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Searched refs:IsWindowAppearing (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/imgui/
H A Dimgui.h254 IMGUI_API bool IsWindowAppearing();
597 // - Prefer using "SetItemDefaultFocus()" over "if (IsWindowAppearing()) SetScrollHereY()" when applicable to signify "this is the default item"
H A Dimgui.cpp6148 bool ImGui::IsWindowAppearing() in IsWindowAppearing() function in ImGui
/third_party/skia/third_party/externals/imgui/
H A Dimgui.h352 IMGUI_API bool IsWindowAppearing();
692 // - Use IsWindowAppearing() after BeginPopup() to tell if a window just opened.
830 // - Prefer using "SetItemDefaultFocus()" over "if (IsWindowAppearing()) SetScrollHereY()" when applicable to signify "this is the default item"
2838 static inline void OpenPopupContextItem(const char* str_id = NULL, ImGuiMouseButton mb = 1) { OpenPopupOnItemClick(str_id, mb); } // Bool return value removed. Use IsWindowAppearing() in BeginPopup() instead. Renamed in 1.77, renamed back in 1.79. Sorry! in OpenPopupContextItem()
H A Dimgui.cpp438 - 2020/09/21 (1.79) - removed return value from OpenPopupOnItemClick() - returned true on mouse release on an item - because it is inconsistent with other popup APIs and makes others misleading. It's also and unnecessary: you can use IsWindowAppearing() after BeginPopup() for a similar result.
6937 bool ImGui::IsWindowAppearing() in IsWindowAppearing() function in ImGui

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