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Searched refs:GetWindowDrawList (Results 1 - 8 of 8) sorted by relevance

/third_party/mesa3d/src/intel/tools/
H A Daubinator_viewer_urb.h33 ImDrawList* draw_list = ImGui::GetWindowDrawList(); in DrawAllocation()
/third_party/skia/tools/viewer/
H A DImGuiLayer.h26 fDrawList = ImGui::GetWindowDrawList();
/third_party/skia/third_party/externals/imgui/
H A Dimgui_demo.cpp904 ImDrawList* draw_list = ImGui::GetWindowDrawList(); in ShowDemoWindowWidgets()
972 // - Consider using the lower-level ImDrawList::AddImage() API, via ImGui::GetWindowDrawList()->AddImage(). in ShowDemoWindowWidgets()
3012 ImGui::GetWindowDrawList()->AddRectFilled(p, ImVec2(p.x + 10, p.y + 10), IM_COL32_WHITE); in ShowDemoWindowLayout()
3013 ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(p.x + contents_size_x - 10, p.y), ImVec2(p.x + contents_size_x, p.y + 10), IM_COL32_WHITE); in ShowDemoWindowLayout()
3104 ImDrawList* draw_list = ImGui::GetWindowDrawList(); in ShowDemoWindowLayout()
5123 const ImDrawList* parent_draw_list = ImGui::GetWindowDrawList();
5256 table_draw_list = ImGui::GetWindowDrawList();
6058 ImDrawList* draw_list = ImGui::GetWindowDrawList();
6191 ImGui::GetWindowDrawList()->AddRectFilled(p, ImVec2(p.x + sz, p.y + sz), ImGui::GetColorU32((ImGuiCol)i));
7162 ImDrawList* draw_list = ImGui::GetWindowDrawList();
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H A Dimgui.h356 IMGUI_API ImDrawList* GetWindowDrawList(); // get draw list associated to the current window, to append your own drawing primitives
2386 // Each dear imgui window contains its own ImDrawList. You can use ImGui::GetWindowDrawList() to
H A Dimgui.cpp7033 ImDrawList* ImGui::GetWindowDrawList() in GetWindowDrawList() function in ImGui
11678 if (draw_list == GetWindowDrawList()) in DebugNodeDrawList()
11833 ImDrawList* draw_list = GetWindowDrawList(); in DebugNodeFont()
/third_party/mesa3d/src/imgui/
H A Dimgui_memory_editor.h230 ImDrawList* draw_list = ImGui::GetWindowDrawList(); in DrawContents()
H A Dimgui.h258 IMGUI_API ImDrawList* GetWindowDrawList(); // get draw list associated to the current window, to append your own drawing primitives
1793 // Each ImGui window contains its own ImDrawList. You can use ImGui::GetWindowDrawList() to access the current window draw list and draw custom primitives.
H A Dimgui.cpp875 Then you can retrieve the ImDrawList* via GetWindowDrawList() and draw to it in any way you like.
6296 ImDrawList* ImGui::GetWindowDrawList() in GetWindowDrawList() function in ImGui
9304 if (draw_list == ImGui::GetWindowDrawList()) in ShowMetricsWindow()

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