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Searched refs:GetSurfaceLevel (Results 1 - 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DTextureStorage9.cpp175 HRESULT result = texture->GetSurfaceLevel(level + mTopLevel, outSurface); in getSurfaceLevel()
383 HRESULT result = destTexture9->GetSurfaceLevel(destStorage->getTopLevel(), &destSurface); in copyToStorage()
H A DSwapChain9.cpp155 result = mOffscreenTexture->GetSurfaceLevel(0, &mRenderTarget); in reset()
H A DImage9.cpp282 newTexture->GetSurfaceLevel(levelToFetch, &newSurface); in createSurface()
H A DBlit9.cpp602 result = texture->GetSurfaceLevel(0, &textureSurface); in copySurfaceToTexture()
H A DRenderer9.cpp2586 result = texture->GetSurfaceLevel(0, &renderTarget); in createRenderTarget()
/third_party/mesa3d/include/D3D9/
H A Dd3d9.h365 virtual HRESULT WINAPI GetSurfaceLevel(UINT Level, IDirect3DSurface9 **ppSurfaceLevel) = 0;
1603 HRESULT (WINAPI *GetSurfaceLevel)(IDirect3DTexture9 *This, UINT Level, IDirect3DSurface9 **ppSurfaceLevel); member
1635 #define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)

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