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Searched refs:IsMultisampledTexture (Results 1 - 9 of 9) sorted by relevance

/third_party/skia/third_party/externals/tint/src/reader/spirv/
H A Dusage_test.cc36 EXPECT_FALSE(u.IsMultisampledTexture()); in TEST_F()
89 EXPECT_FALSE(a.IsMultisampledTexture()); in TEST_F()
110 EXPECT_FALSE(u.IsMultisampledTexture()); in TEST_F()
135 EXPECT_FALSE(u.IsMultisampledTexture()); in TEST_F()
159 EXPECT_FALSE(u.IsMultisampledTexture()); in TEST_F()
183 EXPECT_FALSE(u.IsMultisampledTexture()); in TEST_F()
207 EXPECT_TRUE(u.IsMultisampledTexture()); in TEST_F()
231 EXPECT_FALSE(u.IsMultisampledTexture()); in TEST_F()
255 EXPECT_FALSE(u.IsMultisampledTexture()); in TEST_F()
279 EXPECT_FALSE(u.IsMultisampledTexture()); in TEST_F()
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H A Dusage.h64 bool IsMultisampledTexture() const { return is_multisampled_; } in IsMultisampledTexture() function in tint::reader::spirv::Usage
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
H A DTextureGL.cpp149 ASSERT(!IsMultisampledTexture()); in Texture()
153 if (IsMultisampledTexture()) { in Texture()
162 ASSERT(!IsMultisampledTexture()); in Texture()
H A DCommandBufferGL.cpp414 ASSERT(colorTexture->IsMultisampledTexture()); in ResolveMultisampledRenderTargets()
/third_party/skia/third_party/externals/dawn/src/dawn_native/
H A DTexture.h81 bool IsMultisampledTexture() const;
H A DBindGroup.cpp151 texture->IsMultisampledTexture() != bindingInfo.texture.multisampled, in ValidateTextureBinding()
172 ASSERT(!texture->IsMultisampledTexture()); in ValidateTextureBinding()
H A DCommandEncoder.cpp174 !attachment->GetTexture()->IsMultisampledTexture(), in ValidateResolveTarget()
179 DAWN_INVALID_IF(resolveTarget->GetTexture()->IsMultisampledTexture(), in ValidateResolveTarget()
H A DTexture.cpp614 bool TextureBase::IsMultisampledTexture() const {
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
H A DTextureD3D12.cpp612 D3D12ResourceFlags(GetInternalUsage(), GetFormat(), IsMultisampledTexture()); in InitializeAsInternalTexture()
922 if (IsMultisampledTexture()) { in GetRTVDescriptor()
974 if (IsMultisampledTexture()) { in GetDSVDescriptor()
1242 if (GetTexture()->IsMultisampledTexture()) { in TextureView()
1320 ASSERT(!GetTexture()->IsMultisampledTexture()); in GetUAVDescriptor()

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