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Searched refs:MAT_BIT_FRONT_EMISSION (Results 1 - 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/main/
H A Dlight.c618 bitmask |= MAT_BIT_FRONT_EMISSION | MAT_BIT_BACK_EMISSION; in _mesa_material_bitmask()
702 if (bitmask & (MAT_BIT_FRONT_EMISSION | MAT_BIT_FRONT_AMBIENT)) { in _mesa_update_material()
789 GLuint legal = (MAT_BIT_FRONT_EMISSION | MAT_BIT_BACK_EMISSION | in _mesa_ColorMaterial()
989 MAT_BIT_FRONT_EMISSION | in _mesa_update_light_materials()
999 MAT_BIT_FRONT_EMISSION | in _mesa_update_light_materials()
H A Dffvertex_prog.c899 #define SCENE_COLOR_BITS(side) (( MAT_BIT_FRONT_EMISSION | \
H A Dmtypes.h139 #define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
/third_party/mesa3d/src/compiler/
H A Dshader_enums.h1213 #define MAT_BIT_FRONT_EMISSION (1<<MAT_ATTRIB_FRONT_EMISSION) macro
/third_party/mesa3d/src/mesa/vbo/
H A Dvbo_exec_api.c611 if (updateMats & MAT_BIT_FRONT_EMISSION) in _mesa_Materialfv()

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