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Searched refs:LP_DEBUG (Results 1 - 19 of 19) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_fence.c63 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_create()
74 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_destroy()
90 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_signal()
98 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_signal()
118 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_wait()
140 if (LP_DEBUG & DEBUG_FENCE) in lp_fence_timedwait()
H A Dlp_linear.c47 /* For debugging (LP_DEBUG=linear), shade areas of run-time fallback
96 if (LP_DEBUG & DEBUG_LINEAR2) in lp_fs_linear_run()
112 if (LP_DEBUG & DEBUG_LINEAR2) in lp_fs_linear_run()
154 if (LP_DEBUG & DEBUG_LINEAR2) in lp_fs_linear_run()
186 if (LP_DEBUG & DEBUG_LINEAR2) in lp_fs_linear_run()
208 if (LP_DEBUG & DEBUG_LINEAR) { in lp_fs_linear_run()
293 if (LP_DEBUG & DEBUG_LINEAR) in lp_linear_check_variant()
318 if (LP_DEBUG & DEBUG_LINEAR) in lp_linear_check_variant()
326 if (LP_DEBUG & DEBUG_LINEAR) in lp_linear_check_variant()
335 if (LP_DEBUG in lp_linear_check_variant()
[all...]
H A Dlp_debug.h73 extern int LP_DEBUG;
75 #define LP_DEBUG 0 macro
83 if (LP_DEBUG & flag) in LP_DBG()
H A Dlp_scene.c257 if (LP_DEBUG & DEBUG_SETUP) in lp_scene_end_rasterization()
273 if (LP_DEBUG & DEBUG_SETUP) in lp_scene_end_rasterization()
286 if (LP_DEBUG & DEBUG_SETUP) { in lp_scene_end_rasterization()
296 if (LP_DEBUG & DEBUG_SETUP) in lp_scene_end_rasterization()
661 if (LP_DEBUG & DEBUG_SCENE) { in lp_scene_end_binning()
H A Dlp_state_fs_fastpath.c200 if (LP_DEBUG & DEBUG_NO_FASTPATH) in llvmpipe_fs_variant_fastpath()
225 if ((LP_DEBUG & DEBUG_LINEAR) || (LP_PERF & PERF_NO_SHADE)) { in llvmpipe_fs_variant_fastpath()
H A Dlp_state_tess.c52 if (LP_DEBUG & DEBUG_TGSI && templ->type == PIPE_SHADER_IR_TGSI) { in llvmpipe_create_tcs_state()
120 if (LP_DEBUG & DEBUG_TGSI) { in llvmpipe_create_tes_state()
H A Dlp_scene.h246 if (LP_DEBUG & DEBUG_MEM) in lp_scene_alloc()
279 if (LP_DEBUG & DEBUG_MEM) in lp_scene_alloc_aligned()
H A Dlp_screen.c61 int LP_DEBUG = 0; variable
858 if (LP_DEBUG & DEBUG_CACHE_STATS) in llvmpipe_destroy_screen()
1032 LP_DEBUG = debug_get_flags_option("LP_DEBUG", lp_debug_flags, 0 ); in llvmpipe_create_screen()
1076 screen->use_tgsi = (LP_DEBUG & DEBUG_TGSI_IR); in llvmpipe_create_screen()
H A Dlp_state_vs.c53 if (LP_DEBUG & DEBUG_TGSI && templ->type == PIPE_SHADER_IR_TGSI) { in llvmpipe_create_vs_state()
H A Dlp_state_gs.c54 if (LP_DEBUG & DEBUG_TGSI && templ->type == PIPE_SHADER_IR_TGSI) { in llvmpipe_create_gs_state()
H A Dlp_linear_priv.h166 if (LP_DEBUG & DEBUG_LINEAR) \
H A Dlp_perf.c47 if (LP_DEBUG & DEBUG_COUNTERS) { in lp_print_counters()
H A Dlp_state_setup.c654 if (LP_DEBUG & DEBUG_COUNTERS) { in generate_setup_variant()
735 if (LP_DEBUG & DEBUG_COUNTERS) { in generate_setup_variant()
H A Dlp_state_fs_linear_llvm.c267 if (LP_DEBUG & DEBUG_TGSI) { in llvmpipe_fs_variant_linear_llvm()
H A Dlp_state_cs.c548 if ((LP_DEBUG & DEBUG_CS) || (gallivm_debug & GALLIVM_DEBUG_IR)) { in llvmpipe_remove_cs_shader_variant()
803 if ((LP_DEBUG & DEBUG_CS) || (gallivm_debug & GALLIVM_DEBUG_IR)) { in generate_variant()
863 if (LP_DEBUG & DEBUG_CS) { in llvmpipe_update_cs()
H A Dlp_state_fs.c3785 if ((LP_DEBUG & DEBUG_FS) || (gallivm_debug & GALLIVM_DEBUG_IR)) { in generate_variant()
3827 if (LP_DEBUG & DEBUG_LINEAR) { in generate_variant()
3959 if (LP_DEBUG & DEBUG_TGSI && templ->type == PIPE_SHADER_IR_TGSI) { in llvmpipe_create_fs_state()
4013 if ((LP_DEBUG & DEBUG_FS) || (gallivm_debug & GALLIVM_DEBUG_IR)) { in llvmpipe_remove_shader_variant()
4543 if (LP_DEBUG & DEBUG_FS) { in llvmpipe_update_fs()
H A Dlp_rast.c994 if (LP_DEBUG & DEBUG_NO_FASTPATH) { in rasterize_bin()
H A Dlp_setup_tri.c391 if ((LP_DEBUG & DEBUG_ACCURATE_A0) && in do_triangle_ccw()
H A Dlp_setup.c334 if (LP_DEBUG & DEBUG_SCENE) { in set_scene_state()

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