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Searched refs:GetCursorPos (Results 1 - 11 of 11) sorted by relevance

/third_party/mesa3d/include/d3dadapter/
H A Dpresent.h85 HRESULT (WINAPI *GetCursorPos)(ID3DPresent *This, POINT *pPoint); member
124 #define ID3DPresent_GetCursorPos(p,a) (p)->lpVtbl->GetCursorPos(p,a)
/third_party/lame/ACM/
H A DACM.cpp220 ::GetCursorPos(&pnt); in AboutProc()
237 ::GetCursorPos(&pnt); in AboutProc()
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_win32.cpp253 if (::GetCursorPos(&pos) && ::ScreenToClient(mouse_window, &pos)) in ImGui_ImplWin32_UpdateMousePos()
/third_party/glfw/src/
H A Dwin32_window.c328 if (!GetCursorPos(&pos)) in cursorInContentArea()
2208 if (GetCursorPos(&pos)) in _glfwGetCursorPosWin32()
/third_party/mesa3d/src/imgui/
H A Dimgui.h265 IMGUI_API ImVec2 GetContentRegionAvail(); // == GetContentRegionMax() - GetCursorPos()
296 IMGUI_API void SetScrollFromPosY(float local_y, float center_y_ratio = 0.5f); // adjust scrolling amount to make given position valid. use GetCursorPos() or GetCursorStartPos()+offset to get valid positions.
338 IMGUI_API ImVec2 GetCursorPos(); // cursor position in window coordinates (relative to window position)
339 IMGUI_API float GetCursorPosX(); // (some functions are using window-relative coordinates, such as: GetCursorPos, GetCursorStartPos, GetContentRegionMax, GetWindowContentRegion* etc.
342 IMGUI_API void SetCursorPosX(float local_x); // GetWindowPos() + GetCursorPos() == GetCursorScreenPos() etc.)
H A Dimgui.cpp484 GetCursorPos()/SetCursorPos() functions now include the scrolled amount. It shouldn't affect the majority of users, but take note that SetCursorPosX(100.0f) puts you at +100 from the starting x position which may include scrolling, not at +100 from the window left side.
6326 // Conversion happens as we pass the value to user, but it makes our naming convention confusing because GetCursorPos() == (DC.CursorPos - window.Pos). May want to rename 'DC.CursorPos'.
6327 ImVec2 ImGui::GetCursorPos() in GetCursorPos() function in ImGui
/third_party/python/Tools/msi/bundle/bootstrap/
H A DPythonBootstrapperApplication.cpp1794 if (::GetCursorPos(&ptCursor)) { in CreateMainWindow()
/third_party/skia/third_party/externals/imgui/
H A Dimgui.h384 IMGUI_API ImVec2 GetContentRegionAvail(); // == GetContentRegionMax() - GetCursorPos()
438 // Window-local coordinates: SameLine(), GetCursorPos(), SetCursorPos(), GetCursorStartPos(), GetContentRegionMax(), GetWindowContentRegion*(), PushTextWrapPos()
449 IMGUI_API ImVec2 GetCursorPos(); // cursor position in window coordinates (relative to window position)
450 IMGUI_API float GetCursorPosX(); // (some functions are using window-relative coordinates, such as: GetCursorPos, GetCursorStartPos, GetContentRegionMax, GetWindowContentRegion* etc.
453 IMGUI_API void SetCursorPosX(float local_x); // GetWindowPos() + GetCursorPos() == GetCursorScreenPos() etc.)
H A Dimgui_internal.h1037 int GetCursorPos() const { return Stb.cursor; }
H A Dimgui_demo.cpp911 ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + wrap_width); in ShowDemoWindowWidgets()
H A Dimgui.cpp611 GetCursorPos()/SetCursorPos() functions now include the scrolled amount. It shouldn't affect the majority of users, but take note that SetCursorPosX(100.0f) puts you at +100 from the starting x position which may include scrolling, not at +100 from the window left side.
7459 // - GetCursorPos(), GetCursorPosX(), GetCursorPosY()
7633 // Conversion happens as we pass the value to user, but it makes our naming convention confusing because GetCursorPos() == (DC.CursorPos - window.Pos). May want to rename 'DC.CursorPos'.
7634 ImVec2 ImGui::GetCursorPos() in GetCursorPos() function in ImGui

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