Searched refs:GetCursorPos (Results 1 - 11 of 11) sorted by relevance
/third_party/mesa3d/include/d3dadapter/ |
H A D | present.h | 85 HRESULT (WINAPI *GetCursorPos)(ID3DPresent *This, POINT *pPoint); member 124 #define ID3DPresent_GetCursorPos(p,a) (p)->lpVtbl->GetCursorPos(p,a)
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/third_party/lame/ACM/ |
H A D | ACM.cpp | 220 ::GetCursorPos(&pnt); in AboutProc() 237 ::GetCursorPos(&pnt); in AboutProc()
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/third_party/skia/third_party/externals/imgui/backends/ |
H A D | imgui_impl_win32.cpp | 253 if (::GetCursorPos(&pos) && ::ScreenToClient(mouse_window, &pos)) in ImGui_ImplWin32_UpdateMousePos()
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/third_party/glfw/src/ |
H A D | win32_window.c | 328 if (!GetCursorPos(&pos)) in cursorInContentArea() 2208 if (GetCursorPos(&pos)) in _glfwGetCursorPosWin32()
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/third_party/mesa3d/src/imgui/ |
H A D | imgui.h | 265 IMGUI_API ImVec2 GetContentRegionAvail(); // == GetContentRegionMax() - GetCursorPos() 296 IMGUI_API void SetScrollFromPosY(float local_y, float center_y_ratio = 0.5f); // adjust scrolling amount to make given position valid. use GetCursorPos() or GetCursorStartPos()+offset to get valid positions. 338 IMGUI_API ImVec2 GetCursorPos(); // cursor position in window coordinates (relative to window position) 339 IMGUI_API float GetCursorPosX(); // (some functions are using window-relative coordinates, such as: GetCursorPos, GetCursorStartPos, GetContentRegionMax, GetWindowContentRegion* etc. 342 IMGUI_API void SetCursorPosX(float local_x); // GetWindowPos() + GetCursorPos() == GetCursorScreenPos() etc.)
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H A D | imgui.cpp | 484 GetCursorPos()/SetCursorPos() functions now include the scrolled amount. It shouldn't affect the majority of users, but take note that SetCursorPosX(100.0f) puts you at +100 from the starting x position which may include scrolling, not at +100 from the window left side. 6326 // Conversion happens as we pass the value to user, but it makes our naming convention confusing because GetCursorPos() == (DC.CursorPos - window.Pos). May want to rename 'DC.CursorPos'. 6327 ImVec2 ImGui::GetCursorPos() in GetCursorPos() function in ImGui
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/third_party/python/Tools/msi/bundle/bootstrap/ |
H A D | PythonBootstrapperApplication.cpp | 1794 if (::GetCursorPos(&ptCursor)) { in CreateMainWindow()
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/third_party/skia/third_party/externals/imgui/ |
H A D | imgui.h | 384 IMGUI_API ImVec2 GetContentRegionAvail(); // == GetContentRegionMax() - GetCursorPos() 438 // Window-local coordinates: SameLine(), GetCursorPos(), SetCursorPos(), GetCursorStartPos(), GetContentRegionMax(), GetWindowContentRegion*(), PushTextWrapPos() 449 IMGUI_API ImVec2 GetCursorPos(); // cursor position in window coordinates (relative to window position) 450 IMGUI_API float GetCursorPosX(); // (some functions are using window-relative coordinates, such as: GetCursorPos, GetCursorStartPos, GetContentRegionMax, GetWindowContentRegion* etc. 453 IMGUI_API void SetCursorPosX(float local_x); // GetWindowPos() + GetCursorPos() == GetCursorScreenPos() etc.)
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H A D | imgui_internal.h | 1037 int GetCursorPos() const { return Stb.cursor; }
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H A D | imgui_demo.cpp | 911 ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + wrap_width); in ShowDemoWindowWidgets()
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H A D | imgui.cpp | 611 GetCursorPos()/SetCursorPos() functions now include the scrolled amount. It shouldn't affect the majority of users, but take note that SetCursorPosX(100.0f) puts you at +100 from the starting x position which may include scrolling, not at +100 from the window left side. 7459 // - GetCursorPos(), GetCursorPosX(), GetCursorPosY() 7633 // Conversion happens as we pass the value to user, but it makes our naming convention confusing because GetCursorPos() == (DC.CursorPos - window.Pos). May want to rename 'DC.CursorPos'. 7634 ImVec2 ImGui::GetCursorPos() in GetCursorPos() function in ImGui
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