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Searched refs:InvalidationController (Results 1 - 25 of 60) sorted by relevance

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/third_party/skia/modules/sksg/include/
H A DSkSGInvalidationController.h25 class InvalidationController { class
27 InvalidationController();
28 InvalidationController(const InvalidationController&) = delete;
29 InvalidationController& operator=(const InvalidationController&) = delete;
H A DSkSGNode.h21 class InvalidationController;
36 const SkRect& revalidate(InvalidationController*, const SkMatrix&);
62 virtual SkRect onRevalidate(InvalidationController*, const SkMatrix& ctm) = 0;
H A DSkSGScene.h22 class InvalidationController;
37 void revalidate(InvalidationController* = nullptr);
H A DSkSGRenderEffect.h43 SkRect onRevalidate(InvalidationController*, const SkMatrix&) final;
67 SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
115 SkRect onRevalidate(InvalidationController*, const SkMatrix&) final;
142 SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
H A DSkSGPaint.h67 SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
87 SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
H A DSkSGRect.h43 SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
86 SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
H A DSkSGTransform.h67 SkRect onRevalidate(InvalidationController*, const SkMatrix&) override {
105 SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
H A DSkSGText.h50 SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
89 SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
H A DSkSGOpacityEffect.h33 SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
H A DSkSGDraw.h37 SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
H A DSkSGEffectNode.h29 SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
H A DSkSGPlane.h30 SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
/third_party/skia/modules/sksg/src/
H A DSkSGInvalidationController.cpp15 InvalidationController::InvalidationController() : fBounds(SkRect::MakeEmpty()) {} in InvalidationController() function in sksg::InvalidationController
17 void InvalidationController::inval(const SkRect& r, const SkMatrix& ctm) { in inval()
32 void InvalidationController::reset() { in reset()
H A DSkSGPaint.cpp45 SkRect Color::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { in onRevalidate()
69 SkRect ShaderPaint::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { in onRevalidate()
H A DSkSGRect.cpp30 SkRect Rect::onRevalidate(InvalidationController*, const SkMatrix&) { in onRevalidate()
66 SkRect RRect::onRevalidate(InvalidationController*, const SkMatrix&) { in onRevalidate()
H A DSkSGRenderEffect.cpp64 SkRect ShaderEffect::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { in onRevalidate()
83 SkRect Shader::onRevalidate(InvalidationController*, const SkMatrix&) { in onRevalidate()
106 SkRect ImageFilterEffect::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { in onRevalidate()
163 SkRect ImageFilter::onRevalidate(InvalidationController*, const SkMatrix&) { in onRevalidate()
H A DSkSGTransform.cpp55 SkRect onRevalidate(InvalidationController* ic, const SkMatrix& ctm) override {
100 SkRect onRevalidate(InvalidationController* ic, const SkMatrix& ctm) override {
193 SkRect TransformEffect::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { in onRevalidate()
H A DSkSGText.cpp45 SkRect Text::onRevalidate(InvalidationController*, const SkMatrix&) { in onRevalidate()
98 SkRect TextBlob::onRevalidate(InvalidationController*, const SkMatrix&) { in onRevalidate()
H A DSkSGPath.cpp30 SkRect Path::onRevalidate(InvalidationController*, const SkMatrix&) { in onRevalidate()
H A DSkSGOpacityEffect.cpp36 SkRect OpacityEffect::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { in onRevalidate()
H A DSkSGEffectNode.cpp30 SkRect EffectNode::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { in onRevalidate()
H A DSkSGPlane.cpp25 SkRect Plane::onRevalidate(InvalidationController*, const SkMatrix&) { in onRevalidate()
H A DSkSGScene.cpp34 void Scene::revalidate(InvalidationController* ic) { in revalidate()
H A DSkSGImage.cpp44 SkRect Image::onRevalidate(InvalidationController*, const SkMatrix& ctm) { in onRevalidate()
/third_party/skia/modules/skottie/include/
H A DSkottie.h31 class InvalidationController;
223 void seek(SkScalar t, sksg::InvalidationController* ic = nullptr) { in seek()
237 void seekFrame(double t, sksg::InvalidationController* ic = nullptr);
242 void seekFrameTime(double t, sksg::InvalidationController* = nullptr);

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