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Searched refs:IS_DYNAMIC (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/vulkan/runtime/
H A Dvk_graphics_state.c212 #define IS_DYNAMIC(STATE) \ macro
223 assert(!IS_DYNAMIC(VI)); in vk_vertex_input_state_init()
297 if (IS_DYNAMIC(IA_PRIMITIVE_TOPOLOGY)) { in vk_input_assembly_state_init()
320 if (IS_DYNAMIC(TS_PATCH_CONTROL_POINTS)) { in vk_tessellation_state_init()
353 if (!IS_DYNAMIC(VP_VIEWPORT_COUNT)) { in vk_viewport_state_init()
358 if (!IS_DYNAMIC(VP_VIEWPORTS)) { in vk_viewport_state_init()
359 assert(!IS_DYNAMIC(VP_VIEWPORT_COUNT)); in vk_viewport_state_init()
364 if (!IS_DYNAMIC(VP_SCISSOR_COUNT)) { in vk_viewport_state_init()
369 if (!IS_DYNAMIC(VP_SCISSORS)) { in vk_viewport_state_init()
370 assert(!IS_DYNAMIC(VP_SCISSOR_COUN in vk_viewport_state_init()
1349 #undef IS_DYNAMIC global() macro
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