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Searched refs:GR_GL_COLOR_ATTACHMENT0 (Results 1 - 3 of 3) sorted by relevance

/third_party/skia/src/gpu/gl/
H A DGrGLRenderTarget.cpp179 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_RENDERBUFFER, in ensureDynamicMSAAAttachment()
194 GR_GL_COLOR_ATTACHMENT0, in bindInternal()
203 GR_GL_COLOR_ATTACHMENT0, in bindInternal()
210 GR_GL_COLOR_ATTACHMENT0, in bindInternal()
H A DGrGLGpu.cpp1265 GR_GL_COLOR_ATTACHMENT0, in createRenderTargetObjects()
1278 GR_GL_COLOR_ATTACHMENT0, in createRenderTargetObjects()
1282 GR_GL_COLOR_ATTACHMENT0, in createRenderTargetObjects()
1292 GR_GL_COLOR_ATTACHMENT0, in createRenderTargetObjects()
1306 GR_GL_COLOR_ATTACHMENT0, in createRenderTargetObjects()
1311 GR_GL_COLOR_ATTACHMENT0, in createRenderTargetObjects()
1624 GR_GL_COLOR_ATTACHMENT0, in getCompatibleStencilIndex()
2067 rt->isFBO0(useMultisampleFBO) ? GR_GL_COLOR : GR_GL_COLOR_ATTACHMENT0); in endCommandBuffer()
2418 : GR_GL_COLOR_ATTACHMENT0; in resolveRenderFBOs()
2965 FramebufferTexture2D(fboTarget, GR_GL_COLOR_ATTACHMENT0, targe in bindSurfaceFBOForPixelOps()
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H A DGrGLDefines.h925 #define GR_GL_COLOR_ATTACHMENT0 0x8CE0 macro

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