/third_party/skia/src/gpu/d3d/ |
H A D | GrD3DTexture.cpp | 8 #include "src/gpu/d3d/GrD3DTexture.h" 17 GrD3DTexture::GrD3DTexture(GrD3DGpu* gpu, in GrD3DTexture() function in GrD3DTexture 35 GrD3DTexture::GrD3DTexture(GrD3DGpu* gpu, SkISize dimensions, const GrD3DTextureResourceInfo& info, in GrD3DTexture() function in GrD3DTexture 52 GrD3DTexture::GrD3DTexture(GrD3DGpu* gpu, in GrD3DTexture() function in GrD3DTexture 65 sk_sp<GrD3DTexture> GrD3DTexture::MakeNewTexture(GrD3DGpu* gpu, SkBudgeted budgeted, in MakeNewTexture() 83 GrD3DTexture* te in MakeNewTexture() [all...] |
H A D | GrD3DTexture.h | 17 class GrD3DTexture : public GrTexture, public virtual GrD3DTextureResource { class 19 static sk_sp<GrD3DTexture> MakeNewTexture(GrD3DGpu*, 26 static sk_sp<GrD3DTexture> MakeWrappedTexture(GrD3DGpu*, 33 static sk_sp<GrD3DTexture> MakeAliasingTexture(GrD3DGpu*, 34 sk_sp<GrD3DTexture>, 38 ~GrD3DTexture() override {} 48 GrD3DTexture(GrD3DGpu*, 65 GrD3DTexture(GrD3DGpu*, SkBudgeted, SkISize dimensions, const GrD3DTextureResourceInfo&, 69 GrD3DTexture(GrD3DGpu*, SkISize dimensions, const GrD3DTextureResourceInfo&,
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H A D | GrD3DGpu.cpp | 24 #include "src/gpu/d3d/GrD3DTexture.h" 254 sk_sp<GrD3DTexture> GrD3DGpu::createD3DTexture(SkISize dimensions, in createD3DTexture() 291 return GrD3DTexture::MakeNewTexture(this, budgeted, dimensions, resourceDesc, isProtected, in createD3DTexture() 311 sk_sp<GrD3DTexture> tex = this->createD3DTexture(dimensions, dxgiFormat, renderable, in onCreateTexture() 365 sk_sp<GrD3DTexture> d3dTex = this->createD3DTexture(dimensions, dxgiFormat, GrRenderable::kNo, in onCreateCompressedTexture() 450 dstTexResource = static_cast<GrD3DTexture*>(dst->asTexture()); in onCopySurface() 458 srcTexResource = static_cast<GrD3DTexture*>(src->asTexture()); in onCopySurface() 553 dstTextureResource = static_cast<GrD3DTexture*>(dst->asTexture()); in resolveTexture() 588 texResource = static_cast<GrD3DTexture*>(surface->asTexture()); in onReadPixels() 671 GrD3DTexture* d3dTe in onWritePixels() [all...] |
H A D | GrD3DTextureRenderTarget.h | 14 #include "src/gpu/d3d/GrD3DTexture.h" 26 class GrD3DTextureRenderTarget: public GrD3DTexture, public GrD3DRenderTarget { 43 // In order to correctly handle calling texture idle procs, GrD3DTexture must go first. 44 GrD3DTexture::onAbandon(); 49 // In order to correctly handle calling texture idle procs, GrD3DTexture must go first. 50 GrD3DTexture::onRelease();
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H A D | GrD3DCommandList.h | 27 class GrD3DTexture; 89 void copyTextureToTexture(const GrD3DTexture* dst, 90 const GrD3DTexture* src, 207 void addSampledTextureRef(GrD3DTexture*);
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H A D | GrD3DTextureRenderTarget.cpp | 27 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus) in GrD3DTextureRenderTarget() 51 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus) in GrD3DTextureRenderTarget() 70 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus) in GrD3DTextureRenderTarget() 94 , GrD3DTexture(gpu, dimensions, info, state, shaderResourceView, mipmapStatus) in GrD3DTextureRenderTarget()
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H A D | GrD3DPipelineState.cpp | 20 #include "src/gpu/d3d/GrD3DTexture.h" 106 auto texture = static_cast<GrD3DTexture*>(geomProcTextures[i]->peekTexture()); in setAndBindTextures() 114 auto texture = static_cast<GrD3DTexture*>(dstTexture); in setAndBindTextures() 123 auto* texture = static_cast<GrD3DTexture*>(te.texture()); in setAndBindTextures()
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H A D | GrD3DGpu.h | 268 sk_sp<GrD3DTexture> createD3DTexture(SkISize, 277 bool uploadToTexture(GrD3DTexture* tex,
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H A D | GrD3DCommandList.cpp | 18 #include "src/gpu/d3d/GrD3DTexture.h" 215 void GrD3DCommandList::copyTextureToTexture(const GrD3DTexture* dst, const GrD3DTexture* src, in copyTextureToTexture() 592 void GrD3DDirectCommandList::addSampledTextureRef(GrD3DTexture* texture) { in addSampledTextureRef()
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H A D | GrD3DOpsRenderPass.cpp | 21 #include "src/gpu/d3d/GrD3DTexture.h" 213 GrD3DTexture* d3dTex = static_cast<GrD3DTexture*>(tex); in update_resource_state()
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H A D | GrD3DCaps.cpp | 22 #include "src/gpu/d3d/GrD3DTexture.h" 916 if (auto tex = static_cast<const GrD3DTexture*>(surface->asTexture())) { in surfaceSupportsReadPixels()
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/third_party/skia/include/gpu/ |
H A D | GrBackendSurface.h | 412 friend class GrD3DTexture;
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