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Help
Searched
refs:NINE_STATE_VS
(Results
1 - 5
of
5
) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/nine/
H
A
D
nine_state.c
1177
(
NINE_STATE_VS
| \
1233
group |= prepare_vs(device, (group &
NINE_STATE_VS
) != 0); /* may set NINE_STATE_RASTERIZER and NINE_STATE_SAMPLER*/
in nine_update_state()
1238
if (group & (NINE_STATE_COMMON |
NINE_STATE_VS
)) {
in nine_update_state()
1247
if (group & (NINE_STATE_VDECL |
NINE_STATE_VS
| NINE_STATE_STREAMFREQ))
in nine_update_state()
1251
if (likely(group & (NINE_STATE_FREQUENT |
NINE_STATE_VS
| NINE_STATE_PS | NINE_STATE_SWVP))) {
in nine_update_state()
1258
if ((group & (NINE_STATE_VS_CONST |
NINE_STATE_VS
| NINE_STATE_SWVP)) && context->programmable_vs)
in nine_update_state()
1651
context->changed.group |=
NINE_STATE_VS
;
in CSMT_ITEM_NO_WAIT()
1671
context->changed.group |=
NINE_STATE_VS
;
in CSMT_ITEM_NO_WAIT()
2090
if (src->changed.group &
NINE_STATE_VS
)
in nine_context_apply_stateblock()
H
A
D
nine_state.h
66
#define
NINE_STATE_VS
(1 << 6)
macro
H
A
D
stateblock9.c
164
if (mask->changed.group &
NINE_STATE_VS
)
in nine_state_copy_common()
H
A
D
nine_ff.c
2049
context->changed.group |=
NINE_STATE_VS
;
in nine_ff_update()
2150
context->changed.group |=
NINE_STATE_VS
;
in nine_ff_prune_vs()
H
A
D
device9.c
2488
NINE_STATE_VS
| NINE_STATE_VS_CONST |
in NineDevice9_CreateStateBlock()
3464
state->changed.group |=
NINE_STATE_VS
;
in NineDevice9_SetVertexShader()
Completed in 17 milliseconds