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Searched
refs:IS_SET_IN_SRC
(Results
1 - 1
of
1
) sorted by relevance
/third_party/mesa3d/src/vulkan/runtime/
H
A
D
vk_graphics_state.c
1509
#define
IS_SET_IN_SRC
(STATE) \
in vk_dynamic_graphics_state_copy()
macro
1519
if (
IS_SET_IN_SRC
(STATE)) SET_DYN_VALUE(dst, STATE, state, src->state)
in vk_dynamic_graphics_state_copy()
1522
if (dst->vi != NULL &&
IS_SET_IN_SRC
(VI)) {
in vk_dynamic_graphics_state_copy()
1537
if (
IS_SET_IN_SRC
(VI_BINDING_STRIDES)) {
in vk_dynamic_graphics_state_copy()
1547
if (
IS_SET_IN_SRC
(VP_VIEWPORTS)) {
in vk_dynamic_graphics_state_copy()
1548
assert(
IS_SET_IN_SRC
(VP_VIEWPORT_COUNT));
in vk_dynamic_graphics_state_copy()
1553
if (
IS_SET_IN_SRC
(VP_SCISSORS)) {
in vk_dynamic_graphics_state_copy()
1554
assert(
IS_SET_IN_SRC
(VP_SCISSOR_COUNT));
in vk_dynamic_graphics_state_copy()
1558
if (
IS_SET_IN_SRC
(DR_RECTANGLES)) {
in vk_dynamic_graphics_state_copy()
1582
IS_SET_IN_SRC
(MS_SAMPLE_LOCATION
in vk_dynamic_graphics_state_copy()
1630
#undef
IS_SET_IN_SRC
vk_dynamic_graphics_state_copy()
macro
[all...]
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