Searched refs:INPUT_BUFFER_BINDING (Results 1 - 3 of 3) sorted by relevance
/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsShaderExecUtil.cpp | 826 INPUT_BUFFER_BINDING = 0, enumerator 1118 src << "layout(binding = " << int(INPUT_BUFFER_BINDING) << ", std430) buffer InBuffer\n" in declareBufferBlocks() 1227 gl.bindBufferRange(GL_SHADER_STORAGE_BUFFER, INPUT_BUFFER_BINDING, getInputBuffer(), curOffset*inputStride, numToExec*inputStride); in execute() 1375 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, INPUT_BUFFER_BINDING, getInputBuffer()); in execute() 1500 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, INPUT_BUFFER_BINDING, getInputBuffer()); in execute()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/ |
H A D | vktShaderExecutor.cpp | 1566 INPUT_BUFFER_BINDING = 0, enumerator 1702 src << "layout(set = 0, binding = " << int(INPUT_BUFFER_BINDING) << ", std430) buffer InBuffer\n" in declareBufferBlocks() 2794 descriptorSetUpdateBuilder.writeSingle(*descriptorSet, vk::DescriptorSetUpdateBuilder::Location::binding((deUint32)INPUT_BUFFER_BINDING), VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &inputDescriptorBufferInfo); in execute() 3028 const auto inputBufferBinding = DescriptorSetUpdateBuilder::Location::binding(static_cast<uint32_t>(INPUT_BUFFER_BINDING)); in execute() 3333 descriptorSetUpdateBuilder.writeSingle(*descriptorSet, vk::DescriptorSetUpdateBuilder::Location::binding((deUint32)INPUT_BUFFER_BINDING), VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &inputDescriptorBufferInfo); in renderTess()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/ |
H A D | vktShaderExecutor.cpp | 1566 INPUT_BUFFER_BINDING = 0, enumerator 1702 src << "layout(set = 0, binding = " << int(INPUT_BUFFER_BINDING) << ", std430) buffer InBuffer\n" in declareBufferBlocks() 2794 descriptorSetUpdateBuilder.writeSingle(*descriptorSet, vk::DescriptorSetUpdateBuilder::Location::binding((deUint32)INPUT_BUFFER_BINDING), VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &inputDescriptorBufferInfo); in execute() 3028 const auto inputBufferBinding = DescriptorSetUpdateBuilder::Location::binding(static_cast<uint32_t>(INPUT_BUFFER_BINDING)); in execute() 3333 descriptorSetUpdateBuilder.writeSingle(*descriptorSet, vk::DescriptorSetUpdateBuilder::Location::binding((deUint32)INPUT_BUFFER_BINDING), VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &inputDescriptorBufferInfo); in renderTess()
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