Searched refs:IsItemActive (Results 1 - 10 of 10) sorted by relevance
/third_party/skia/tools/viewer/ |
H A D | ImGuiLayer.h | 76 if (ImGui::IsItemActive() && ImGui::IsMouseDragging(0)) { in dragPoint()
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H A D | SkottieSlide.cpp | 346 fDraggingProgress = ImGui::IsItemActive(); in renderUI()
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/third_party/skia/third_party/externals/imgui/ |
H A D | imgui_demo.cpp | 2038 if (ImGui::IsItemActive() || ImGui::IsItemHovered()) in ShowDemoWindowWidgets() 2058 if (ImGui::IsItemActive() || ImGui::IsItemHovered()) in ShowDemoWindowWidgets() 2177 if (ImGui::IsItemActive() && !ImGui::IsItemHovered()) in ShowDemoWindowWidgets() 2245 "IsItemActive() = %d\n" in ShowDemoWindowWidgets() 2264 ImGui::IsItemActive(), in ShowDemoWindowWidgets() 2359 "IsItemActive() after begin = %d (== is window being clicked/moved)\n", in ShowDemoWindowWidgets() 2360 ImGui::IsItemHovered(), ImGui::IsItemActive()); in ShowDemoWindowWidgets() 2640 "IsItemHovered()/IsItemActive() or SameLine() etc. on the whole group."); in ShowDemoWindowLayout() 2958 if (ImGui::IsItemActive()) in ShowDemoWindowLayout() 2963 if (ImGui::IsItemActive()) in ShowDemoWindowLayout() [all...] |
H A D | imgui_widgets.cpp | 443 // with PressedOnClickRelease: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() 454 // with PressedOnClick: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() 460 // with PressedOnRelease: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() 466 // with PressedOnDoubleClick: return-value IsItemHovered() IsItemActive() IsItemActivated() IsItemDeactivated() IsItemClicked() 613 // Set active id so it can be queried by user via IsItemActive(), equivalent of holding the mouse button. in ButtonBehavior() 848 if (IsItemActive() && IsMouseDragging(0)) in CollapseButton() 3441 BeginGroup(); // The only purpose of the group here is to allow the caller to query item data e.g. IsItemActive() 5040 // When picker is being actively used, use its active id so IsItemActive() will function on ColorEdit4(). 5152 if (IsItemActive()) 5187 if (IsItemActive()) [all...] |
H A D | imgui.h | 412 IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame. 501 // - You may also use one of the many IsItemXXX functions (e.g. IsItemActive, IsItemHovered, etc.) to query widget state. 504 IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size, ImGuiButtonFlags flags = 0); // flexible button behavior without the visuals, frequently useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.) 838 IMGUI_API bool IsItemActive(); // is the last item active? (e.g. button being held, text field being edited. This will continuously return true while holding mouse button on an item. Items that don't interact will always return false)
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H A D | imgui.cpp | 662 - 2015/01/11 (1.30) - removed ImGui::IsItemFocused() in favor of ImGui::IsItemActive() which handles all widgets 4870 bool ImGui::IsItemActive() in IsItemActive() function in ImGui 6349 // We fill last item data based on Title Bar/Tab, in order for IsItemHovered() and IsItemActive() to be usable after Begin(). in Begin() 7907 // If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive(), IsItemDeactivated() etc. will be functional on the entire group. in EndGroup()
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/third_party/mesa3d/src/imgui/ |
H A D | imgui_memory_editor.h | 353 else if (!DataEditingTakeFocus && !ImGui::IsItemActive()) in DrawContents()
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H A D | imgui_widgets.cpp | 498 // Set active id so it can be queried by user via IsItemActive(), equivalent of holding the mouse button. in ButtonBehavior() 707 if (IsItemActive() && IsMouseDragging()) in CollapseButton() 2669 BeginGroup(); // The only purpose of the group here is to allow the caller to query item data e.g. IsItemActive() 4026 // When picker is being actively used, use its active id so IsItemActive() will function on ColorEdit4(). 4163 if (IsItemActive()) 4198 if (IsItemActive()) 4210 if (IsItemActive()) 4222 if (IsItemActive())
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H A D | imgui.h | 323 IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame. 388 IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size); // button behavior without the visuals, useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.) 605 IMGUI_API bool IsItemActive(); // is the last item active? (e.g. button being held, text field being edited. This will continuously return true while holding mouse button on an item. Items that don't interact will always return false)
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H A D | imgui.cpp | 536 (1.30) - removed ImGui::IsItemFocused() in favor of ImGui::IsItemActive() which handles all widgets 4206 bool ImGui::IsItemActive() in IsItemActive() function in ImGui 5444 // We fill last item data based on Title Bar, in order for IsItemHovered() and IsItemActive() to be usable after Begin(). in Begin() 6593 // If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive(), IsItemDeactivated() etc. will be functional on the entire group. in EndGroup()
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