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Help
Searched
refs:NINE_STATE_PS
(Results
1 - 5
of
5
) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/nine/
H
A
D
nine_state.h
68
#define
NINE_STATE_PS
(1 << 8)
macro
H
A
D
stateblock9.c
166
if (mask->changed.group &
NINE_STATE_PS
)
in nine_state_copy_common()
H
A
D
nine_state.c
1183
(
NINE_STATE_PS
| \
1235
group |= prepare_ps(device, (group &
NINE_STATE_PS
) != 0);
in nine_update_state()
1251
if (likely(group & (NINE_STATE_FREQUENT | NINE_STATE_VS |
NINE_STATE_PS
| NINE_STATE_SWVP))) {
in nine_update_state()
1260
if ((group & (NINE_STATE_PS_CONST |
NINE_STATE_PS
)) && context->ps)
in nine_update_state()
1757
context->changed.group |=
NINE_STATE_PS
;
in CSMT_ITEM_NO_WAIT()
2094
if (src->changed.group &
NINE_STATE_PS
)
in nine_context_apply_stateblock()
H
A
D
nine_ff.c
2053
context->changed.group |=
NINE_STATE_PS
;
in nine_ff_update()
2164
context->changed.group |=
NINE_STATE_PS
;
in nine_ff_prune_ps()
H
A
D
device9.c
2516
NINE_STATE_PS
| NINE_STATE_PS_CONST | NINE_STATE_FF_PS_CONSTS;
in NineDevice9_CreateStateBlock()
3898
state->changed.group |=
NINE_STATE_PS
;
in NineDevice9_SetPixelShader()
Completed in 16 milliseconds