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Searched refs:IsKeyDown (Results 1 - 8 of 8) sorted by relevance

/third_party/lzma/CPP/Windows/
H A DWindow.h359 inline bool IsKeyDown(int virtKey) { return (::GetKeyState(virtKey) & 0x8000) != 0; } in IsKeyDown() function
/third_party/lzma/CPP/7zip/UI/FileManager/
H A DProgressDialog2.cpp1315 if (IsKeyDown(VK_CONTROL)) in OnNotify()
1325 if (IsKeyDown(VK_CONTROL)) in OnNotify()
H A DBrowseDialog.cpp416 const bool ctrl = IsKeyDown(VK_CONTROL); in OnKeyDown()
/third_party/mesa3d/src/imgui/
H A Dimgui.h644 IMGUI_API bool IsKeyDown(int user_key_index); // is key being held. == io.KeysDown[user_key_index]. note that imgui doesn't know the semantic of each entry of io.KeysDown[]. Use your own indices/enums according to how your backend/engine stored them into io.KeysDown[]!
H A Dimgui.cpp4030 bool ImGui::IsKeyDown(int user_key_index) in IsKeyDown() function in ImGui
7588 #define NAV_MAP_KEY(_KEY, _NAV_INPUT) if (IsKeyDown(g.IO.KeyMap[_KEY])) { g.IO.NavInputs[_NAV_INPUT] = 1.0f; g.NavInputSource = ImGuiInputSource_NavKeyboard; } in NavUpdate()
7901 bool page_up_held = IsKeyDown(g.IO.KeyMap[ImGuiKey_PageUp]) && (allowed_dir_flags & (1 << ImGuiDir_Up)); in NavUpdatePageUpPageDown()
7902 bool page_down_held = IsKeyDown(g.IO.KeyMap[ImGuiKey_PageDown]) && (allowed_dir_flags & (1 << ImGuiDir_Down)); in NavUpdatePageUpPageDown()
/third_party/skia/third_party/externals/imgui/
H A Dimgui.cpp4673 bool ImGui::IsKeyDown(int user_key_index) in IsKeyDown() function in ImGui
9294 #define NAV_MAP_KEY(_KEY, _NAV_INPUT) do { if (IsKeyDown(io.KeyMap[_KEY])) { io.NavInputs[_NAV_INPUT] = 1.0f; g.NavInputSource = ImGuiInputSource_Keyboard; } } while (0) in NavUpdate()
9714 const bool page_up_held = IsKeyDown(io.KeyMap[ImGuiKey_PageUp]) && !IsActiveIdUsingKey(ImGuiKey_PageUp); in NavUpdatePageUpPageDown()
9715 const bool page_down_held = IsKeyDown(io.KeyMap[ImGuiKey_PageDown]) && !IsActiveIdUsingKey(ImGuiKey_PageDown); in NavUpdatePageUpPageDown()
H A Dimgui.h889 IMGUI_API bool IsKeyDown(int user_key_index); // is key being held. == io.KeysDown[user_key_index].
H A Dimgui_demo.cpp5533 ImGui::Text("Keys down:"); for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyDown(i)) { ImGui::SameLine(); ImGui::Text("%d (0x%X) (%.02f secs)", i, i, io.KeysDownDuration[i]); }

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