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Help
Searched
refs:IsKeyDown
(Results
1 - 8
of
8
) sorted by relevance
/third_party/lzma/CPP/Windows/
H
A
D
Window.h
359
inline bool
IsKeyDown
(int virtKey) { return (::GetKeyState(virtKey) & 0x8000) != 0; }
in IsKeyDown()
function
/third_party/lzma/CPP/7zip/UI/FileManager/
H
A
D
ProgressDialog2.cpp
1315
if (
IsKeyDown
(VK_CONTROL))
in OnNotify()
1325
if (
IsKeyDown
(VK_CONTROL))
in OnNotify()
H
A
D
BrowseDialog.cpp
416
const bool ctrl =
IsKeyDown
(VK_CONTROL);
in OnKeyDown()
/third_party/mesa3d/src/imgui/
H
A
D
imgui.h
644
IMGUI_API bool
IsKeyDown
(int user_key_index); // is key being held. == io.KeysDown[user_key_index]. note that imgui doesn't know the semantic of each entry of io.KeysDown[]. Use your own indices/enums according to how your backend/engine stored them into io.KeysDown[]!
H
A
D
imgui.cpp
4030
bool ImGui::
IsKeyDown
(int user_key_index)
in IsKeyDown()
function in ImGui
7588
#define NAV_MAP_KEY(_KEY, _NAV_INPUT) if (
IsKeyDown
(g.IO.KeyMap[_KEY])) { g.IO.NavInputs[_NAV_INPUT] = 1.0f; g.NavInputSource = ImGuiInputSource_NavKeyboard; }
in NavUpdate()
7901
bool page_up_held =
IsKeyDown
(g.IO.KeyMap[ImGuiKey_PageUp]) && (allowed_dir_flags & (1 << ImGuiDir_Up));
in NavUpdatePageUpPageDown()
7902
bool page_down_held =
IsKeyDown
(g.IO.KeyMap[ImGuiKey_PageDown]) && (allowed_dir_flags & (1 << ImGuiDir_Down));
in NavUpdatePageUpPageDown()
/third_party/skia/third_party/externals/imgui/
H
A
D
imgui.cpp
4673
bool ImGui::
IsKeyDown
(int user_key_index)
in IsKeyDown()
function in ImGui
9294
#define NAV_MAP_KEY(_KEY, _NAV_INPUT) do { if (
IsKeyDown
(io.KeyMap[_KEY])) { io.NavInputs[_NAV_INPUT] = 1.0f; g.NavInputSource = ImGuiInputSource_Keyboard; } } while (0)
in NavUpdate()
9714
const bool page_up_held =
IsKeyDown
(io.KeyMap[ImGuiKey_PageUp]) && !IsActiveIdUsingKey(ImGuiKey_PageUp);
in NavUpdatePageUpPageDown()
9715
const bool page_down_held =
IsKeyDown
(io.KeyMap[ImGuiKey_PageDown]) && !IsActiveIdUsingKey(ImGuiKey_PageDown);
in NavUpdatePageUpPageDown()
H
A
D
imgui.h
889
IMGUI_API bool
IsKeyDown
(int user_key_index); // is key being held. == io.KeysDown[user_key_index].
H
A
D
imgui_demo.cpp
5533
ImGui::Text("Keys down:"); for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::
IsKeyDown
(i)) { ImGui::SameLine(); ImGui::Text("%d (0x%X) (%.02f secs)", i, i, io.KeysDownDuration[i]); }
Completed in 80 milliseconds