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Searched refs:NK_INCLUDE_VERTEX_BUFFER_OUTPUT (Results 1 - 5 of 5) sorted by relevance

/third_party/glfw/tests/
H A Dgamma.c41 #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT macro
H A Dinputlag.c41 #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT macro
H A Djoysticks.c41 #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT macro
H A Dwindow.c38 #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT macro
/third_party/glfw/deps/
H A Dnuklear.h102 /// NK_INCLUDE_VERTEX_BUFFER_OUTPUT | Defining this adds a vertex draw command list backend to this library, which allows you to convert queue commands into vertex draw commands. This is mainly if you need a hardware accessible format for OpenGL, DirectX, Vulkan, Metal,...
122 /// - NK_INCLUDE_VERTEX_BUFFER_OUTPUT
1082 /// `NK_INCLUDE_VERTEX_BUFFER_OUTPUT` which includes optional vertex output.
1212 #ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
3902 #if defined(NK_INCLUDE_VERTEX_BUFFER_OUTPUT) || defined(NK_INCLUDE_SOFTWARE_FONT)
3922 #ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
4652 #ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
5584 #ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
9219 #ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
13038 #ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
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