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Searched refs:GeometryShader (Results 1 - 25 of 28) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DShaderExecutable11.h33 d3d11::GeometryShader &&streamOut);
34 ShaderExecutable11(const void *function, size_t length, d3d11::GeometryShader &&executable);
41 const d3d11::GeometryShader &getGeometryShader() const;
42 const d3d11::GeometryShader &getStreamOutShader() const;
48 d3d11::GeometryShader mGeometryExecutable;
49 d3d11::GeometryShader mStreamOutExecutable;
H A DShaderExecutable11.cpp33 d3d11::GeometryShader &&streamOut) in ShaderExecutable11()
44 d3d11::GeometryShader &&executable) in ShaderExecutable11()
76 const d3d11::GeometryShader &ShaderExecutable11::getGeometryShader() const in getGeometryShader()
81 const d3d11::GeometryShader &ShaderExecutable11::getStreamOutShader() const in getStreamOutShader()
H A DPixelTransfer11.h86 d3d11::GeometryShader mBufferToTextureGS;
H A DClear11.h59 const d3d11::GeometryShader **gs,
H A DStateManager11.h273 const d3d11::GeometryShader *geometryShader,
276 void setGeometryShader(const d3d11::GeometryShader *shader);
H A DClear11.cpp141 const d3d11::GeometryShader **gs, in getShadersAndLayout()
725 const d3d11::GeometryShader *gs = nullptr; in clearFramebuffer()
H A DBlit11.h159 const d3d11::GeometryShader *geometryShader;
H A DResourceManager11.h62 OP(NAME, GeometryShader, ID3D11GeometryShader, ShaderData, \
H A DStateManager11.cpp2420 const d3d11::GeometryShader *geometryShader,
2441 void StateManager11::setGeometryShader(const d3d11::GeometryShader *shader)
2964 const d3d11::GeometryShader *geometryShader = nullptr;
H A Drenderer11_utils.cpp2348 template angle::Result LazyResource<ResourceType::GeometryShader>::resolveImpl(
/third_party/mesa3d/src/gallium/drivers/r600/sfn/
H A Dsfn_shader_gs.cpp33 GeometryShader::GeometryShader(const r600_shader_key& key): in GeometryShader() function in r600::GeometryShader
40 bool GeometryShader::do_scan_instruction(nir_instr *instr) in do_scan_instruction()
57 bool GeometryShader::process_store_output(nir_intrinsic_instr *instr) in process_store_output()
115 bool GeometryShader::process_load_input(nir_intrinsic_instr *instr) in process_load_input()
154 int GeometryShader::do_allocate_reserved_registers() in do_allocate_reserved_registers()
197 bool GeometryShader::process_stage_intrinsic(nir_intrinsic_instr *intr) in process_stage_intrinsic()
216 bool GeometryShader::emit_vertex(nir_intrinsic_instr* instr, bool cut) in emit_vertex()
246 bool GeometryShader::store_output(nir_intrinsic_instr* instr)
320 bool GeometryShader
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H A Dsfn_shader_gs.h10 class GeometryShader : public Shader { class
12 GeometryShader(const r600_shader_key& key);
H A Dsfn_shader.cpp423 shader = new GeometryShader(key); in translate_from_nir()
/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrShaderProgram.cpp135 , rr::GeometryShader (decl.getGeometryInputCount(), in ShaderProgram()
166 this->rr::GeometryShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram()
170 this->rr::GeometryShader::m_outputs[ndx].type = decl.m_geometryToFragmentVaryings[ndx].type; in ShaderProgram()
171 this->rr::GeometryShader::m_outputs[ndx].flatshade = decl.m_geometryToFragmentVaryings[ndx].flatshade; in ShaderProgram()
173 this->rr::FragmentShader::m_inputs[ndx] = this->rr::GeometryShader::m_outputs[ndx]; in ShaderProgram()
H A DsglrShaderProgram.hpp226 class ShaderProgram : private rr::VertexShader, private rr::GeometryShader, private rr::FragmentShader
236 inline const rr::GeometryShader* getGeometryShader (void) const { return static_cast<const rr::GeometryShader*>(this); } in getGeometryShader()
H A DsglrReferenceContext.cpp4246 RC_IF_ERROR(m_currentProgram->m_program->rr::GeometryShader::getInputType() == rr::GEOMETRYSHADERINPUTTYPE_POINTS && mode != GL_POINTS, GL_INVALID_OPERATION, false);
4248 RC_IF_ERROR(m_currentProgram->m_program->rr::GeometryShader::getInputType() == rr::GEOMETRYSHADERINPUTTYPE_LINES &&
4254 RC_IF_ERROR(m_currentProgram->m_program->rr::GeometryShader::getInputType() == rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES &&
4260 RC_IF_ERROR(m_currentProgram->m_program->rr::GeometryShader::getInputType() == rr::GEOMETRYSHADERINPUTTYPE_LINES_ADJACENCY &&
4265 RC_IF_ERROR(m_currentProgram->m_program->rr::GeometryShader::getInputType() == rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES_ADJACENCY &&
/third_party/vk-gl-cts/framework/referencerenderer/
H A DrrShaders.cpp30 GeometryShader::GeometryShader (size_t numVaryingInputs, size_t numVaryingOutputs, GeometryShaderInputType inputType, GeometryShaderOutputType outputType, size_t verticesOut, size_t numInvocations) in GeometryShader() function in rr::GeometryShader
H A DrrRenderer.hpp64 Program (const VertexShader* vertexShader_, const FragmentShader* fragmentShader_, const GeometryShader* geometryShader_ = DE_NULL) in Program()
73 const GeometryShader* geometryShader;
H A DrrShaders.hpp171 class GeometryShader class
174 GeometryShader (size_t numVaryingInputs,
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcTestSubcase.cpp92 std::string SubcaseBase::GeometryShader() in GeometryShader() function in deqp::SubcaseBase
179 string gsh = GeometryShader(); in Documentation()
H A DglcTestSubcase.hpp76 std::string GeometryShader();
/third_party/skia/third_party/externals/spirv-cross/include/spirv_cross/
H A Dinternal_interface.hpp465 struct GeometryShader : BaseShader<GeometryShader<T, Res>>
472 GeometryShader()
/third_party/mesa3d/src/gallium/drivers/r600/sfn/tests/
H A Dsfn_test_shaders.cpp3080 shader = new GeometryShader(key); in from_string()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cProgramInterfaceQueryTests.cpp2114 virtual std::string GeometryShader() in GeometryShader() function in gl4cts::__anon27639::SubroutinesBase
2258 GeometryShader().c_str(), FragmentShader().c_str(), false); in Run()
2286 GeometryShader().c_str(), FragmentShader().c_str(), false); in Run()
2349 GeometryShader().c_str(), FragmentShader().c_str(), false); in Run()
2410 GeometryShader().c_str(), FragmentShader().c_str(), false); in Run()
2471 GeometryShader().c_str(), FragmentShader().c_str(), false); in Run()
H A Dgl4cTextureGatherTests.cpp3211 virtual std::string GeometryShader() in GeometryShader() function in gl4cts::__anon27655::GatherGeometryShader
3283 program = CreateProgram(VertexShader().c_str(), NULL, NULL, GeometryShader().c_str(), FragmentShader().c_str()); in Run()

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