Searched refs:GetSurfaceLevel (Results 1 - 6 of 6) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | TextureStorage9.cpp | 175 HRESULT result = texture->GetSurfaceLevel(level + mTopLevel, outSurface); in getSurfaceLevel() 383 HRESULT result = destTexture9->GetSurfaceLevel(destStorage->getTopLevel(), &destSurface); in copyToStorage()
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H A D | SwapChain9.cpp | 155 result = mOffscreenTexture->GetSurfaceLevel(0, &mRenderTarget); in reset()
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H A D | Image9.cpp | 282 newTexture->GetSurfaceLevel(levelToFetch, &newSurface); in createSurface()
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H A D | Blit9.cpp | 602 result = texture->GetSurfaceLevel(0, &textureSurface); in copySurfaceToTexture()
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H A D | Renderer9.cpp | 2586 result = texture->GetSurfaceLevel(0, &renderTarget); in createRenderTarget()
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/third_party/mesa3d/include/D3D9/ |
H A D | d3d9.h | 365 virtual HRESULT WINAPI GetSurfaceLevel(UINT Level, IDirect3DSurface9 **ppSurfaceLevel) = 0; 1603 HRESULT (WINAPI *GetSurfaceLevel)(IDirect3DTexture9 *This, UINT Level, IDirect3DSurface9 **ppSurfaceLevel); member 1635 #define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
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