Searched refs:GlslSource (Results 1 - 16 of 16) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/ |
H A D | vkShaderProgram.cpp | 31 GlslSource& GlslSource::operator<< (const glu::ShaderSource& shaderSource) in operator <<() 37 GlslSource& GlslSource::operator<< (const ShaderBuildOptions& buildOptions_) in operator <<() 82 tcu::TestLog& operator<< (tcu::TestLog& log, const GlslSource& shaderSource) in operator <<()
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H A D | vkShaderProgram.hpp | 105 struct GlslSource struct 111 GlslSource& operator<< (const glu::ShaderSource& shaderSource); 112 GlslSource& operator<< (const ShaderBuildOptions& buildOptions_); 125 tcu::TestLog& operator<< (tcu::TestLog& log, const GlslSource& shaderSource);
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H A D | vkShaderToSpirV.hpp | 48 bool compileGlslToSpirV (const GlslSource& src, std::vector<deUint32>* dst, glu::ShaderProgramInfo* buildInfo);
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H A D | vkPrograms.hpp | 193 typedef ProgramCollection<GlslSource, ShaderBuildOptions> GlslSourceCollection; 218 ProgramBinary* buildProgram (const GlslSource& program, glu::ShaderProgramInfo* buildInfo, const tcu::CommandLine& commandLine);
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H A D | vkResourceInterface.hpp | 164 const vk::GlslSource& source, 312 const vk::GlslSource& source, 350 const vk::GlslSource& source,
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H A D | vkShaderToSpirV.cpp | 367 bool compileGlslToSpirV (const GlslSource& program, std::vector<deUint32>* dst, glu::ShaderProgramInfo* buildInfo) in compileGlslToSpirV()
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H A D | vkResourceInterface.cpp | 1011 const vk::GlslSource& source, in compileProgram() 1060 const vk::GlslSource& source, in compileProgram()
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H A D | vkPrograms.cpp | 638 ProgramBinary* buildProgram (const GlslSource& program, glu::ShaderProgramInfo* buildInfo, const tcu::CommandLine& commandLine) in buildProgram()
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/third_party/vk-gl-cts/external/openglcts/modules/common/subgroups/ |
H A D | glcSubgroupsTestsUtils.cpp | 172 const GlslSource * vshader, in makeGraphicsPipeline() 173 const GlslSource * fshader, in makeGraphicsPipeline() 174 const GlslSource * gshader, in makeGraphicsPipeline() 175 const GlslSource * tcshader, in makeGraphicsPipeline() 176 const GlslSource * teshader) in makeGraphicsPipeline() 300 de::MovePtr<glu::ShaderProgram> makeComputePipeline(glc::Context& context, const GlslSource &glslTemplate, in makeComputePipeline() 1095 const GlslSource& vshader = context.getSourceCollection().get("vert"); in makeTessellationEvaluationFrameBufferTest() 1096 const GlslSource& tcshader = context.getSourceCollection().get("tesc"); in makeTessellationEvaluationFrameBufferTest() 1097 const GlslSource& teshader = context.getSourceCollection().get("tese"); in makeTessellationEvaluationFrameBufferTest() 1098 const GlslSource in makeTessellationEvaluationFrameBufferTest() [all...] |
H A D | glcSubgroupsTestsUtils.hpp | 160 struct GlslSource struct 164 GlslSource& operator<< (const glu::ShaderSource& shaderSource) in operator <<() 171 typedef ProgramCollection<GlslSource> SourceCollections;
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/third_party/vk-gl-cts/external/vulkancts/vkscserver/ |
H A D | vksSerializerVKSC.hpp | 80 inline void SerializeItem (Serializer<TYPE>& serializer, vk::GlslSource& v) in SerializeItem()
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H A D | vksStructsVKSC.hpp | 32 vk::GlslSource glsl;
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ |
H A D | vktBuildPrograms.cpp | 420 de::PoolArray<BuildHighLevelShaderTask<vk::GlslSource> > buildGlslTasks (&tmpPool); in buildPrograms() 461 buildGlslTasks.pushBack(BuildHighLevelShaderTask<vk::GlslSource>(progIter.getProgram(), &programs.back())); in buildPrograms()
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H A D | vktShaderLibrary.cpp | 1732 vk::GlslSource& curSrc = sourceCollection.glslSources.add(getShaderName((glu::ShaderType)shaderType, progNdx)); in initPrograms()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ |
H A D | vktBuildPrograms.cpp | 411 de::PoolArray<BuildHighLevelShaderTask<vk::GlslSource> > buildGlslTasks (&tmpPool); in buildPrograms() 456 buildGlslTasks.pushBack(BuildHighLevelShaderTask<vk::GlslSource>(progIter.getProgram(), &programs.back())); in buildPrograms()
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H A D | vktShaderLibrary.cpp | 1732 vk::GlslSource& curSrc = sourceCollection.glslSources.add(getShaderName((glu::ShaderType)shaderType, progNdx)); in initPrograms()
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