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Searched refs:Mat3x4 (Results 1 - 5 of 5) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderMatrixTests.cpp68 using tcu::Mat3x4;
268 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3X4, tcu::Mat3x4);
501 template <> inline tcu::Mat3x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat3x4(s_constInMat3x4[inputNdx]); } in getInputValue()
558 template <> inline tcu::Mat3x4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int inputNdx) in getInputValue()
561 tcu::Mat3x4 m; in getInputValue()
611 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3x4& value) { return value.getColumn(0).swizzle(0,1,2) + value.getColumn(1).swizzle(1,2,3) + value.getColumn(2).swizzle(2,3,0); } in reduceToVec3()
1530 Mat3x4 matrix = Mat3x4(dataPtr); in addMatrixUniform()
1806 case TYPE_FLOAT_MAT3X4: writeMatrixConstructor<3, 4>(op, Mat3x4(s_constInMat3x in setupShader()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderMatrixTests.cpp68 using tcu::Mat3x4;
268 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3X4, tcu::Mat3x4);
501 template <> inline tcu::Mat3x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat3x4(s_constInMat3x4[inputNdx]); } in getInputValue()
558 template <> inline tcu::Mat3x4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int inputNdx) in getInputValue()
561 tcu::Mat3x4 m; in getInputValue()
611 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3x4& value) { return value.getColumn(0).swizzle(0,1,2) + value.getColumn(1).swizzle(1,2,3) + value.getColumn(2).swizzle(2,3,0); } in reduceToVec3()
1530 Mat3x4 matrix = Mat3x4(dataPtr); in addMatrixUniform()
1809 case TYPE_FLOAT_MAT3X4: writeMatrixConstructor<3, 4>(op, Mat3x4(s_constInMat3x in setupShader()
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderMatrixTests.cpp73 using tcu::Mat3x4;
274 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3X4, tcu::Mat3x4);
507 template <> inline tcu::Mat3x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat3x4(s_constInMat3x4[inputNdx]); } in getInputValue()
564 template <> inline tcu::Mat3x4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int inputNdx) in getInputValue()
567 tcu::Mat3x4 m; in getInputValue()
617 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3x4& value) { return value.getColumn(0).swizzle(0,1,2) + value.getColumn(1).swizzle(1,2,3) + value.getColumn(2).swizzle(2,3,0); } in reduceToVec3()
1544 case TYPE_FLOAT_MAT3X4: writeMatrixConstructor<3, 4>(op, Mat3x4(s_constInMat3x4[inNdx])); break; in init()
/third_party/vk-gl-cts/framework/opengl/
H A DgluShaderUtil.hpp371 template <> struct DataTypeTraits<tcu::Mat3x4> { enum { DATATYPE = TYPE_FLOAT_MAT3X4 }; };
/third_party/vk-gl-cts/framework/common/
H A DtcuMatrix.hpp500 typedef Matrix<float, 4, 3> Mat3x4; typedef

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