Home
last modified time | relevance | path

Searched refs:GrD3DTexture (Results 1 - 12 of 12) sorted by relevance

/third_party/skia/src/gpu/d3d/
H A DGrD3DTexture.cpp8 #include "src/gpu/d3d/GrD3DTexture.h"
17 GrD3DTexture::GrD3DTexture(GrD3DGpu* gpu, in GrD3DTexture() function in GrD3DTexture
35 GrD3DTexture::GrD3DTexture(GrD3DGpu* gpu, SkISize dimensions, const GrD3DTextureResourceInfo& info, in GrD3DTexture() function in GrD3DTexture
52 GrD3DTexture::GrD3DTexture(GrD3DGpu* gpu, in GrD3DTexture() function in GrD3DTexture
65 sk_sp<GrD3DTexture> GrD3DTexture::MakeNewTexture(GrD3DGpu* gpu, SkBudgeted budgeted, in MakeNewTexture()
83 GrD3DTexture* te in MakeNewTexture()
[all...]
H A DGrD3DTexture.h17 class GrD3DTexture : public GrTexture, public virtual GrD3DTextureResource { class
19 static sk_sp<GrD3DTexture> MakeNewTexture(GrD3DGpu*,
26 static sk_sp<GrD3DTexture> MakeWrappedTexture(GrD3DGpu*,
33 static sk_sp<GrD3DTexture> MakeAliasingTexture(GrD3DGpu*,
34 sk_sp<GrD3DTexture>,
38 ~GrD3DTexture() override {}
48 GrD3DTexture(GrD3DGpu*,
65 GrD3DTexture(GrD3DGpu*, SkBudgeted, SkISize dimensions, const GrD3DTextureResourceInfo&,
69 GrD3DTexture(GrD3DGpu*, SkISize dimensions, const GrD3DTextureResourceInfo&,
H A DGrD3DGpu.cpp24 #include "src/gpu/d3d/GrD3DTexture.h"
254 sk_sp<GrD3DTexture> GrD3DGpu::createD3DTexture(SkISize dimensions, in createD3DTexture()
291 return GrD3DTexture::MakeNewTexture(this, budgeted, dimensions, resourceDesc, isProtected, in createD3DTexture()
311 sk_sp<GrD3DTexture> tex = this->createD3DTexture(dimensions, dxgiFormat, renderable, in onCreateTexture()
365 sk_sp<GrD3DTexture> d3dTex = this->createD3DTexture(dimensions, dxgiFormat, GrRenderable::kNo, in onCreateCompressedTexture()
450 dstTexResource = static_cast<GrD3DTexture*>(dst->asTexture()); in onCopySurface()
458 srcTexResource = static_cast<GrD3DTexture*>(src->asTexture()); in onCopySurface()
553 dstTextureResource = static_cast<GrD3DTexture*>(dst->asTexture()); in resolveTexture()
588 texResource = static_cast<GrD3DTexture*>(surface->asTexture()); in onReadPixels()
671 GrD3DTexture* d3dTe in onWritePixels()
[all...]
H A DGrD3DTextureRenderTarget.h14 #include "src/gpu/d3d/GrD3DTexture.h"
26 class GrD3DTextureRenderTarget: public GrD3DTexture, public GrD3DRenderTarget {
43 // In order to correctly handle calling texture idle procs, GrD3DTexture must go first.
44 GrD3DTexture::onAbandon();
49 // In order to correctly handle calling texture idle procs, GrD3DTexture must go first.
50 GrD3DTexture::onRelease();
H A DGrD3DCommandList.h27 class GrD3DTexture;
89 void copyTextureToTexture(const GrD3DTexture* dst,
90 const GrD3DTexture* src,
207 void addSampledTextureRef(GrD3DTexture*);
H A DGrD3DTextureRenderTarget.cpp27 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus) in GrD3DTextureRenderTarget()
51 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus) in GrD3DTextureRenderTarget()
70 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus) in GrD3DTextureRenderTarget()
94 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus) in GrD3DTextureRenderTarget()
H A DGrD3DPipelineState.cpp20 #include "src/gpu/d3d/GrD3DTexture.h"
106 auto texture = static_cast<GrD3DTexture*>(geomProcTextures[i]->peekTexture()); in setAndBindTextures()
114 auto texture = static_cast<GrD3DTexture*>(dstTexture); in setAndBindTextures()
123 auto* texture = static_cast<GrD3DTexture*>(te.texture()); in setAndBindTextures()
H A DGrD3DGpu.h268 sk_sp<GrD3DTexture> createD3DTexture(SkISize,
277 bool uploadToTexture(GrD3DTexture* tex,
H A DGrD3DCommandList.cpp18 #include "src/gpu/d3d/GrD3DTexture.h"
215 void GrD3DCommandList::copyTextureToTexture(const GrD3DTexture* dst, const GrD3DTexture* src, in copyTextureToTexture()
592 void GrD3DDirectCommandList::addSampledTextureRef(GrD3DTexture* texture) { in addSampledTextureRef()
H A DGrD3DOpsRenderPass.cpp21 #include "src/gpu/d3d/GrD3DTexture.h"
213 GrD3DTexture* d3dTex = static_cast<GrD3DTexture*>(tex); in update_resource_state()
H A DGrD3DCaps.cpp22 #include "src/gpu/d3d/GrD3DTexture.h"
916 if (auto tex = static_cast<const GrD3DTexture*>(surface->asTexture())) { in surfaceSupportsReadPixels()
/third_party/skia/include/gpu/
H A DGrBackendSurface.h412 friend class GrD3DTexture;

Completed in 10 milliseconds