;" NL "void main() {" NL " g_output = gl_WorkGroupSize.x + gl_WorkGroupSize.z;" NL "}"; CheckOmittedDimensions() local
5809 " g_output[gl_GlobalInvocationID.x] = 0;" NL "}"; Shader1() local
[all...]
H A Des31cShaderAtomicCountersTests.cpp51 return NL ""; in Title()
55 return NL ""; in Purpose()
59 return NL ""; in Method()
63 return NL ""; in PassCriteria()
790 return NL "Atomic Counters usage in the Compute Shader stage"; in Title()
794 return NL "Verify that atomic counters work as expected in the Compute Shader stage." NL in Purpose()
795 "In particular make sure that values returned by GLSL built-in functions" NL in Purpose()
796 "atomicCounterIncrement and atomicCounterDecrement are unique in every shader invocation." NL in Purpose()
801 return NL ""; in Method()
2668 " o_atomic_value = uvec4(atomicCounterIncrement(ac_counter_vs));" NL "}"; GenVSSrc() local
2676 " o_color = uvec4(atomicCounterIncrement(ac_counter_fs));" NL "}"; GenFSSrc() local
3664 "void main() {" NL " o_color = uvec4(atomicCounterIncrement(ac_counter_fs)); " NL " }"; Run() local
[all...]
H A Des31cShaderImageLoadStoreTests.cpp55 const char* const kGLSLSIA = NL "#extension GL_OES_shader_image_atomic : require";
58 NL "precision highp float;" NL "precision highp int;" NL "precision highp sampler2D;" NL
59 "precision highp sampler3D;" NL "precision highp samplerCube;" NL "precision highp sampler2DArray;" NL
60 "precision highp isampler2D;" NL "precision highp isampler3D;" NL "precisio
1188 << TypePrefix<T>() << "vec4" << value << ");" NL " discard;" NL "}"; GenFS() local
1202 << value << ";" NL "}"; GenC() local
1222 << TypePrefix<T>() << "vec4" << value << ");" NL "}"; GenCS() local
1236 << TypePrefix<T>() << "vec4" << value << ";" NL "}"; GenC() local
1475 << TypePrefix<T>() << "vec4" << expected_value << ";" NL " discard;" NL "}"; GenFS() local
1498 << TypePrefix<T>() << "vec4" << expected_value << ";" NL "}"; GenCS() local
1727 << TypePrefix<T>() << "vec4" << expected_value << ");" NL "}"; GenCS() local
1741 << TypePrefix<T>() << "vec4" << value << ";" NL "}"; GenC() local
1930 os << NL "void main() {" NL " ivec2 coord = ivec2(gl_FragCoord.xy);"; GenFS() local
1956 os << NL " discard;" NL "}"; GenFS() local
1997 << write_value << ";" NL "}"; GenC() local
2150 os << NL "#define KSIZE 11" NL "layout (local_size_x = KSIZE, local_size_y = KSIZE) in;"; GenCS() local
2170 os << NL "void main() {" NL " ivec2 coord = ivec2(gl_LocalInvocationID);"; GenCS() local
2197 os << NL "}"; GenCS() local
2238 << write_value << ";" NL "}"; GenC() local
2403 os << NL "#define KSIZE 11"; GenFS() local
2438 os << NL " v = imageLoad(g_image_2d, coord);" NL " g_buff_2d.data[coordIndex] = v;"; GenFS() local
2442 " v = imageLoad(g_image_3d, ivec3(coord.xy, 1));" NL " g_buff_3d.data[coordIndex + layer] = v;"; GenFS() local
2454 " v = imageLoad(g_image_cube, ivec3(coord, 5));" NL " g_buff_cube.data[coordIndex + 5 * layer] = v;"; GenFS() local
2458 " v = imageLoad(g_image_2darray, ivec3(coord, 1));" NL GenFS() local
2462 os << NL " //g_buff_2d.data[coordIndex] = " << expected_value << ";" NL "}"; GenFS() local
2616 os << NL "#define KSIZE 11" NL "layout (local_size_x = KSIZE, local_size_y = KSIZE) in;"; GenCS() local
2651 os << NL " v = imageLoad(g_image_2d, coord.xy);" NL " g_buff_2d.data[gl_LocalInvocationIndex] = v;"; GenCS() local
2655 " v = imageLoad(g_image_3d, ivec3(coord.xy, 1));" NL GenCS() local
2668 " v = imageLoad(g_image_cube, ivec3(coord.xy, 5));" NL GenCS() local
2674 " v = imageLoad(g_image_2darray, ivec3(coord.xy, 1));" NL GenCS() local
2678 os << NL " //g_buff_2d.data[gl_LocalInvocationIndex] = " << expected_value << ";" NL "}"; GenCS() local
2869 "o_color[coordIndex].w = 8;" NL " else o_color[coordIndex].w = 10;" NL " discard;" NL "}"; GenFS() local
3002 os << NL "#define KSIZE 100" NL "layout(local_size_x = KSIZE) in;"; GenStoreShader() local
3014 << ";" NL " int g_index[6] = int[](o_color.x, o_color.y, o_color.z, o_color.w, o_color.r, o_color.g);"; GenStoreShader() local
3017 os << NL " ivec2 coord = ivec2(gl_VertexID, g_index[0]);"; GenStoreShader() local
3021 os << NL " ivec2 coord = ivec2(gl_GlobalInvocationID.x, g_index[0]);"; GenStoreShader() local
3029 " imageStore(g_image_2darray, ivec3(coord, g_index[1]), g_value);" NL "}"; GenStoreShader() local
3037 os << NL "#define KSIZE 100"; GenLoadShader() local
3040 os << NL "layout(local_size_x = KSIZE) in;"; GenLoadShader() local
3049 "};" NL "void main() {"; GenLoadShader() local
3062 os << NL " int g_index[6] = int[](o_color[0].x, o_color[0].y, o_color[0].z, o_color[0].w, o_color[1].r, " GenLoadShader() local
3066 os << NL " ivec2 coord = ivec2(gl_VertexID, g_index[0]);"; GenLoadShader() local
3070 os << NL " ivec2 coord = ivec2(gl_GlobalInvocationID.x, g_index[0]);"; GenLoadShader() local
3080 " if (v != g_value) r = vec4(1.0, 0.0, float(coord.x), 23.0);" NL " o_color[coord.x] = ivec4(r);" NL GenLoadShader() local
3233 os << NL "#define KSIZE 100"; GenShader() local
3236 os << NL "layout(local_size_x = KSIZE) in;"; GenShader() local
3259 << "vec2(i);" NL "}" NL "void main() {" NL " int g_value[6] = int[](r.o_color[0].x, r.o_color[0].y+1, " GenShader() local
3264 os << NL " ivec2 coord = ivec2(gl_VertexID, g_value[0]);"; GenShader() local
3268 os << NL " ivec2 coord = ivec2(gl_GlobalInvocationID.x, g_value[0]);"; GenShader() local
3270 os << NL " ivec4 o_color = ivec4(0, 1, 0, 1);"; GenShader() local
3282 " if (imageAtomicCompSwap(g_image_2d, coord, t(1).x, t(6).x) != t(1).x) o_color = i;" NL GenShader() local
3295 " if (imageAtomicCompSwap(g_image_3d, ivec3(coord, 0), t(1).x, t(6).x) != t(1).x) o_color = i;" NL GenShader() local
3309 "= i;" NL " if (imageAtomicExchange(g_image_cube, ivec3(coord, 0), t(0).x) != t(6).x) o_color = i;"; GenShader() local
3322 " if (imageAtomicCompSwap(g_image_2darray, ivec3(coord, 0), t(1).x, t(6).x) != t(1).x) o_color = i;" NL GenShader() local
3326 os << NL " r.o_color[coord.x] = o_color;" NL "}"; GenShader() local
[all...]
H A Des31cShaderImageSizeTests.cpp46 "#version 310 es\n" NL "precision highp float;" NL "precision highp int;" NL "precision highp image2D;" NL
47 "precision highp image3D;" NL "precision highp imageCube;" NL "precision highp image2DArray;" NL
48 "precision highp iimage2D;" NL "precision highp iimage3D;" NL "precision highp iimageCube;" NL
392 os << NL "#define KSIZE 4"; GenShader() local
395 os << NL "flat out ivec4 count[KSIZE];"; GenShader() local
399 os << NL "layout(std430) buffer OutputBuffer {" NL " ivec4 count[KSIZE];" NL "};"; GenShader() local
410 os << NL "void main() {" NL " int coord = gl_VertexID;" NL "#ifdef GL_ES" NL " gl_PointSize = 1.0;" NL GenShader() local
415 os << NL "layout(local_size_x = 1) in;" NL "void main() {" NL " int coord = int(gl_GlobalInvocationID.x);"; GenShader() local
419 os << NL "uniform int fakePrimitiveID;" NL "void main() {" NL " int coord = fakePrimitiveID;"; GenShader() local
424 " count[coord + 3] = ivec4(imageSize(g_image_2d_array), 0);" NL "}"; GenShader() local
[all...]
H A Des31cDrawIndirectTests.cpp60 s_tcuLog->writeMessage(NL); in ~DILogger()
176 return api::glslVer() + NL "in vec4 i_vertex;" NL "void main()" NL "{" NL " gl_Position = i_vertex;" NL "}"; in vshSimple()
181 return api::glslVer() + NL "in vec4 i_vertex;" NL "void main()" NL "{" NL " gl_Positio in vshSimple_point()
[all...]
H A Des31cVertexAttribBindingTests.cpp53 return NL ""; in Title()
58 return NL ""; in Purpose()
63 return NL ""; in Method()
68 return NL ""; in PassCriteria()
340 "#version 310 es" NL "layout(location = 7) in vec4 vs_in_position;" NL in Run()
341 "layout(location = 1) in vec3 vs_in_color;" NL "out vec3 g_color;" NL "void main() {" NL in Run()
342 " gl_Position = vs_in_position;" NL " g_colo in Run()
[all...]
H A Des31cExplicitUniformLocationTest.cpp61 s_tcuLog->writeMessage(NL); in ~Logger()
1045 ret << NL " if (any(greaterThan(" << absoluteF << "(texture(" << uniform.getName();
1053 ret << NL " if (any(greaterThan(" << absoluteF << "(" << uniform.getName();
1061 ret << NL " if (" << absoluteF << "(" << uniform.getName();
1067 ret << NL " " << outTemporary << " = vec4 (1.0, 0.0, 0.0, 1.0);";
1068 ret << NL " }";
1091 ret << NL " if (any(greaterThan(abs(" << subroutineUniform.getName();
1096 ret << NL " " << outTemporary << " = vec4 (1.0, 0.0, 0.0, 1.0);";
1097 ret << NL " }";
1116 str << "#version 310 es" NL "precisio
[all...]
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderStorageBufferObjectTests.cpp656 NL "layout(std430, binding = 1) buffer InputBuffer {" NL " vec4 position[3];" NL "} g_input_buffer;" NL in Run()
657 "void main() {" NL " gl_Position = g_input_buffer.position[gl_VertexID];" NL "}"; in Run()
659 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run()
660 " o_color = vec4(0.0, 1.0, 0.0, 1.0);" NL "}"; in Run()
5565 " g_vs_out.color = g_vs_in.vertex[gl_VertexID].color;" NL "}"; GenSource() local
5714 " case 0xff000000u: digest.w = 0x000000ffu; break;" NL " }" NL "}"; GenSource() local
7935 os << NL "void main() {" NL " gl_Position = vec4(0,0,0,1);"; BuildShaderPT() local
7939 os << NL "void main() {"; BuildShaderPT() local
7941 os << NL "}"; BuildShaderPT() local
8007 os << NL "}"; BuildShader() local
8818 << ") buffer Buffer {" NL " int x;" NL "};" NL "void main() {" NL " x = 0;" NL "}"; Shader1() local
8827 " g_array[1].x = 0;" NL " g_array[2].x = 0;" NL " g_array[3].x = 0;" NL "}"; Shader2() local
[all...]
H A Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp77 const char* const kGLSLVer = "#version 310 es" NL "precision highp float;" NL "precision highp int;";
506 NL "layout(std430, binding = 1) buffer InputBuffer {" NL " vec4 position[3];" NL "} g_input_buffer;" NL in Run()
507 "void main() {" NL " gl_Position = g_input_buffer.position[gl_VertexID];" NL "}"; in Run()
508 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "voi in Run()
5162 " StageData_color = g_vs_in.vertex[gl_VertexID].color;" NL "}"; GenSource() local
5290 " case 0xff000000u: digest.w = 0x000000ffu; break;" NL " }" NL "}"; GenSource() local
7267 " gl_PointSize = 1.0f;" NL "#endif"; BuildShaderPT() local
7271 os << NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL BuildShaderPT() local
7274 os << NL "}"; BuildShaderPT() local
7301 os << NL "}"; BuildShader() local
7413 " gl_PointSize = 1.0f;" NL "#endif"; BuildShaderPT() local
7417 os << NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL BuildShaderPT() local
7420 os << NL "}"; BuildShaderPT() local
7482 os << NL "}"; BuildShader() local
8219 << ") buffer Buffer {" NL " int x;" NL "};" NL "void main() {" NL " x = 0;" NL "}"; Shader1() local
8228 " g_array[1].x = 0;" NL " g_array[2].x = 0;" NL " g_array[3].x = 0;" NL "}"; Shader2() local
[all...]
H A Dgl4cComputeShaderTests.cpp504 NL "layout(local_size_x = 1, local_size_y = 1) in;" NL "layout(std430) buffer Output {" NL " vec4 data;" NL in Setup()
505 "} g_out;" NL "void main() {" NL " g_out.data = vec4(1.0, 2.0, 3.0, 4.0);" NL "}"; in Setup()
567 return NL "1. Verify that declared local work size has correct effect." NL in Purpose()
568 "2. Verify that the number of shader invocations is correct." NL in Purpose()
600 " g_out.local_id[gl_LocalInvocationIndex] = uvec4(0xffff);" NL " }" NL "}"; GenSource() local
780 " g_out_buffer.data11[global_index] = g_in_buffer[11].data[global_index];" NL "}"; GenSource() local
974 " g_out_buffer.data8[global_index] = texelFetch(g_sampler8, ivec3(gl_GlobalInvocationID), 2);" NL "}"; GenSource() local
1185 " imageStore(g_image2, ivec2(gl_GlobalInvocationID), c);" NL "}"; GenSource() local
1389 " dec_data[index] = atomicCounterDecrement(g_dec_counter);" NL "}"; GenSource() local
2028 " g_out_buffer.local_invocation_index[global_index] = uvec4(gl_LocalInvocationIndex);" NL "}"; GenSource() local
3584 " atomicCompSwap(g_int_out.data[global_index], 0x2, 0x7);" NL "}"; GenSource() local
3738 " g_int_out[gl_LocalInvocationIndex] = g_shared_int[gl_LocalInvocationIndex];" NL "}"; GenSource() local
4277 " }" NL "}"; GenGLSL() local
4287 "g_mvp[gl_LocalInvocationID.x][gl_LocalInvocationID.y];" NL " }" NL "}"; GenGLSL() local
4291 ss << NL "layout(local_size_x = 4, local_size_y = 4, local_size_z = 4) in;" NL "void main() {" NL "}"; GenGLSL() local
6390 "void main() {" NL " g_output[gl_GlobalInvocationID.x] = 0;" NL "}"; Shader1() local
[all...]
H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp56 const char* const kGLSLSIA = NL "#extension GL_OES_shader_image_atomic : require";
58 NL "precision highp float;" NL "precision highp int;" NL "precision highp sampler2D;" NL
59 "precision highp sampler3D;" NL "precision highp samplerCube;" NL "precision highp sampler2DArray;" NL
60 "precision highp isampler2D;" NL "precision highp isampler3D;" NL "precisio
1222 << TypePrefix<T>() << "vec4" << value << ");" NL " discard;" NL "}"; GenFS() local
1236 << value << ";" NL "}"; GenC() local
1256 << TypePrefix<T>() << "vec4" << value << ");" NL "}"; GenCS() local
1270 << TypePrefix<T>() << "vec4" << value << ";" NL "}"; GenC() local
1510 << TypePrefix<T>() << "vec4" << expected_value << ";" NL " discard;" NL "}"; GenFS() local
1533 << TypePrefix<T>() << "vec4" << expected_value << ";" NL "}"; GenCS() local
1763 << TypePrefix<T>() << "vec4" << expected_value << ");" NL "}"; GenCS() local
1777 << TypePrefix<T>() << "vec4" << value << ";" NL "}"; GenC() local
1966 os << NL "void main() {" NL " ivec2 coord = ivec2(gl_FragCoord.xy);"; GenFS() local
1993 os << NL " discard;" NL "}"; GenFS() local
2034 << write_value << ";" NL "}"; GenC() local
2189 os << NL "#define KSIZE 11" NL "layout (local_size_x = KSIZE, local_size_y = KSIZE) in;"; GenCS() local
2209 os << NL "void main() {" NL " ivec2 coord = ivec2(gl_LocalInvocationID);"; GenCS() local
2235 os << NL "}"; GenCS() local
2276 << write_value << ";" NL "}"; GenC() local
2441 os << NL "#define KSIZE 11"; GenFS() local
2476 os << NL " v = imageLoad(g_image_2d, coord);" NL " g_buff_2d.data[coordIndex] = v;"; GenFS() local
2480 " v = imageLoad(g_image_3d, ivec3(coord.xy, 1));" NL " g_buff_3d.data[coordIndex + layer] = v;"; GenFS() local
2492 " v = imageLoad(g_image_cube, ivec3(coord, 5));" NL " g_buff_cube.data[coordIndex + 5 * layer] = v;"; GenFS() local
2496 " v = imageLoad(g_image_2darray, ivec3(coord, 1));" NL GenFS() local
2500 os << NL " //g_buff_2d.data[coordIndex] = " << expected_value << ";" NL "}"; GenFS() local
2654 os << NL "#define KSIZE 11" NL "layout (local_size_x = KSIZE, local_size_y = KSIZE) in;"; GenCS() local
2688 os << NL " v = imageLoad(g_image_2d, coord.xy);" NL " g_buff_2d.data[gl_LocalInvocationIndex] = v;"; GenCS() local
2692 " v = imageLoad(g_image_3d, ivec3(coord.xy, 1));" NL GenCS() local
2705 " v = imageLoad(g_image_cube, ivec3(coord.xy, 5));" NL GenCS() local
2711 " v = imageLoad(g_image_2darray, ivec3(coord.xy, 1));" NL GenCS() local
2715 os << NL " //g_buff_2d.data[gl_LocalInvocationIndex] = " << expected_value << ";" NL "}"; GenCS() local
2904 "o_color[coordIndex].w = 8;" NL " else o_color[coordIndex].w = 10;" NL " discard;" NL "}"; GenFS() local
3037 os << NL "#define KSIZE 100" NL "layout(local_size_x = KSIZE) in;"; GenStoreShader() local
3049 << ";" NL " int g_index[6] = int[](o_color.x, o_color.y, o_color.z, o_color.w, o_color.r, o_color.g);"; GenStoreShader() local
3052 os << NL " ivec2 coord = ivec2(gl_VertexID, g_index[0]);"; GenStoreShader() local
3056 os << NL " ivec2 coord = ivec2(gl_GlobalInvocationID.x, g_index[0]);"; GenStoreShader() local
3064 " imageStore(g_image_2darray, ivec3(coord, g_index[1]), g_value);" NL "}"; GenStoreShader() local
3072 os << NL "#define KSIZE 100"; GenLoadShader() local
3075 os << NL "layout(local_size_x = KSIZE) in;"; GenLoadShader() local
3084 "};" NL "void main() {"; GenLoadShader() local
3097 os << NL " int g_index[6] = int[](o_color[0].x, o_color[0].y, o_color[0].z, o_color[0].w, o_color[1].r, " GenLoadShader() local
3101 os << NL " ivec2 coord = ivec2(gl_VertexID, g_index[0]);"; GenLoadShader() local
3105 os << NL " ivec2 coord = ivec2(gl_GlobalInvocationID.x, g_index[0]);"; GenLoadShader() local
3115 " if (v != g_value) r = vec4(1.0, 0.0, float(coord.x), 23.0);" NL " o_color[coord.x] = ivec4(r);" NL GenLoadShader() local
3269 os << NL "#define KSIZE 100"; GenShader() local
3272 os << NL "layout(local_size_x = KSIZE) in;"; GenShader() local
3295 << "vec2(i);" NL "}" NL "void main() {" NL " int g_value[6] = int[](r.o_color[0].x, r.o_color[0].y+1, " GenShader() local
3300 os << NL " ivec2 coord = ivec2(gl_VertexID, g_value[0]);"; GenShader() local
3304 os << NL " ivec2 coord = ivec2(gl_GlobalInvocationID.x, g_value[0]);"; GenShader() local
3306 os << NL " ivec4 o_color = ivec4(0, 1, 0, 1);"; GenShader() local
3319 " if (imageAtomicCompSwap(g_image_2d, coord, t(1).x, t(6).x) != t(1).x) o_color = i;" NL GenShader() local
3332 " if (imageAtomicCompSwap(g_image_3d, ivec3(coord, 0), t(1).x, t(6).x) != t(1).x) o_color = i;" NL GenShader() local
3346 "= i;" NL " if (imageAtomicExchange(g_image_cube, ivec3(coord, 0), t(0).x) != t(6).x) o_color = i;"; GenShader() local
3359 " if (imageAtomicCompSwap(g_image_2darray, ivec3(coord, 0), t(1).x, t(6).x) != t(1).x) o_color = i;" NL GenShader() local
3363 os << NL " r.o_color[coord.x] = o_color;" NL "}"; GenShader() local
[all...]
H A Dgl4cShaderImageLoadStoreTests.cpp1409 const char* src_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_position;" NL "void main() {" NL in Write()
1410 " gl_Position = i_position;" NL "}"; in Write()
1475 os << "#version 420 core" NL "layout(" << FormatEnumToString(internalformat) << ") writeonly uniform " in GenFS()
1476 << TypePrefix<T>() << "image2D g_image;" NL "void main() {" NL " ivec2 coord = ivec2(gl_FragCoord.xy);" NL in GenFS()
1478 << TypePrefix<T>() << "vec4" << value << ");" NL " discard;" NL "}"; in GenFS() local
1662 << ") o_color = vec4(1.0, 0.0, 0.0, 1.0);" NL " else o_color = vec4(0.0, 1.0, 0.0, 1.0);" NL "}"; GenFS() local
1851 << TypePrefix<T>() << "vec4" << value << ");" NL "}"; GenVS() local
1865 << TypePrefix<T>() << "vec4" << value << ");" NL "}"; GenTCS() local
1877 << TypePrefix<T>() << "vec4" << value << ");" NL "}"; GenTES() local
1889 << TypePrefix<T>() << "vec4" << value << ");" NL "}"; GenGS() local
2104 " else imageStore(g_image0_result, coord.xy, vec4(0.0, 1.0, 0.0, 1.0));" NL "}"; GenVS() local
2120 " else imageStore(g_image1_result, coord.xy, vec4(0.0, 1.0, 0.0, 1.0));" NL "}"; GenTCS() local
2134 " else imageStore(g_image2_result, coord.xy, vec4(0.0, 1.0, 0.0, 1.0));" NL "}"; GenTES() local
2148 " else imageStore(g_image3_result, coord.xy, vec4(0.0, 1.0, 0.0, 1.0));" NL "}"; GenGS() local
2336 << "vec4 v = imageLoad(g_image_read, coord);" NL " imageStore(g_image_write, coord, v);" NL "}"; GenCS() local
2795 << write_value << ");" NL " discard;" NL "}"; GenFS() local
2822 << "vec4" << write_value << ");" NL " discard;" NL "}"; GenFSMS() local
2864 << TypePrefix<T>() << "vec4" << expected_value << ") o_color = vec4(1.0, 0.0, 0.0, 0.3);" NL "}"; GenFSMSVal() local
2887 << TypePrefix<T>() << "vec4" << write_value << ");" NL " discard;" NL "}"; GenFSCubeArray() local
3188 << TypePrefix<T>() << "vec4" << expected_value << ") o_color = vec4(1.0, 0.0, 0.0, 0.8);" NL "}"; GenFS() local
3254 << TypePrefix<T>() << "vec4" << expected_value << ") o_color = vec4(1.0, 0.0, 0.0, 0.6);" NL "}"; GenFSCube() local
3416 << TypePrefix<T>() << "vec4" << expected_value << ") o_color = vec4(1.0, 0.0, 0.0, 0.3);" NL "}"; GenFSMS() local
3786 "o_color = vec4(1.0, 0.0, 0.0, 1.0);" NL "}"; GenFS() local
3824 "1.0);" NL "}"; GenFSCube() local
3859 "0.0, 1.0);" NL "}"; GenFSMS() local
4143 os << NL "#extension GL_ARB_compute_shader : require"; GenStoreShader() local
4157 << ";" NL "uniform int g_index[6] = int[](0, 1, 2, 3, 4, 5);"; GenStoreShader() local
4160 os << NL "void main() {" NL " ivec2 coord = ivec2(gl_VertexID, g_index[0]);"; GenStoreShader() local
4166 " gl_TessLevelOuter[2] = 1;" NL " gl_TessLevelOuter[3] = 1;" NL GenStoreShader() local
4171 os << NL "layout(quads, point_mode) in;" NL "void main() {" NL GenStoreShader() local
4176 os << NL "layout(points) in;" NL "layout(points, max_vertices = 1) out;" NL "void main() {" NL GenStoreShader() local
4181 os << NL "layout(local_size_x = 1) in;" NL "void main() {" NL GenStoreShader() local
4196 " imageStore(g_image_cube_array, ivec3(coord, g_index[i] + 6), g_value);" NL " }" NL "}"; GenStoreShader() local
4207 os << NL "#extension GL_ARB_compute_shader : require"; GenLoadShader() local
4221 << ";" NL "uniform int g_index[6] = int[](0, 1, 2, 3, 4, 5);"; GenLoadShader() local
4224 os << NL "void main() {" NL " ivec2 coord = ivec2(gl_VertexID, g_index[0]);"; GenLoadShader() local
4230 " gl_TessLevelOuter[2] = 1;" NL " gl_TessLevelOuter[3] = 1;" NL GenLoadShader() local
4235 os << NL "layout(quads, point_mode) in;" NL "void main() {" NL GenLoadShader() local
4240 os << NL "layout(points) in;" NL "layout(points, max_vertices = 1) out;" NL "void main() {" NL GenLoadShader() local
4245 os << NL "layout(local_size_x = 1) in;" NL "void main() {" NL GenLoadShader() local
4260 " if (v != g_value) r = vec4(1.0, 0.0, 0.0, 1.0);" NL " imageStore(g_image_result, coord, r);" NL "}"; GenLoadShader() local
4538 os << NL "#extension GL_ARB_compute_shader : require"; GenShader() local
4549 << "image2DArray g_image_2darray;" NL "layout(rgba32f) writeonly uniform image2D g_image_result;" NL GenShader() local
4553 os << NL "void main() {" NL " ivec2 coord = ivec2(gl_VertexID, g_value[0]);"; GenShader() local
4559 " gl_TessLevelOuter[2] = 1;" NL " gl_TessLevelOuter[3] = 1;" NL GenShader() local
4564 os << NL "layout(quads, point_mode) in;" NL "void main() {" NL GenShader() local
4569 os << NL "layout(points) in;" NL "layout(points, max_vertices = 1) out;" NL "void main() {" NL GenShader() local
4574 os << NL "layout(local_size_x = 1) in;" NL "void main() {" NL GenShader() local
4661 NL " imageStore(g_image_result, coord, o_color);" NL "}"; GenShader() local
5004 "void main() {" NL " o_color = vec4(0.0, 1.0, 0.0, 1.0);" NL Run() local
5007 src_fs << NL " if (gl_MaxCombinedShaderOutputResources != MaxCombinedShaderOutputResources) o_color = " Run() local
5010 src_fs << NL " if (gl_MaxCombinedImageUnitsAndFragmentOutputs != MaxCombinedShaderOutputResources) " Run() local
5020 " if (gl_MaxCombinedImageUniforms != MaxCombinedImageUniforms) o_color = vec4(1.0, 0.0, 0.0, 0.9);" NL "}"; Run() local
[all...]
H A Dgl4cShaderAtomicCountersTests.cpp52 return NL ""; in Title()
57 return NL ""; in Purpose()
62 return NL ""; in Method()
67 return NL ""; in PassCriteria()
894 return NL "Atomic Counter Buffer - basic operations"; in Title()
899 return NL in Purpose()
900 "Verify that basic buffer operations work as expected with new buffer target." NL in Purpose()
901 "Tested commands: BindBuffer, BufferData, BufferSubData, MapBuffer, MapBufferRange, UnmapBuffer and" NL in Purpose()
907 return NL ""; in Method()
912 return NL ""; in PassCriteria()
2687 " o_atomic_value = uvec4(atomicCounterIncrement(ac_counter_vs));" NL "}"; GenVSSrc() local
2695 " o_color = uvec4(atomicCounterIncrement(ac_counter_fs));" NL "}"; GenFSSrc() local
4242 "void main() {" NL " o_color = uvec4(atomicCounterIncrement(ac_counter_fs)); " NL " }"; Run() local
[all...]
H A Dgl4cShaderImageSizeTests.cpp436 os << NL "#extension GL_ARB_compute_shader : require"; in GenShader() local
438 os << NL "layout(binding = 0, rgba32i) writeonly uniform iimage2D g_result;"; in GenShader() local
441 os << NL "layout(binding = 1, rgba32" << ImageFormatPostfix<T>() << ") uniform " << ImageTypePrefix<T>() in GenShader()
442 << "image2D g_image_2d;" NL "layout(binding = 2, rgba32" << ImageFormatPostfix<T>() << ") uniform " in GenShader()
443 << ImageTypePrefix<T>() << "image3D g_image_3d;" NL "layout(binding = 3, rgba32" in GenShader()
445 << "image2D g_image_cube;" NL "layout(binding = 4, rgba32" << ImageFormatPostfix<T>() << ") uniform " in GenShader()
446 << ImageTypePrefix<T>() << "imageCubeArray g_image_cube_array;" NL "layout(binding = 5, rgba32" in GenShader()
448 << "image2DRect g_image_rect;" NL "layout(binding = 6, rgba32" << ImageFormatPostfix<T>() << ") uniform " in GenShader()
449 << ImageTypePrefix<T>() << "image2DArray g_image_2d_array;" NL "layout(binding = 7, rgba32" in GenShader()
454 os << NL "layou in GenShader()
463 os << NL "subroutine void FuncType(int coord);" NL "subroutine uniform FuncType g_func;"; GenShader() local
467 os << NL "void main() {" NL " int coord = gl_VertexID;"; GenShader() local
473 " gl_TessLevelOuter[2] = 1;" NL " gl_TessLevelOuter[3] = 1;" NL " int coord = gl_PrimitiveID;"; GenShader() local
477 os << NL "layout(quads, point_mode) in;" NL "void main() {" NL " int coord = gl_PrimitiveID;"; GenShader() local
481 os << NL "layout(points) in;" NL "layout(points, max_vertices = 1) out;" NL "void main() {" NL GenShader() local
486 os << NL "layout(local_size_x = 1) in;" NL "void main() {" NL " int coord = int(gl_GlobalInvocationID.x);"; GenShader() local
490 os << NL "void main() {" NL " int coord = gl_PrimitiveID;"; GenShader() local
494 os << NL " g_func(coord);" NL "}" NL "subroutine(FuncType) void Func0(int coord) {"; GenShader() local
504 " imageStore(g_result, ivec2(coord, 6), ivec4(imageSize(g_image_buffer), 0, 0, 0));" NL "}"; GenShader() local
514 " imageStore(g_result, ivec2(coord, 6), ivec4(0));" NL "}"; GenShader() local
[all...]
H A Dgl4cVertexAttribBindingTests.cpp56 return NL ""; in Title()
61 return NL ""; in Purpose()
66 return NL ""; in Method()
71 return NL ""; in PassCriteria()
310 "#version 430 core" NL "layout(location = 0) in vec4 vs_in_position;" NL in Run()
311 "layout(location = 1) in vec3 vs_in_color;" NL "out StageData {" NL " vec3 color;" NL "} vs_out;" NL in Run()
[all...]
/third_party/python/Lib/xml/dom/
H A Dminicompat.py78 NL = NodeList()
79 NL.extend(other)
80 return NL
83 NL = NodeList()
84 NL.extend(other)
85 return NL
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/XRay/
H A DGraph.h209 const NeighborLookupT &NL; member in llvm::xray::Graph::InOutEdgeView
213 auto It = NL.find(A); in begin()
214 if (It == NL.end()) in begin()
220 auto It = NL.find(A); in cbegin()
221 if (It == NL.end()) in cbegin()
229 auto It = NL.find(A); in end()
230 if (It == NL.end()) in end()
235 auto It = NL.find(A); in cend()
236 if (It == NL.end()) in cend()
244 auto I = NL in size()
[all...]
/third_party/python/Lib/email/
H A Dbase64mime.py41 NL = '\n' variable
79 def body_encode(s, maxlinelen=76, eol=NL):
98 if enc.endswith(NL) and eol != NL:
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Analysis/
H A DDependenceGraphBuilder.cpp116 for (NodeListType &NL : ListOfSCCs) { in createPiBlocks()
117 LLVM_DEBUG(dbgs() << "Creating pi-block node with " << NL.size() in createPiBlocks()
123 llvm::sort(NL, [&](NodeType *LHS, NodeType *RHS) { in createPiBlocks()
127 NodeType &PiNode = createPiBlock(NL); in createPiBlocks()
132 SmallPtrSet<NodeType *, 4> NodesInSCC(NL.begin(), NL.end()); in createPiBlocks()
142 for (NodeType *SCCNode : NL) { in createPiBlocks()
H A DLoopInfo.cpp703 Loop *NL = getNearestLoop(POI, L);
705 if (NL != L) {
706 // For reducible loops, NL is now an ancestor of Unloop.
707 assert((NL != &Unloop && (!NL || NL->contains(&Unloop))) &&
709 LI->changeLoopFor(POI, NL);
731 Loop *NL = getNearestLoop(*POI, L);
732 if (NL != L) {
733 assert(NL !
[all...]
/third_party/cups-filters/filter/braille/filters/
H A Dbrftopagedbrf.in145 NL="\n"
147 NL=""
149 [ $DOPRINT == 0 ] || printf "%s$NL" "$LINE"
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A Dvertexconversion.h64 typedef std::numeric_limits<T> NL; in convert() typedef
67 if (NL::is_signed) in convert()
72 const float divisor = 1.0f / (2 * static_cast<float>(NL::max()) + 1); in convert()
77 return f / NL::max(); in convert()
/third_party/python/Lib/lib2to3/pgen2/
H A Dtokenize.py194 if tok_type in (NEWLINE, NL):
206 if toknum in (NEWLINE, NL):
220 elif toknum in (NEWLINE, NL):
412 yield (NL, line[nl_pos:],
415 yield ((NL, COMMENT)[line[pos] == '#'], line[pos:],
459 newline = NL
539 yield (NL, token, spos, (lnum, pos), line)
/third_party/python/Tools/scripts/
H A Dcleanfuture.py157 NL = tokenize.NL
168 while type in (COMMENT, NL, NEWLINE):
178 while type in (COMMENT, NL, NEWLINE):

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