Home
last modified time | relevance | path

Searched refs:NINE_APPLY_SWIZZLE (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
H A Dnine_shader.c94 #define NINE_APPLY_SWIZZLE(src, s) \ macro
2567 m00 = NINE_APPLY_SWIZZLE(c8m, X); in DECL_SPECIAL()
2568 m01 = NINE_APPLY_SWIZZLE(c8m, Y); in DECL_SPECIAL()
2569 m10 = NINE_APPLY_SWIZZLE(c8m, Z); in DECL_SPECIAL()
2570 m11 = NINE_APPLY_SWIZZLE(c8m, W); in DECL_SPECIAL()
2574 bumpenvlscale = NINE_APPLY_SWIZZLE(c16m2, X); in DECL_SPECIAL()
2575 bumpenvloffset = NINE_APPLY_SWIZZLE(c16m2, Y); in DECL_SPECIAL()
2577 bumpenvlscale = NINE_APPLY_SWIZZLE(c16m2, Z); in DECL_SPECIAL()
2578 bumpenvloffset = NINE_APPLY_SWIZZLE(c16m2, W); in DECL_SPECIAL()
2585 NINE_APPLY_SWIZZLE(sr in DECL_SPECIAL()
[all...]

Completed in 5 milliseconds