Home
last modified time | relevance | path

Searched refs:GrD3DBackendSurfaceInfo (Results 1 - 3 of 3) sorted by relevance

/third_party/skia/src/gpu/d3d/
H A DGrD3DTypesMinimal.cpp14 GrD3DBackendSurfaceInfo::GrD3DBackendSurfaceInfo(const GrD3DTextureResourceInfo& info, in GrD3DBackendSurfaceInfo() function in GrD3DBackendSurfaceInfo
19 void GrD3DBackendSurfaceInfo::cleanup() { in cleanup()
26 void GrD3DBackendSurfaceInfo::assign(const GrD3DBackendSurfaceInfo& that, bool isThisValid) { in assign()
37 void GrD3DBackendSurfaceInfo::setResourceState(GrD3DResourceStateEnum resourceState) { in setResourceState()
42 sk_sp<GrD3DResourceState> GrD3DBackendSurfaceInfo::getGrD3DResourceState() const { in getGrD3DResourceState()
47 GrD3DTextureResourceInfo GrD3DBackendSurfaceInfo::snapTextureResourceInfo() const { in snapTextureResourceInfo()
53 bool GrD3DBackendSurfaceInfo::isProtected() const { in isProtected()
59 bool GrD3DBackendSurfaceInfo
[all...]
/third_party/skia/include/private/
H A DGrD3DTypesMinimal.h29 // GrBackendTexture/RenderTarget, we use the GrD3DBackendSurfaceInfo to create a snapshot
33 struct GrD3DBackendSurfaceInfo { struct
34 GrD3DBackendSurfaceInfo(const GrD3DTextureResourceInfo& info, GrD3DResourceState* state);
38 GrD3DBackendSurfaceInfo& operator=(const GrD3DBackendSurfaceInfo&) = delete;
40 // Assigns the passed in GrD3DBackendSurfaceInfo to this object. if isValid is true we will also
42 void assign(const GrD3DBackendSurfaceInfo&, bool isValid);
52 bool operator==(const GrD3DBackendSurfaceInfo& that) const;
/third_party/skia/include/gpu/
H A DGrBackendSurface.h440 GrD3DBackendSurfaceInfo fD3DInfo;
628 GrD3DBackendSurfaceInfo fD3DInfo;

Completed in 2 milliseconds