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Searched refs:IS_SET_IN_SRC (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/vulkan/runtime/
H A Dvk_graphics_state.c1509 #define IS_SET_IN_SRC(STATE) \ in vk_dynamic_graphics_state_copy() macro
1519 if (IS_SET_IN_SRC(STATE)) SET_DYN_VALUE(dst, STATE, state, src->state) in vk_dynamic_graphics_state_copy()
1522 if (dst->vi != NULL && IS_SET_IN_SRC(VI)) { in vk_dynamic_graphics_state_copy()
1537 if (IS_SET_IN_SRC(VI_BINDING_STRIDES)) { in vk_dynamic_graphics_state_copy()
1547 if (IS_SET_IN_SRC(VP_VIEWPORTS)) { in vk_dynamic_graphics_state_copy()
1548 assert(IS_SET_IN_SRC(VP_VIEWPORT_COUNT)); in vk_dynamic_graphics_state_copy()
1553 if (IS_SET_IN_SRC(VP_SCISSORS)) { in vk_dynamic_graphics_state_copy()
1554 assert(IS_SET_IN_SRC(VP_SCISSOR_COUNT)); in vk_dynamic_graphics_state_copy()
1558 if (IS_SET_IN_SRC(DR_RECTANGLES)) { in vk_dynamic_graphics_state_copy()
1582 IS_SET_IN_SRC(MS_SAMPLE_LOCATION in vk_dynamic_graphics_state_copy()
1630 #undef IS_SET_IN_SRC vk_dynamic_graphics_state_copy() macro
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