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Searched refs:KEY_OK (Results 1 - 11 of 11) sorted by relevance

/third_party/libinput/src/
H A Devdev-fallback.h215 if (code >= KEY_OK && code <= KEY_LIGHTS_TOGGLE) in get_key_type()
H A Devdev.c1952 for (code = KEY_OK; code <= KEY_LIGHTS_TOGGLE; code++) { in evdev_device_is_joystick_or_gamepad()
/third_party/eudev/hm_src/
H A Dkeyboard-keys-to-name.h383 [KEY_OK] = "KEY_OK",
/third_party/eudev/src/udev/
H A Dudev-builtin-input_id.c52 { KEY_OK, BTN_DPAD_UP },
/third_party/libinput/test/
H A Dtest-pad.c162 for (code = BTN_0; code < KEY_OK; code++) { in START_TEST()
339 for (code = BTN_0; code < KEY_OK; code++) { in START_TEST()
H A Dtest-pointer.c507 for (code = BTN_LEFT; code < KEY_OK; code++) in START_TEST()
/third_party/FreeBSD/sys/dev/evdev/
H A Dinput-event-codes.h435 #define KEY_OK 0x160 macro
/third_party/libinput/include/linux/linux/
H A Dinput-event-codes.h422 #define KEY_OK 0x160 macro
/third_party/libinput/include/linux/freebsd/
H A Dinput-event-codes.h422 #define KEY_OK 0x160 macro
/third_party/libevdev/include/linux/linux/
H A Dinput-event-codes.h423 #define KEY_OK 0x160 macro
/third_party/libevdev/include/
H A Devent-names.h330 [KEY_OK] = "KEY_OK",
1427 { .name = "KEY_OK", .value = KEY_OK },

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