/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | ShaderExecutable11.h | 33 d3d11::GeometryShader &&streamOut); 34 ShaderExecutable11(const void *function, size_t length, d3d11::GeometryShader &&executable); 41 const d3d11::GeometryShader &getGeometryShader() const; 42 const d3d11::GeometryShader &getStreamOutShader() const; 48 d3d11::GeometryShader mGeometryExecutable; 49 d3d11::GeometryShader mStreamOutExecutable;
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H A D | ShaderExecutable11.cpp | 33 d3d11::GeometryShader &&streamOut) in ShaderExecutable11() 44 d3d11::GeometryShader &&executable) in ShaderExecutable11() 76 const d3d11::GeometryShader &ShaderExecutable11::getGeometryShader() const in getGeometryShader() 81 const d3d11::GeometryShader &ShaderExecutable11::getStreamOutShader() const in getStreamOutShader()
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H A D | PixelTransfer11.h | 86 d3d11::GeometryShader mBufferToTextureGS;
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H A D | Clear11.h | 59 const d3d11::GeometryShader **gs,
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H A D | StateManager11.h | 273 const d3d11::GeometryShader *geometryShader, 276 void setGeometryShader(const d3d11::GeometryShader *shader);
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H A D | Clear11.cpp | 141 const d3d11::GeometryShader **gs, in getShadersAndLayout() 725 const d3d11::GeometryShader *gs = nullptr; in clearFramebuffer()
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H A D | Blit11.h | 159 const d3d11::GeometryShader *geometryShader;
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H A D | ResourceManager11.h | 62 OP(NAME, GeometryShader, ID3D11GeometryShader, ShaderData, \
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H A D | StateManager11.cpp | 2420 const d3d11::GeometryShader *geometryShader, 2441 void StateManager11::setGeometryShader(const d3d11::GeometryShader *shader) 2964 const d3d11::GeometryShader *geometryShader = nullptr;
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H A D | renderer11_utils.cpp | 2348 template angle::Result LazyResource<ResourceType::GeometryShader>::resolveImpl(
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/third_party/mesa3d/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader_gs.cpp | 33 GeometryShader::GeometryShader(const r600_shader_key& key): in GeometryShader() function in r600::GeometryShader 40 bool GeometryShader::do_scan_instruction(nir_instr *instr) in do_scan_instruction() 57 bool GeometryShader::process_store_output(nir_intrinsic_instr *instr) in process_store_output() 115 bool GeometryShader::process_load_input(nir_intrinsic_instr *instr) in process_load_input() 154 int GeometryShader::do_allocate_reserved_registers() in do_allocate_reserved_registers() 197 bool GeometryShader::process_stage_intrinsic(nir_intrinsic_instr *intr) in process_stage_intrinsic() 216 bool GeometryShader::emit_vertex(nir_intrinsic_instr* instr, bool cut) in emit_vertex() 246 bool GeometryShader::store_output(nir_intrinsic_instr* instr) 320 bool GeometryShader [all...] |
H A D | sfn_shader_gs.h | 10 class GeometryShader : public Shader { class 12 GeometryShader(const r600_shader_key& key);
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H A D | sfn_shader.cpp | 423 shader = new GeometryShader(key); in translate_from_nir()
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrShaderProgram.cpp | 135 , rr::GeometryShader (decl.getGeometryInputCount(), in ShaderProgram() 166 this->rr::GeometryShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram() 170 this->rr::GeometryShader::m_outputs[ndx].type = decl.m_geometryToFragmentVaryings[ndx].type; in ShaderProgram() 171 this->rr::GeometryShader::m_outputs[ndx].flatshade = decl.m_geometryToFragmentVaryings[ndx].flatshade; in ShaderProgram() 173 this->rr::FragmentShader::m_inputs[ndx] = this->rr::GeometryShader::m_outputs[ndx]; in ShaderProgram()
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H A D | sglrShaderProgram.hpp | 226 class ShaderProgram : private rr::VertexShader, private rr::GeometryShader, private rr::FragmentShader 236 inline const rr::GeometryShader* getGeometryShader (void) const { return static_cast<const rr::GeometryShader*>(this); } in getGeometryShader()
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H A D | sglrReferenceContext.cpp | 4246 RC_IF_ERROR(m_currentProgram->m_program->rr::GeometryShader::getInputType() == rr::GEOMETRYSHADERINPUTTYPE_POINTS && mode != GL_POINTS, GL_INVALID_OPERATION, false); 4248 RC_IF_ERROR(m_currentProgram->m_program->rr::GeometryShader::getInputType() == rr::GEOMETRYSHADERINPUTTYPE_LINES && 4254 RC_IF_ERROR(m_currentProgram->m_program->rr::GeometryShader::getInputType() == rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES && 4260 RC_IF_ERROR(m_currentProgram->m_program->rr::GeometryShader::getInputType() == rr::GEOMETRYSHADERINPUTTYPE_LINES_ADJACENCY && 4265 RC_IF_ERROR(m_currentProgram->m_program->rr::GeometryShader::getInputType() == rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES_ADJACENCY &&
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/third_party/vk-gl-cts/framework/referencerenderer/ |
H A D | rrShaders.cpp | 30 GeometryShader::GeometryShader (size_t numVaryingInputs, size_t numVaryingOutputs, GeometryShaderInputType inputType, GeometryShaderOutputType outputType, size_t verticesOut, size_t numInvocations) in GeometryShader() function in rr::GeometryShader
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H A D | rrRenderer.hpp | 64 Program (const VertexShader* vertexShader_, const FragmentShader* fragmentShader_, const GeometryShader* geometryShader_ = DE_NULL) in Program() 73 const GeometryShader* geometryShader;
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H A D | rrShaders.hpp | 171 class GeometryShader class 174 GeometryShader (size_t numVaryingInputs,
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcTestSubcase.cpp | 92 std::string SubcaseBase::GeometryShader() in GeometryShader() function in deqp::SubcaseBase 179 string gsh = GeometryShader(); in Documentation()
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H A D | glcTestSubcase.hpp | 76 std::string GeometryShader();
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/third_party/skia/third_party/externals/spirv-cross/include/spirv_cross/ |
H A D | internal_interface.hpp | 465 struct GeometryShader : BaseShader<GeometryShader<T, Res>> 472 GeometryShader()
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/third_party/mesa3d/src/gallium/drivers/r600/sfn/tests/ |
H A D | sfn_test_shaders.cpp | 3080 shader = new GeometryShader(key); in from_string()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cProgramInterfaceQueryTests.cpp | 2114 virtual std::string GeometryShader() in GeometryShader() function in gl4cts::__anon27639::SubroutinesBase 2258 GeometryShader().c_str(), FragmentShader().c_str(), false); in Run() 2286 GeometryShader().c_str(), FragmentShader().c_str(), false); in Run() 2349 GeometryShader().c_str(), FragmentShader().c_str(), false); in Run() 2410 GeometryShader().c_str(), FragmentShader().c_str(), false); in Run() 2471 GeometryShader().c_str(), FragmentShader().c_str(), false); in Run()
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H A D | gl4cTextureGatherTests.cpp | 3211 virtual std::string GeometryShader() in GeometryShader() function in gl4cts::__anon27655::GatherGeometryShader 3283 program = CreateProgram(VertexShader().c_str(), NULL, NULL, GeometryShader().c_str(), FragmentShader().c_str()); in Run()
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