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Searched refs:InputsRead (Results 1 - 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r300/compiler/
H A Dradeon_compiler.c111 * Recompute c->Program.InputsRead and c->Program.OutputsWritten
119 c->Program.InputsRead = 0; in rc_calculate_inputs_outputs()
129 c->Program.InputsRead |= 1U << inst->U.I.SrcReg[i].Index; in rc_calculate_inputs_outputs()
230 c->Program.InputsRead &= ~(1U << wpos); in rc_transform_fragment_wpos()
231 c->Program.InputsRead |= 1U << new_input; in rc_transform_fragment_wpos()
H A Dradeon_program.h158 /* Long term, we should probably remove InputsRead & OutputsWritten,
161 uint32_t InputsRead; member
H A Dradeon_code.h279 uint32_t InputsRead; member
H A Dr3xx_vertprog.c949 c->code->InputsRead = c->Base.Program.InputsRead; in r3xx_compile_vertex_program()
/third_party/mesa3d/src/gallium/drivers/r300/
H A Dr300_emit.c1112 unsigned input_count = MAX2(util_bitcount(code->InputsRead), 1); in r300_emit_vs_state()

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