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Searched refs:IS_D3DTS_DIRTY (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
H A Dnine_ff.c1720 #define IS_D3DTS_DIRTY(s,n) ((s)->ff.changed.transform[(D3DTS_##n) / 32] & (1 << ((D3DTS_##n) % 32))) macro
1875 if (IS_D3DTS_DIRTY(context, WORLD) || in nine_ff_load_vs_transforms()
1876 IS_D3DTS_DIRTY(context, VIEW) || in nine_ff_load_vs_transforms()
1877 IS_D3DTS_DIRTY(context, PROJECTION)) { in nine_ff_load_vs_transforms()
1980 if (IS_D3DTS_DIRTY(context, TEXTURE0 + s)) in nine_ff_load_tex_matrices()

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