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Help
Searched
refs:LP_DEBUG
(Results
1 - 19
of
19
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/llvmpipe/
H
A
D
lp_fence.c
63
if (
LP_DEBUG
& DEBUG_FENCE)
in lp_fence_create()
74
if (
LP_DEBUG
& DEBUG_FENCE)
in lp_fence_destroy()
90
if (
LP_DEBUG
& DEBUG_FENCE)
in lp_fence_signal()
98
if (
LP_DEBUG
& DEBUG_FENCE)
in lp_fence_signal()
118
if (
LP_DEBUG
& DEBUG_FENCE)
in lp_fence_wait()
140
if (
LP_DEBUG
& DEBUG_FENCE)
in lp_fence_timedwait()
H
A
D
lp_linear.c
47
/* For debugging (
LP_DEBUG
=linear), shade areas of run-time fallback
96
if (
LP_DEBUG
& DEBUG_LINEAR2)
in lp_fs_linear_run()
112
if (
LP_DEBUG
& DEBUG_LINEAR2)
in lp_fs_linear_run()
154
if (
LP_DEBUG
& DEBUG_LINEAR2)
in lp_fs_linear_run()
186
if (
LP_DEBUG
& DEBUG_LINEAR2)
in lp_fs_linear_run()
208
if (
LP_DEBUG
& DEBUG_LINEAR) {
in lp_fs_linear_run()
293
if (
LP_DEBUG
& DEBUG_LINEAR)
in lp_linear_check_variant()
318
if (
LP_DEBUG
& DEBUG_LINEAR)
in lp_linear_check_variant()
326
if (
LP_DEBUG
& DEBUG_LINEAR)
in lp_linear_check_variant()
335
if (
LP_DEBUG
in lp_linear_check_variant()
[all...]
H
A
D
lp_debug.h
73
extern int
LP_DEBUG
;
75
#define
LP_DEBUG
0
macro
83
if (
LP_DEBUG
& flag)
in LP_DBG()
H
A
D
lp_scene.c
257
if (
LP_DEBUG
& DEBUG_SETUP)
in lp_scene_end_rasterization()
273
if (
LP_DEBUG
& DEBUG_SETUP)
in lp_scene_end_rasterization()
286
if (
LP_DEBUG
& DEBUG_SETUP) {
in lp_scene_end_rasterization()
296
if (
LP_DEBUG
& DEBUG_SETUP)
in lp_scene_end_rasterization()
661
if (
LP_DEBUG
& DEBUG_SCENE) {
in lp_scene_end_binning()
H
A
D
lp_state_fs_fastpath.c
200
if (
LP_DEBUG
& DEBUG_NO_FASTPATH)
in llvmpipe_fs_variant_fastpath()
225
if ((
LP_DEBUG
& DEBUG_LINEAR) || (LP_PERF & PERF_NO_SHADE)) {
in llvmpipe_fs_variant_fastpath()
H
A
D
lp_state_tess.c
52
if (
LP_DEBUG
& DEBUG_TGSI && templ->type == PIPE_SHADER_IR_TGSI) {
in llvmpipe_create_tcs_state()
120
if (
LP_DEBUG
& DEBUG_TGSI) {
in llvmpipe_create_tes_state()
H
A
D
lp_scene.h
246
if (
LP_DEBUG
& DEBUG_MEM)
in lp_scene_alloc()
279
if (
LP_DEBUG
& DEBUG_MEM)
in lp_scene_alloc_aligned()
H
A
D
lp_screen.c
61
int
LP_DEBUG
= 0;
variable
858
if (
LP_DEBUG
& DEBUG_CACHE_STATS)
in llvmpipe_destroy_screen()
1032
LP_DEBUG
= debug_get_flags_option("
LP_DEBUG
", lp_debug_flags, 0 );
in llvmpipe_create_screen()
1076
screen->use_tgsi = (
LP_DEBUG
& DEBUG_TGSI_IR);
in llvmpipe_create_screen()
H
A
D
lp_state_vs.c
53
if (
LP_DEBUG
& DEBUG_TGSI && templ->type == PIPE_SHADER_IR_TGSI) {
in llvmpipe_create_vs_state()
H
A
D
lp_state_gs.c
54
if (
LP_DEBUG
& DEBUG_TGSI && templ->type == PIPE_SHADER_IR_TGSI) {
in llvmpipe_create_gs_state()
H
A
D
lp_linear_priv.h
166
if (
LP_DEBUG
& DEBUG_LINEAR) \
H
A
D
lp_perf.c
47
if (
LP_DEBUG
& DEBUG_COUNTERS) {
in lp_print_counters()
H
A
D
lp_state_setup.c
654
if (
LP_DEBUG
& DEBUG_COUNTERS) {
in generate_setup_variant()
735
if (
LP_DEBUG
& DEBUG_COUNTERS) {
in generate_setup_variant()
H
A
D
lp_state_fs_linear_llvm.c
267
if (
LP_DEBUG
& DEBUG_TGSI) {
in llvmpipe_fs_variant_linear_llvm()
H
A
D
lp_state_cs.c
548
if ((
LP_DEBUG
& DEBUG_CS) || (gallivm_debug & GALLIVM_DEBUG_IR)) {
in llvmpipe_remove_cs_shader_variant()
803
if ((
LP_DEBUG
& DEBUG_CS) || (gallivm_debug & GALLIVM_DEBUG_IR)) {
in generate_variant()
863
if (
LP_DEBUG
& DEBUG_CS) {
in llvmpipe_update_cs()
H
A
D
lp_state_fs.c
3785
if ((
LP_DEBUG
& DEBUG_FS) || (gallivm_debug & GALLIVM_DEBUG_IR)) {
in generate_variant()
3827
if (
LP_DEBUG
& DEBUG_LINEAR) {
in generate_variant()
3959
if (
LP_DEBUG
& DEBUG_TGSI && templ->type == PIPE_SHADER_IR_TGSI) {
in llvmpipe_create_fs_state()
4013
if ((
LP_DEBUG
& DEBUG_FS) || (gallivm_debug & GALLIVM_DEBUG_IR)) {
in llvmpipe_remove_shader_variant()
4543
if (
LP_DEBUG
& DEBUG_FS) {
in llvmpipe_update_fs()
H
A
D
lp_rast.c
994
if (
LP_DEBUG
& DEBUG_NO_FASTPATH) {
in rasterize_bin()
H
A
D
lp_setup_tri.c
391
if ((
LP_DEBUG
& DEBUG_ACCURATE_A0) &&
in do_triangle_ccw()
H
A
D
lp_setup.c
334
if (
LP_DEBUG
& DEBUG_SCENE) {
in set_scene_state()
Completed in 36 milliseconds