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Searched refs:GrBackendSurfaceMutableStateImpl (Results 1 - 16 of 16) sorted by relevance

/third_party/skia/include/gpu/
H A DGrBackendSurface.h28 class GrBackendSurfaceMutableStateImpl;
390 sk_sp<GrBackendSurfaceMutableStateImpl> getMutableState() const;
408 sk_sp<GrBackendSurfaceMutableStateImpl> mutableState);
450 sk_sp<GrBackendSurfaceMutableStateImpl> fMutableState;
586 sk_sp<GrBackendSurfaceMutableStateImpl> getMutableState() const;
593 sk_sp<GrBackendSurfaceMutableStateImpl> mutableState);
637 sk_sp<GrBackendSurfaceMutableStateImpl> fMutableState;
H A DGrBackendSurfaceMutableState.h67 friend class GrBackendSurfaceMutableStateImpl;
/third_party/skia/src/gpu/
H A DGrBackendSurfaceMutableStateImpl.h14 class GrBackendSurfaceMutableStateImpl : public SkRefCnt { class
17 GrBackendSurfaceMutableStateImpl(VkImageLayout layout, uint32_t queueFamilyIndex) in GrBackendSurfaceMutableStateImpl() function in GrBackendSurfaceMutableStateImpl
20 GrBackendSurfaceMutableStateImpl(GrVkSharedImageInfo sharedInfo) in GrBackendSurfaceMutableStateImpl() function in GrBackendSurfaceMutableStateImpl
H A DGrBackendSurface.cpp11 #include "src/gpu/GrBackendSurfaceMutableStateImpl.h"
468 sk_sp<GrBackendSurfaceMutableStateImpl>( in GrBackendTexture()
469 new GrBackendSurfaceMutableStateImpl( in GrBackendTexture()
501 sk_sp<GrBackendSurfaceMutableStateImpl> mutableState) in GrBackendTexture()
669 sk_sp<GrBackendSurfaceMutableStateImpl> GrBackendTexture::getMutableState() const { in getMutableState()
952 sk_sp<GrBackendSurfaceMutableStateImpl>( in GrBackendRenderTarget()
953 new GrBackendSurfaceMutableStateImpl( in GrBackendRenderTarget()
962 sk_sp<GrBackendSurfaceMutableStateImpl> mutableState) in GrBackendRenderTarget()
1113 sk_sp<GrBackendSurfaceMutableStateImpl> GrBackendRenderTarget::getMutableState() const { in getMutableState()
/third_party/skia/src/gpu/vk/
H A DGrVkImage.h17 #include "src/gpu/GrBackendSurfaceMutableStateImpl.h"
57 sk_sp<GrBackendSurfaceMutableStateImpl>,
129 sk_sp<GrBackendSurfaceMutableStateImpl> getMutableState() const { return fMutableState; } in getMutableState()
236 sk_sp<GrBackendSurfaceMutableStateImpl> mutableState,
245 sk_sp<GrBackendSurfaceMutableStateImpl> mutableState,
264 sk_sp<GrBackendSurfaceMutableStateImpl> fMutableState;
H A DGrVkImage.cpp164 sk_sp<GrBackendSurfaceMutableStateImpl> mutableState( in Make()
165 new GrBackendSurfaceMutableStateImpl(info.fImageLayout, info.fCurrentQueueFamily)); in Make()
179 sk_sp<GrBackendSurfaceMutableStateImpl> mutableState, in MakeWrapped()
219 sk_sp<GrBackendSurfaceMutableStateImpl> mutableState, in GrVkImage()
250 sk_sp<GrBackendSurfaceMutableStateImpl> mutableState, in GrVkImage()
H A DGrVkTypesPriv.cpp10 #include "src/gpu/GrBackendSurfaceMutableStateImpl.h"
20 const GrBackendSurfaceMutableStateImpl* mutableState) const { in snapImageInfo()
H A DGrVkRenderTarget.cpp12 #include "src/gpu/GrBackendSurfaceMutableStateImpl.h"
120 sk_sp<GrBackendSurfaceMutableStateImpl> mutableState) { in MakeWrappedRenderTarget()
174 sk_sp<GrBackendSurfaceMutableStateImpl> mutableState(new GrBackendSurfaceMutableStateImpl( in MakeSecondaryCBRenderTarget()
H A DGrVkTexture.h38 sk_sp<GrBackendSurfaceMutableStateImpl>);
H A DGrVkTextureRenderTarget.h46 sk_sp<GrBackendSurfaceMutableStateImpl>);
H A DGrVkRenderTarget.h31 sk_sp<GrBackendSurfaceMutableStateImpl>);
H A DGrVkGpu.cpp1429 sk_sp<GrBackendSurfaceMutableStateImpl> mutableState = backendTex.getMutableState(); in onWrapBackendTexture()
1471 sk_sp<GrBackendSurfaceMutableStateImpl> mutableState = backendTex.getMutableState(); in onWrapRenderableBackendTexture()
1500 sk_sp<GrBackendSurfaceMutableStateImpl> mutableState = backendRT.getMutableState(); in onWrapBackendRenderTarget()
1754 sk_sp<GrBackendSurfaceMutableStateImpl> mutableState = backendTexture.getMutableState(); in onClearBackendTexture()
1854 sk_sp<GrBackendSurfaceMutableStateImpl> mutableState = backendTexture.getMutableState(); in onUpdateCompressedBackendTexture()
1956 sk_sp<GrBackendSurfaceMutableStateImpl> currentState, in setBackendSurfaceState()
1990 sk_sp<GrBackendSurfaceMutableStateImpl> currentState = backendTeture.getMutableState(); in setBackendTextureState()
2004 sk_sp<GrBackendSurfaceMutableStateImpl> currentState = backendRenderTarget.getMutableState(); in setBackendRenderTargetState()
H A DGrVkTexture.cpp106 sk_sp<GrBackendSurfaceMutableStateImpl> mutableState) { in MakeWrappedTexture()
H A DGrVkTextureRenderTarget.cpp125 sk_sp<GrBackendSurfaceMutableStateImpl> mutableState) { in MakeWrappedTextureRenderTarget()
H A DGrVkGpu.h255 sk_sp<GrBackendSurfaceMutableStateImpl> currentState,
/third_party/skia/include/private/
H A DGrVkTypesPriv.h14 class GrBackendSurfaceMutableStateImpl;
33 GrVkImageInfo snapImageInfo(const GrBackendSurfaceMutableStateImpl*) const;

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