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Searched refs:GetGammaRamp (Results 1 - 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Main/
H A DFrameBufferDD.cpp398 gammaControl->GetGammaRamp(0, (DDGAMMARAMP*)gammaRamp); in getGammaRamp()
/third_party/glfw/src/
H A Dx11_platform.h368 #define XF86VidModeGetGammaRamp _glfw.x11.vidmode.GetGammaRamp
836 PFN_XF86VidModeGetGammaRamp GetGammaRamp; member
H A Dx11_init.c616 _glfw.x11.vidmode.GetGammaRamp = (PFN_XF86VidModeGetGammaRamp) in initExtensions()
/third_party/mesa3d/include/D3D9/
H A Dd3d9.h180 virtual void WINAPI GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP *pRamp) = 0;
768 void (WINAPI *GetGammaRamp)(IDirect3DDevice9 *This, UINT iSwapChain, D3DGAMMARAMP *pRamp); member
895 #define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
1019 void (WINAPI *GetGammaRamp)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DGAMMARAMP *pRamp); member
1162 #define IDirect3DDevice9Ex_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)

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