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Searched refs:IOReadOneShadingLine (Results 1 - 4 of 4) sorted by relevance

/third_party/backends/backend/
H A Dplustek-pp_procs.h199 _LOC Bool IOReadOneShadingLine ( pScanData ps, pUChar pBuf, ULong len );
H A Dplustek-pp_dac.c472 IOReadOneShadingLine( ps, ps->pScanBuffer1, 2560UL ); in dacP98AdjustRGBGain()
479 IOReadOneShadingLine( ps, ps->pScanBuffer1, 2560UL ); in dacP98AdjustRGBGain()
1868 if( IOReadOneShadingLine( ps, (pUChar)ps->Bufs.b1.pShadingRam, 2560)) { in dacP98003AdjustRGBGain()
1998 IOReadOneShadingLine( ps, in dacP98003AdjustShadingWaveform()
2319 if( IOReadOneShadingLine(ps, (pUChar)ps->Bufs.b1.pShadingRam, 512*2)) { in dacP98003AdjustDark()
2539 IOReadOneShadingLine( ps, ps->pScanBuffer1, 512*2 ); in DacP98AdjustDark()
H A Dplustek-pp_tpa.c903 IOReadOneShadingLine( ps, ps->Bufs.b1.pShadingMap, _NEG_PAGEWIDTH600 ); in TPAP98003Reshading()
1109 if(IOReadOneShadingLine(ps,ps->Bufs.b1.pShadingMap,_NEG_PAGEWIDTH600)) { in TPAP98003Reshading()
H A Dplustek-pp_genericio.c1280 _LOC Bool IOReadOneShadingLine( pScanData ps, pUChar pBuf, ULong len ) in IOReadOneShadingLine() function

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