Home
last modified time | relevance | path

Searched refs:GetAvailableTextureMem (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/include/D3D9/
H A Dd3d9.h162 virtual UINT WINAPI GetAvailableTextureMem() = 0;
750 UINT (WINAPI *GetAvailableTextureMem)(IDirect3DDevice9 *This); member
877 #define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
1001 UINT (WINAPI *GetAvailableTextureMem)(IDirect3DDevice9Ex *This); member
1144 #define IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)

Completed in 7 milliseconds