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Searched refs:GrGLVertexArray (Results 1 - 4 of 4) sorted by relevance

/third_party/skia/src/gpu/gl/
H A DGrGLVertexArray.cpp11 #include "src/gpu/gl/GrGLVertexArray.h"
181 GrGLVertexArray::GrGLVertexArray(GrGLint id, int attribCount) in GrGLVertexArray() function in GrGLVertexArray
187 GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) { in bind()
195 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, const GrBuffer* ibuff) { in bindWithIndexBuffer()
213 void GrGLVertexArray::invalidateCachedState() { in invalidateCachedState()
H A DGrGLVertexArray.h21 * This sets and tracks the vertex attribute array state. It is used internally by GrGLVertexArray
100 class GrGLVertexArray { class
102 GrGLVertexArray(GrGLint id, int attribCount);
H A DGrGLGpu.h26 #include "src/gpu/gl/GrGLVertexArray.h"
676 GrGLVertexArray* fCoreProfileVertexArray;
H A DGrGLGpu.cpp3942 fCoreProfileVertexArray = new GrGLVertexArray(arrayID, attrCount); in bindInternalVertexArray()

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