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Searched refs:INT_TO_FLOAT (Results 1 - 10 of 10) sorted by relevance

/third_party/mesa3d/src/mesa/main/
H A Dapi_arrayelt.c329 CALL_VertexAttrib1fNV(get_dispatch(), (index, INT_TO_FLOAT(v[0]))); in VertexAttrib1NivNV()
341 CALL_VertexAttrib2fNV(get_dispatch(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib2NivNV()
342 INT_TO_FLOAT(v[1]))); in VertexAttrib2NivNV()
354 CALL_VertexAttrib3fNV(get_dispatch(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib3NivNV()
355 INT_TO_FLOAT(v[1]), in VertexAttrib3NivNV()
356 INT_TO_FLOAT(v[2]))); in VertexAttrib3NivNV()
369 CALL_VertexAttrib4fNV(get_dispatch(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib4NivNV()
370 INT_TO_FLOAT(v[1]), in VertexAttrib4NivNV()
371 INT_TO_FLOAT(v[2]), in VertexAttrib4NivNV()
372 INT_TO_FLOAT( in VertexAttrib4NivNV()
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H A Dfog.c69 p[0] = INT_TO_FLOAT( params[0] ); in _mesa_Fogiv()
70 p[1] = INT_TO_FLOAT( params[1] ); in _mesa_Fogiv()
71 p[2] = INT_TO_FLOAT( params[2] ); in _mesa_Fogiv()
72 p[3] = INT_TO_FLOAT( params[3] ); in _mesa_Fogiv()
H A Dtexenv.c544 p[0] = INT_TO_FLOAT( param[0] ); in _mesa_TexEnviv()
545 p[1] = INT_TO_FLOAT( param[1] ); in _mesa_TexEnviv()
546 p[2] = INT_TO_FLOAT( param[2] ); in _mesa_TexEnviv()
547 p[3] = INT_TO_FLOAT( param[3] ); in _mesa_TexEnviv()
596 p[0] = INT_TO_FLOAT( param[0] ); in _mesa_MultiTexEnvivEXT()
597 p[1] = INT_TO_FLOAT( param[1] ); in _mesa_MultiTexEnvivEXT()
598 p[2] = INT_TO_FLOAT( param[2] ); in _mesa_MultiTexEnvivEXT()
599 p[3] = INT_TO_FLOAT( param[3] ); in _mesa_MultiTexEnvivEXT()
H A Dlight.c343 fparam[0] = INT_TO_FLOAT( params[0] ); in _mesa_Lightiv()
344 fparam[1] = INT_TO_FLOAT( params[1] ); in _mesa_Lightiv()
345 fparam[2] = INT_TO_FLOAT( params[2] ); in _mesa_Lightiv()
346 fparam[3] = INT_TO_FLOAT( params[3] ); in _mesa_Lightiv()
563 fparam[0] = INT_TO_FLOAT( params[0] ); in _mesa_LightModeliv()
564 fparam[1] = INT_TO_FLOAT( params[1] ); in _mesa_LightModeliv()
565 fparam[2] = INT_TO_FLOAT( params[2] ); in _mesa_LightModeliv()
566 fparam[3] = INT_TO_FLOAT( params[3] ); in _mesa_LightModeliv()
H A Dsamplerobj.c1126 c[0] = INT_TO_FLOAT(params[0]); in _mesa_SamplerParameteriv()
1127 c[1] = INT_TO_FLOAT(params[1]); in _mesa_SamplerParameteriv()
1128 c[2] = INT_TO_FLOAT(params[2]); in _mesa_SamplerParameteriv()
1129 c[3] = INT_TO_FLOAT(params[3]); in _mesa_SamplerParameteriv()
H A Dtexparam.c1111 fparams[0] = INT_TO_FLOAT(params[0]); in _mesa_texture_parameteriv()
1112 fparams[1] = INT_TO_FLOAT(params[1]); in _mesa_texture_parameteriv()
1113 fparams[2] = INT_TO_FLOAT(params[2]); in _mesa_texture_parameteriv()
1114 fparams[3] = INT_TO_FLOAT(params[3]); in _mesa_texture_parameteriv()
H A Dmacros.h104 #define INT_TO_FLOAT(I) ((GLfloat) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0))) macro
H A Ddlist.c2738 p[0] = INT_TO_FLOAT(params[0]); in save_Fogiv()
2739 p[1] = INT_TO_FLOAT(params[1]); in save_Fogiv()
2740 p[2] = INT_TO_FLOAT(params[2]); in save_Fogiv()
2741 p[3] = INT_TO_FLOAT(params[3]); in save_Fogiv()
2917 fparam[0] = INT_TO_FLOAT(params[0]); in save_Lightiv()
2918 fparam[1] = INT_TO_FLOAT(params[1]); in save_Lightiv()
2919 fparam[2] = INT_TO_FLOAT(params[2]); in save_Lightiv()
2920 fparam[3] = INT_TO_FLOAT(params[3]); in save_Lightiv()
2994 fparam[0] = INT_TO_FLOAT(params[0]); in save_LightModeliv()
2995 fparam[1] = INT_TO_FLOAT(param in save_LightModeliv()
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H A Dpack.c853 DEPTH_VALUES(GLint, INT_TO_FLOAT); in _mesa_unpack_depth_span()
/third_party/mesa3d/src/mesa/vbo/
H A Dvbo_attrib_tmp.h1697 ATTR4F(0, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3])); in VertexAttrib4Niv()
1699 ATTR4F(VBO_ATTRIB_GENERIC0 + index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3])); in VertexAttrib4Niv()
2478 ATTR4F(VBO_ATTRIB_COLOR0, INT_TO_FLOAT(red), INT_TO_FLOAT(gree in Color3i()
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