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Searched refs:ITERCOUNTTYPE_STATIC (Results 1 - 1 of 1) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/stress/
H A Des3sLongRunningShaderTests.cpp66 ITERCOUNTTYPE_STATIC = 0, enumerator
165 params.iterCountType == ITERCOUNTTYPE_STATIC ? de::toString(params.maxLoopIterCount) : "<invalid>"; in genSources()
224 if (m_params->iterCountType != ITERCOUNTTYPE_STATIC) in init()
333 { "medium_static_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_STATIC, numInvocations, mediumLoopMin, mediumLoopMax }, in init()
334 { "medium_static_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_WHILE, ITERCOUNTTYPE_STATIC, numInvocations, mediumLoopMin, mediumLoopMax }, in init()
345 { "long_static_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_STATIC, numInvocations, longLoopMin, longLoopMax }, in init()
346 { "long_static_do_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_STATIC, numInvocations, longLoopMin, longLoopMax }, in init()

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