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Searched refs:NINED3DSAMP_SHADOW (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
H A Dnine_pipe.c240 samp.min_img_filter = (ss[D3DSAMP_MINFILTER] == D3DTEXF_POINT && !ss[NINED3DSAMP_SHADOW]) ? PIPE_TEX_FILTER_NEAREST : PIPE_TEX_FILTER_LINEAR; in nine_convert_sampler_state()
241 samp.mag_img_filter = (ss[D3DSAMP_MAGFILTER] == D3DTEXF_POINT && !ss[NINED3DSAMP_SHADOW]) ? PIPE_TEX_FILTER_NEAREST : PIPE_TEX_FILTER_LINEAR; in nine_convert_sampler_state()
247 samp.compare_mode = ss[NINED3DSAMP_SHADOW] ? PIPE_TEX_COMPARE_R_TO_TEXTURE : PIPE_TEX_COMPARE_NONE; in nine_convert_sampler_state()
H A Dnine_state.h33 #define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2) macro
H A Dnine_state.c960 if (context->samp[s][NINED3DSAMP_SHADOW] != context->texture[s].shadow) { in update_sampler_derived()
962 context->samp[s][NINED3DSAMP_SHADOW] = context->texture[s].shadow; in update_sampler_derived()
2833 [NINED3DSAMP_SHADOW] = 0,

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