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Searched refs:GetVertexShaderConstantF (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/include/D3D9/
H A Dd3d9.h253 virtual HRESULT WINAPI GetVertexShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vector4fCount) = 0;
841 HRESULT (WINAPI *GetVertexShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount); member
968 #define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
1092 HRESULT (WINAPI *GetVertexShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount); member
1235 #define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)

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