/third_party/vk-gl-cts/modules/gles3/stress/ |
H A D | es3sMemoryTests.cpp | 80 basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_TEXTURE, 512, 512, 0, 0, false, false, false, false, "texture_512x512_rgba_no_write_no_use", "512x512 RGBA texture allocations, no data writes, no use")); in init() 81 basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_TEXTURE, 512, 512, 0, 0, true, false, false, false, "texture_512x512_rgba_write_no_use", "512x512 RGBA texture allocations, data writes, no use")); in init() 82 basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_TEXTURE, 512, 512, 0, 0, false, true, false, false, "texture_512x512_rgba_no_write_use", "512x512 RGBA texture allocations, no data writes, data used")); in init() 83 basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_TEXTURE, 512, 512, 0, 0, true, true, false, false, "texture_512x512_rgba_write_use", "512x512 RGBA texture allocations, data writes, data used")); in init() 100 randomGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_TEXTURE, 8, 256, 0, 0, false, false, false, false, "texture_small_rgba_no_write_no_use", "Small RGBA texture allocations, no data writes, no use")); in init() 101 randomGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_TEXTURE, 8, 256, 0, 0, true, false, false, false, "texture_small_rgba_write_no_use", "Small RGBA texture allocations, data writes, no use")); in init() 102 randomGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_TEXTURE, 8, 256, 0, 0, false, true, false, false, "texture_small_rgba_no_write_use", "Small RGBA texture allocations, no data writes, data used")); in init() 103 randomGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_TEXTURE, 8, 256, 0, 0, true, true, false, false, "texture_small_rgba_write_use", "Small RGBA texture allocations, data writes, data used")); in init() 105 randomGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_TEXTURE, 512, 1024, 0, 0, false, false, false, false, "texture_large_rgba_no_write_no_use", "Large RGBA texture allocations, no data writes, no use")); in init() 106 randomGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_TEXTURE, 51 in init() [all...] |
/third_party/vk-gl-cts/modules/gles2/stress/ |
H A D | es2sMemoryTests.cpp | 78 basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_TEXTURE, 512, 512, 0, 0, false, false, false, false, "texture_512x512_rgba_no_write_no_use", "512x512 RGBA texture allocations, no data writes, no use")); in init() 79 basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_TEXTURE, 512, 512, 0, 0, true, false, false, false, "texture_512x512_rgba_write_no_use", "512x512 RGBA texture allocations, data writes, no use")); in init() 80 basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_TEXTURE, 512, 512, 0, 0, false, true, false, false, "texture_512x512_rgba_no_write_use", "512x512 RGBA texture allocations, no data writes, data used")); in init() 81 basicGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_TEXTURE, 512, 512, 0, 0, true, true, false, false, "texture_512x512_rgba_write_use", "512x512 RGBA texture allocations, data writes, data used")); in init() 98 randomGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_TEXTURE, 8, 256, 0, 0, false, false, false, false, "texture_small_rgba_no_write_no_use", "Small RGBA texture allocations, no data writes, no use")); in init() 99 randomGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_TEXTURE, 8, 256, 0, 0, true, false, false, false, "texture_small_rgba_write_no_use", "Small RGBA texture allocations, data writes, no use")); in init() 100 randomGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_TEXTURE, 8, 256, 0, 0, false, true, false, false, "texture_small_rgba_no_write_use", "Small RGBA texture allocations, no data writes, data used")); in init() 101 randomGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_TEXTURE, 8, 256, 0, 0, true, true, false, false, "texture_small_rgba_write_use", "Small RGBA texture allocations, data writes, data used")); in init() 103 randomGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_TEXTURE, 512, 1024, 0, 0, false, false, false, false, "texture_large_rgba_no_write_no_use", "Large RGBA texture allocations, no data writes, no use")); in init() 104 randomGroup->addChild(new MemoryStressCase(m_context.getTestContext(), m_context.getRenderContext(), MEMOBJECTTYPE_TEXTURE, 51 in init() [all...] |
/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsMemoryStressCase.hpp | 39 MEMOBJECTTYPE_TEXTURE = (1 << 0), enumerator
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H A D | glsMemoryStressCase.cpp | 502 case MEMOBJECTTYPE_TEXTURE: in allocUntilFailure()
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