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Searched refs:GrD3DRenderTarget (Results 1 - 16 of 16) sorted by relevance

/third_party/skia/src/gpu/d3d/
H A DGrD3DRenderTarget.cpp8 #include "src/gpu/d3d/GrD3DRenderTarget.h"
20 GrD3DRenderTarget::GrD3DRenderTarget(GrD3DGpu* gpu, in GrD3DRenderTarget() function in GrD3DRenderTarget
43 GrD3DRenderTarget::GrD3DRenderTarget(GrD3DGpu* gpu, in GrD3DRenderTarget() function in GrD3DRenderTarget
64 GrD3DRenderTarget::GrD3DRenderTarget(GrD3DGpu* gpu, in GrD3DRenderTarget() function in GrD3DRenderTarget
80 GrD3DRenderTarget::GrD3DRenderTarget(GrD3DGpu* gpu, in GrD3DRenderTarget() function in GrD3DRenderTarget
91 sk_sp<GrD3DRenderTarget> GrD3DRenderTarge
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H A DGrD3DRenderTarget.h21 class GrD3DRenderTarget;
25 class GrD3DRenderTarget: public GrRenderTarget, public virtual GrD3DTextureResource { class
27 static sk_sp<GrD3DRenderTarget> MakeWrappedRenderTarget(GrD3DGpu*, SkISize, int sampleCnt,
30 ~GrD3DRenderTarget() override;
59 GrD3DRenderTarget(GrD3DGpu* gpu,
68 GrD3DRenderTarget(GrD3DGpu* gpu,
91 GrD3DRenderTarget(GrD3DGpu* gpu,
101 GrD3DRenderTarget(GrD3DGpu* gpu,
H A DGrD3DPipelineStateBuilder.h31 GrD3DRenderTarget*,
48 GrD3DPipelineStateBuilder(GrD3DGpu*, GrD3DRenderTarget*, const GrProgramDesc&,
68 GrD3DRenderTarget* fRenderTarget;
H A DGrD3DTextureRenderTarget.h13 #include "src/gpu/d3d/GrD3DRenderTarget.h"
26 class GrD3DTextureRenderTarget: public GrD3DTexture, public GrD3DRenderTarget {
45 GrD3DRenderTarget::onAbandon();
51 GrD3DRenderTarget::onRelease();
H A DGrD3DResourceProvider.h30 class GrD3DRenderTarget;
75 GrD3DPipelineState* findOrCreateCompatiblePipelineState(GrD3DRenderTarget*,
100 GrD3DPipelineState* refPipelineState(GrD3DRenderTarget*, const GrProgramInfo&);
H A DGrD3DTextureRenderTarget.cpp28 , GrD3DRenderTarget(gpu, in GrD3DTextureRenderTarget()
52 , GrD3DRenderTarget(gpu, dimensions, info, state, renderTargetView) { in GrD3DTextureRenderTarget()
71 , GrD3DRenderTarget(gpu, in GrD3DTextureRenderTarget()
95 , GrD3DRenderTarget(gpu, dimensions, info, state, renderTargetView) { in GrD3DTextureRenderTarget()
H A DGrD3DCommandList.h24 class GrD3DRenderTarget;
184 void clearRenderTargetView(const GrD3DRenderTarget* renderTarget,
190 void setRenderTarget(const GrD3DRenderTarget* renderTarget);
H A DGrD3DGpu.cpp446 GrD3DRenderTarget* d3dRT = static_cast<GrD3DRenderTarget*>(dstRT); in onCopySurface()
454 GrD3DRenderTarget* d3dRT = static_cast<GrD3DRenderTarget*>(srcRT); in onCopySurface()
530 GrD3DRenderTarget* srcRT = static_cast<GrD3DRenderTarget*>(src->asRenderTarget()); in copySurfaceAsResolve()
541 GrD3DRenderTarget* src, const SkIRect& srcIRect) { in resolveTexture()
550 dstTextureResource = static_cast<GrD3DRenderTarget*>(dstRT); in resolveTexture()
565 GrD3DRenderTarget* rt = static_cast<GrD3DRenderTarget*>(targe in onResolveRenderTarget()
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H A DGrD3DOpsRenderPass.cpp20 #include "src/gpu/d3d/GrD3DRenderTarget.h"
55 GrD3DRenderTarget* d3dRT = static_cast<GrD3DRenderTarget*>(fRenderTarget); in onBegin()
179 GrD3DRenderTarget* d3dRT = static_cast<GrD3DRenderTarget*>(fRenderTarget); in onBindPipeline()
315 auto d3dRT = static_cast<GrD3DRenderTarget*>(fRenderTarget); in onClear()
H A DGrD3DPipelineStateBuilder.cpp24 #include "src/gpu/d3d/GrD3DRenderTarget.h"
33 GrD3DRenderTarget* renderTarget, in MakePipelineState()
51 GrD3DRenderTarget* renderTarget, in GrD3DPipelineStateBuilder()
648 const GrD3DRenderTarget* rt = static_cast<const GrD3DRenderTarget*>(fRenderTarget); in finalize()
H A DGrD3DResourceProvider.cpp19 #include "src/gpu/d3d/GrD3DRenderTarget.h"
198 GrD3DRenderTarget* rt, const GrProgramInfo& info) { in findOrCreateCompatiblePipelineState()
334 GrD3DRenderTarget* renderTarget, const GrProgramInfo& programInfo) { in refPipelineState()
H A DGrD3DTextureResource.h117 friend class GrD3DRenderTarget;
H A DGrD3DCommandList.cpp17 #include "src/gpu/d3d/GrD3DRenderTarget.h"
459 void GrD3DDirectCommandList::clearRenderTargetView(const GrD3DRenderTarget* renderTarget, in clearRenderTargetView()
483 void GrD3DDirectCommandList::setRenderTarget(const GrD3DRenderTarget* renderTarget) { in setRenderTarget()
H A DGrD3DGpu.h266 GrD3DRenderTarget* src, const SkIRect& srcRect);
H A DGrD3DCaps.cpp21 #include "src/gpu/d3d/GrD3DRenderTarget.h"
922 } else if (auto rt = static_cast<const GrD3DRenderTarget*>(surface->asRenderTarget())) { in surfaceSupportsReadPixels()
1059 GrD3DRenderTarget* d3dRT = (GrD3DRenderTarget*) rt; in makeDesc()
/third_party/skia/include/gpu/
H A DGrBackendSurface.h598 friend class GrD3DRenderTarget;

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