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Searched refs:IsItemDeactivated (Results 1 - 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/imgui/
H A Dimgui_demo.cpp2248 "IsItemDeactivated() = %d\n" in ShowDemoWindowWidgets()
2267 ImGui::IsItemDeactivated(), in ShowDemoWindowWidgets()
5230 if (sorts_specs_using_quantity && ImGui::IsItemDeactivated()) { items_need_sort = true; }
5233 if (sorts_specs_using_quantity && ImGui::IsItemDeactivated()) { items_need_sort = true; }
H A Dimgui.h844 IMGUI_API bool IsItemDeactivated(); // was the last item just made inactive (item was previously active). Useful for Undo/Redo patterns with widgets that requires continuous editing.
H A Dimgui.cpp4887 bool ImGui::IsItemDeactivated() in IsItemDeactivated() function in ImGui
4898 return IsItemDeactivated() && (g.ActiveIdPreviousFrameHasBeenEditedBefore || (g.ActiveId == 0 && g.ActiveIdHasBeenEditedBefore)); in IsItemDeactivatedAfterEdit()
7907 // If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive(), IsItemDeactivated() etc. will be functional on the entire group. in EndGroup()
/third_party/mesa3d/src/imgui/
H A Dimgui.h611 IMGUI_API bool IsItemDeactivated(); // was the last item just made inactive (item was previously active). Useful for Undo/Redo patterns with widgets that requires continuous editing.
H A Dimgui.cpp4229 bool ImGui::IsItemDeactivated() in IsItemDeactivated() function in ImGui
4239 return IsItemDeactivated() && (g.ActiveIdPreviousFrameHasBeenEdited || (g.ActiveId == 0 && g.ActiveIdHasBeenEdited)); in IsItemDeactivatedAfterEdit()
6593 // If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive(), IsItemDeactivated() etc. will be functional on the entire group. in EndGroup()

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