Searched refs:ITERCOUNTTYPE_DYNAMIC (Results 1 - 1 of 1) sorted by relevance
/third_party/vk-gl-cts/modules/gles3/stress/ |
H A D | es3sLongRunningShaderTests.cpp | 68 ITERCOUNTTYPE_DYNAMIC, enumerator 133 if (params.iterCountType == ITERCOUNTTYPE_DYNAMIC) in genSources() 157 if (!isVertCase && params.iterCountType == ITERCOUNTTYPE_DYNAMIC) in genSources() 163 const std::string iterCount = params.iterCountType == ITERCOUNTTYPE_DYNAMIC ? (isVertCase ? "a_iterCount" : "v_iterCount") : in genSources() 278 vector<int> iterCounts (m_params->iterCountType == ITERCOUNTTYPE_DYNAMIC ? m_params->numInvocations : 1); in iterate() 282 if (m_params->iterCountType == ITERCOUNTTYPE_DYNAMIC) in iterate() 326 { "short_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax }, in init() 327 { "short_for_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax }, in init() 328 { "short_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax }, in init() 329 { "short_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocation in init() [all...] |
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