Searched refs:LightType (Results 1 - 4 of 4) sorted by relevance
/third_party/vk-gl-cts/modules/gles3/performance/ |
H A D | es3pShaderCompilationCases.cpp | 313 enum LightType 502 ShaderCompilerLightCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, int numLights, LightType lightType); 514 LightType m_lightType; 668 InvalidShaderCompilerLightCase (Context& context, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool isVertexCase, int numLights, LightType lightType); 677 LightType m_lightType; 757 static string lightVertexTemplate (int numLights, bool isVertexCase, LightType lightType) 904 static string lightFragmentTemplate (int numLights, bool isVertexCase, LightType lightType) 1065 static vector<ShaderCompilerCase::UniformSpec> lightShaderUniforms (const string& nameSpecialization, int numLights, LightType lightType) 2166 ShaderCompilerLightCase::ShaderCompilerLightCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, int numLights, LightType lightType) 2675 InvalidShaderCompilerLightCase::InvalidShaderCompilerLightCase (Context& context, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool isVertexCase, int numLights, LightType lightTyp [all...] |
/third_party/vk-gl-cts/modules/gles2/performance/ |
H A D | es2pShaderCompilationCases.cpp | 313 enum LightType 502 ShaderCompilerLightCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, int numLights, LightType lightType); 514 LightType m_lightType; 668 InvalidShaderCompilerLightCase (Context& context, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool isVertexCase, int numLights, LightType lightType); 677 LightType m_lightType; 757 static string lightVertexTemplate (int numLights, bool isVertexCase, LightType lightType) 903 static string lightFragmentTemplate (int numLights, bool isVertexCase, LightType lightType) 1060 static vector<ShaderCompilerCase::UniformSpec> lightShaderUniforms (const string& nameSpecialization, int numLights, LightType lightType) 2146 ShaderCompilerLightCase::ShaderCompilerLightCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, int numLights, LightType lightType) 2655 InvalidShaderCompilerLightCase::InvalidShaderCompilerLightCase (Context& context, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool isVertexCase, int numLights, LightType lightTyp [all...] |
/third_party/skia/src/effects/imagefilters/ |
H A D | SkLightingImageFilter.cpp | 104 enum LightType { enum in __anon18760::SkImageFilterLight 111 virtual LightType type() const = 0; 874 LightType type() const override { return kDistant_LightType; } 931 LightType type() const override { return kPoint_LightType; } 1053 LightType type() const override { return kSpot_LightType; } 1140 SkImageFilterLight::LightType type = buffer.read32LE(SkImageFilterLight::kLast_LightType); in UnflattenLight() 1153 SkDEBUGFAIL("Unknown LightType."); in UnflattenLight()
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/third_party/rust/crates/libc/src/ |
H A D | psp.rs | 926 pub enum LightType { enum 3552 pub fn sceGuLight(light: i32, type_: LightType, components: i32, position: &ScePspFVector3); in sceGuLight()
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