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Searched refs:GrSPIRVUniformHandler (Results 1 - 9 of 9) sorted by relevance

/third_party/skia/src/gpu/
H A DGrSPIRVUniformHandler.cpp8 #include "src/gpu/GrSPIRVUniformHandler.h"
12 GrSPIRVUniformHandler::GrSPIRVUniformHandler(GrGLSLProgramBuilder* program) in GrSPIRVUniformHandler() function in GrSPIRVUniformHandler
20 const GrShaderVar& GrSPIRVUniformHandler::getUniformVariable(UniformHandle u) const { in getUniformVariable()
24 const char* GrSPIRVUniformHandler::getUniformCStr(UniformHandle u) const { in getUniformCStr()
188 GrGLSLUniformHandler::UniformHandle GrSPIRVUniformHandler::internalAddUniformArray( in internalAddUniformArray()
227 GrGLSLUniformHandler::SamplerHandle GrSPIRVUniformHandler::addSampler(const GrBackendFormat&, in addSampler()
274 const char* GrSPIRVUniformHandler::samplerVariable( in samplerVariable()
279 GrSwizzle GrSPIRVUniformHandler::samplerSwizzle(GrGLSLUniformHandler::SamplerHandle handle) const { in samplerSwizzle()
283 void GrSPIRVUniformHandler
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H A DGrSPIRVUniformHandler.h20 class GrSPIRVUniformHandler : public GrGLSLUniformHandler { class
50 explicit GrSPIRVUniformHandler(GrGLSLProgramBuilder* program);
/third_party/skia/src/gpu/d3d/
H A DGrD3DRootSignature.cpp10 #include "src/gpu/GrSPIRVUniformHandler.h"
21 parameters[0].Descriptor.RegisterSpace = GrSPIRVUniformHandler::kUniformDescriptorSet; in Make()
40 samplerRanges[i].RegisterSpace = GrSPIRVUniformHandler::kSamplerTextureDescriptorSet; in Make()
49 shaderViewRanges[i].RegisterSpace = GrSPIRVUniformHandler::kSamplerTextureDescriptorSet; in Make()
63 GrSPIRVUniformHandler::kSamplerTextureDescriptorSet; in Make()
H A DGrD3DPipelineStateDataManager.h14 #include "src/gpu/GrSPIRVUniformHandler.h"
21 typedef GrSPIRVUniformHandler::UniformInfoArray UniformInfoArray;
H A DGrD3DPipelineStateBuilder.h12 #include "src/gpu/GrSPIRVUniformHandler.h"
67 GrSPIRVUniformHandler fUniformHandler;
/third_party/skia/src/gpu/dawn/
H A DGrDawnProgramBuilder.h11 #include "src/gpu/GrSPIRVUniformHandler.h"
35 GrDawnProgram(const GrSPIRVUniformHandler::UniformInfoArray& uniforms, in GrDawnProgram()
82 GrSPIRVUniformHandler fUniformHandler;
H A DGrDawnProgramDataManager.h13 #include "src/gpu/GrSPIRVUniformHandler.h"
24 typedef GrSPIRVUniformHandler::UniformInfoArray UniformInfoArray;
H A DGrDawnProgramDataManager.cpp49 bindings.push_back(make_bind_group_entry(GrSPIRVUniformHandler::kUniformBinding, in uploadUniformBuffers()
H A DGrDawnProgramBuilder.cpp274 GrSPIRVUniformHandler::UniformInfoArray& uniforms = builder.fUniformHandler.fUniforms; in Build()
283 entry.binding = GrSPIRVUniformHandler::kUniformBinding; in Build()

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