Searched refs:INT_TO_FLOAT (Results 1 - 10 of 10) sorted by relevance
/third_party/mesa3d/src/mesa/main/ |
H A D | api_arrayelt.c | 329 CALL_VertexAttrib1fNV(get_dispatch(), (index, INT_TO_FLOAT(v[0]))); in VertexAttrib1NivNV() 341 CALL_VertexAttrib2fNV(get_dispatch(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib2NivNV() 342 INT_TO_FLOAT(v[1]))); in VertexAttrib2NivNV() 354 CALL_VertexAttrib3fNV(get_dispatch(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib3NivNV() 355 INT_TO_FLOAT(v[1]), in VertexAttrib3NivNV() 356 INT_TO_FLOAT(v[2]))); in VertexAttrib3NivNV() 369 CALL_VertexAttrib4fNV(get_dispatch(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib4NivNV() 370 INT_TO_FLOAT(v[1]), in VertexAttrib4NivNV() 371 INT_TO_FLOAT(v[2]), in VertexAttrib4NivNV() 372 INT_TO_FLOAT( in VertexAttrib4NivNV() [all...] |
H A D | fog.c | 69 p[0] = INT_TO_FLOAT( params[0] ); in _mesa_Fogiv() 70 p[1] = INT_TO_FLOAT( params[1] ); in _mesa_Fogiv() 71 p[2] = INT_TO_FLOAT( params[2] ); in _mesa_Fogiv() 72 p[3] = INT_TO_FLOAT( params[3] ); in _mesa_Fogiv()
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H A D | texenv.c | 544 p[0] = INT_TO_FLOAT( param[0] ); in _mesa_TexEnviv() 545 p[1] = INT_TO_FLOAT( param[1] ); in _mesa_TexEnviv() 546 p[2] = INT_TO_FLOAT( param[2] ); in _mesa_TexEnviv() 547 p[3] = INT_TO_FLOAT( param[3] ); in _mesa_TexEnviv() 596 p[0] = INT_TO_FLOAT( param[0] ); in _mesa_MultiTexEnvivEXT() 597 p[1] = INT_TO_FLOAT( param[1] ); in _mesa_MultiTexEnvivEXT() 598 p[2] = INT_TO_FLOAT( param[2] ); in _mesa_MultiTexEnvivEXT() 599 p[3] = INT_TO_FLOAT( param[3] ); in _mesa_MultiTexEnvivEXT()
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H A D | light.c | 343 fparam[0] = INT_TO_FLOAT( params[0] ); in _mesa_Lightiv() 344 fparam[1] = INT_TO_FLOAT( params[1] ); in _mesa_Lightiv() 345 fparam[2] = INT_TO_FLOAT( params[2] ); in _mesa_Lightiv() 346 fparam[3] = INT_TO_FLOAT( params[3] ); in _mesa_Lightiv() 563 fparam[0] = INT_TO_FLOAT( params[0] ); in _mesa_LightModeliv() 564 fparam[1] = INT_TO_FLOAT( params[1] ); in _mesa_LightModeliv() 565 fparam[2] = INT_TO_FLOAT( params[2] ); in _mesa_LightModeliv() 566 fparam[3] = INT_TO_FLOAT( params[3] ); in _mesa_LightModeliv()
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H A D | samplerobj.c | 1126 c[0] = INT_TO_FLOAT(params[0]); in _mesa_SamplerParameteriv() 1127 c[1] = INT_TO_FLOAT(params[1]); in _mesa_SamplerParameteriv() 1128 c[2] = INT_TO_FLOAT(params[2]); in _mesa_SamplerParameteriv() 1129 c[3] = INT_TO_FLOAT(params[3]); in _mesa_SamplerParameteriv()
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H A D | texparam.c | 1111 fparams[0] = INT_TO_FLOAT(params[0]); in _mesa_texture_parameteriv() 1112 fparams[1] = INT_TO_FLOAT(params[1]); in _mesa_texture_parameteriv() 1113 fparams[2] = INT_TO_FLOAT(params[2]); in _mesa_texture_parameteriv() 1114 fparams[3] = INT_TO_FLOAT(params[3]); in _mesa_texture_parameteriv()
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H A D | macros.h | 104 #define INT_TO_FLOAT(I) ((GLfloat) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0))) macro
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H A D | dlist.c | 2738 p[0] = INT_TO_FLOAT(params[0]); in save_Fogiv() 2739 p[1] = INT_TO_FLOAT(params[1]); in save_Fogiv() 2740 p[2] = INT_TO_FLOAT(params[2]); in save_Fogiv() 2741 p[3] = INT_TO_FLOAT(params[3]); in save_Fogiv() 2917 fparam[0] = INT_TO_FLOAT(params[0]); in save_Lightiv() 2918 fparam[1] = INT_TO_FLOAT(params[1]); in save_Lightiv() 2919 fparam[2] = INT_TO_FLOAT(params[2]); in save_Lightiv() 2920 fparam[3] = INT_TO_FLOAT(params[3]); in save_Lightiv() 2994 fparam[0] = INT_TO_FLOAT(params[0]); in save_LightModeliv() 2995 fparam[1] = INT_TO_FLOAT(param in save_LightModeliv() [all...] |
H A D | pack.c | 853 DEPTH_VALUES(GLint, INT_TO_FLOAT); in _mesa_unpack_depth_span()
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/third_party/mesa3d/src/mesa/vbo/ |
H A D | vbo_attrib_tmp.h | 1697 ATTR4F(0, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3])); in VertexAttrib4Niv() 1699 ATTR4F(VBO_ATTRIB_GENERIC0 + index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3])); in VertexAttrib4Niv() 2478 ATTR4F(VBO_ATTRIB_COLOR0, INT_TO_FLOAT(red), INT_TO_FLOAT(gree in Color3i() [all...] |
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