/third_party/skia/src/gpu/d3d/ |
H A D | GrD3DRenderTarget.cpp | 8 #include "src/gpu/d3d/GrD3DRenderTarget.h" 20 GrD3DRenderTarget::GrD3DRenderTarget(GrD3DGpu* gpu, in GrD3DRenderTarget() function in GrD3DRenderTarget 43 GrD3DRenderTarget::GrD3DRenderTarget(GrD3DGpu* gpu, in GrD3DRenderTarget() function in GrD3DRenderTarget 64 GrD3DRenderTarget::GrD3DRenderTarget(GrD3DGpu* gpu, in GrD3DRenderTarget() function in GrD3DRenderTarget 80 GrD3DRenderTarget::GrD3DRenderTarget(GrD3DGpu* gpu, in GrD3DRenderTarget() function in GrD3DRenderTarget 91 sk_sp<GrD3DRenderTarget> GrD3DRenderTarge [all...] |
H A D | GrD3DRenderTarget.h | 21 class GrD3DRenderTarget; 25 class GrD3DRenderTarget: public GrRenderTarget, public virtual GrD3DTextureResource { class 27 static sk_sp<GrD3DRenderTarget> MakeWrappedRenderTarget(GrD3DGpu*, SkISize, int sampleCnt, 30 ~GrD3DRenderTarget() override; 59 GrD3DRenderTarget(GrD3DGpu* gpu, 68 GrD3DRenderTarget(GrD3DGpu* gpu, 91 GrD3DRenderTarget(GrD3DGpu* gpu, 101 GrD3DRenderTarget(GrD3DGpu* gpu,
|
H A D | GrD3DPipelineStateBuilder.h | 31 GrD3DRenderTarget*, 48 GrD3DPipelineStateBuilder(GrD3DGpu*, GrD3DRenderTarget*, const GrProgramDesc&, 68 GrD3DRenderTarget* fRenderTarget;
|
H A D | GrD3DTextureRenderTarget.h | 13 #include "src/gpu/d3d/GrD3DRenderTarget.h" 26 class GrD3DTextureRenderTarget: public GrD3DTexture, public GrD3DRenderTarget { 45 GrD3DRenderTarget::onAbandon(); 51 GrD3DRenderTarget::onRelease();
|
H A D | GrD3DResourceProvider.h | 30 class GrD3DRenderTarget; 75 GrD3DPipelineState* findOrCreateCompatiblePipelineState(GrD3DRenderTarget*, 100 GrD3DPipelineState* refPipelineState(GrD3DRenderTarget*, const GrProgramInfo&);
|
H A D | GrD3DTextureRenderTarget.cpp | 28 , GrD3DRenderTarget(gpu, in GrD3DTextureRenderTarget() 52 , GrD3DRenderTarget(gpu, dimensions, info, state, renderTargetView) { in GrD3DTextureRenderTarget() 71 , GrD3DRenderTarget(gpu, in GrD3DTextureRenderTarget() 95 , GrD3DRenderTarget(gpu, dimensions, info, state, renderTargetView) { in GrD3DTextureRenderTarget()
|
H A D | GrD3DCommandList.h | 24 class GrD3DRenderTarget; 184 void clearRenderTargetView(const GrD3DRenderTarget* renderTarget, 190 void setRenderTarget(const GrD3DRenderTarget* renderTarget);
|
H A D | GrD3DGpu.cpp | 446 GrD3DRenderTarget* d3dRT = static_cast<GrD3DRenderTarget*>(dstRT); in onCopySurface() 454 GrD3DRenderTarget* d3dRT = static_cast<GrD3DRenderTarget*>(srcRT); in onCopySurface() 530 GrD3DRenderTarget* srcRT = static_cast<GrD3DRenderTarget*>(src->asRenderTarget()); in copySurfaceAsResolve() 541 GrD3DRenderTarget* src, const SkIRect& srcIRect) { in resolveTexture() 550 dstTextureResource = static_cast<GrD3DRenderTarget*>(dstRT); in resolveTexture() 565 GrD3DRenderTarget* rt = static_cast<GrD3DRenderTarget*>(targe in onResolveRenderTarget() [all...] |
H A D | GrD3DOpsRenderPass.cpp | 20 #include "src/gpu/d3d/GrD3DRenderTarget.h" 55 GrD3DRenderTarget* d3dRT = static_cast<GrD3DRenderTarget*>(fRenderTarget); in onBegin() 179 GrD3DRenderTarget* d3dRT = static_cast<GrD3DRenderTarget*>(fRenderTarget); in onBindPipeline() 315 auto d3dRT = static_cast<GrD3DRenderTarget*>(fRenderTarget); in onClear()
|
H A D | GrD3DPipelineStateBuilder.cpp | 24 #include "src/gpu/d3d/GrD3DRenderTarget.h" 33 GrD3DRenderTarget* renderTarget, in MakePipelineState() 51 GrD3DRenderTarget* renderTarget, in GrD3DPipelineStateBuilder() 648 const GrD3DRenderTarget* rt = static_cast<const GrD3DRenderTarget*>(fRenderTarget); in finalize()
|
H A D | GrD3DResourceProvider.cpp | 19 #include "src/gpu/d3d/GrD3DRenderTarget.h" 198 GrD3DRenderTarget* rt, const GrProgramInfo& info) { in findOrCreateCompatiblePipelineState() 334 GrD3DRenderTarget* renderTarget, const GrProgramInfo& programInfo) { in refPipelineState()
|
H A D | GrD3DTextureResource.h | 117 friend class GrD3DRenderTarget;
|
H A D | GrD3DCommandList.cpp | 17 #include "src/gpu/d3d/GrD3DRenderTarget.h" 459 void GrD3DDirectCommandList::clearRenderTargetView(const GrD3DRenderTarget* renderTarget, in clearRenderTargetView() 483 void GrD3DDirectCommandList::setRenderTarget(const GrD3DRenderTarget* renderTarget) { in setRenderTarget()
|
H A D | GrD3DGpu.h | 266 GrD3DRenderTarget* src, const SkIRect& srcRect);
|
H A D | GrD3DCaps.cpp | 21 #include "src/gpu/d3d/GrD3DRenderTarget.h" 922 } else if (auto rt = static_cast<const GrD3DRenderTarget*>(surface->asRenderTarget())) { in surfaceSupportsReadPixels() 1059 GrD3DRenderTarget* d3dRT = (GrD3DRenderTarget*) rt; in makeDesc()
|
/third_party/skia/include/gpu/ |
H A D | GrBackendSurface.h | 598 friend class GrD3DRenderTarget;
|