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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_typedefs.h36 typedef unsigned int GLuint; typedef
55 GLuint id,
62 GLuint id,
67 typedef void(INTERNAL_GL_APIENTRY *GLDEBUGPROCAMD)(GLuint id,
117 typedef void(INTERNAL_GL_APIENTRY *PFNGLSTENCILFUNCPROC)(GLenum, GLint, GLuint);
118 typedef void(INTERNAL_GL_APIENTRY *PFNGLSTENCILMASKPROC)(GLuint);
144 typedef void(INTERNAL_GL_APIENTRY *PFNGLBINDTEXTUREPROC)(GLenum, GLuint);
165 typedef void(INTERNAL_GL_APIENTRY *PFNGLDELETETEXTURESPROC)(GLsizei, const GLuint *);
168 typedef void(INTERNAL_GL_APIENTRY *PFNGLGENTEXTURESPROC)(GLsizei, GLuint *);
169 typedef GLboolean(INTERNAL_GL_APIENTRY *PFNGLISTEXTUREPROC)(GLuint);
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H A Dnull_functions.cpp15 void INTERNAL_GL_APIENTRY glActiveShaderProgramNULL(GLuint pipeline, GLuint program) {} in glActiveShaderProgramNULL()
19 void INTERNAL_GL_APIENTRY glAttachShaderNULL(GLuint program, GLuint shader) {} in glAttachShaderNULL()
21 void INTERNAL_GL_APIENTRY glBeginConditionalRenderNULL(GLuint id, GLenum mode) {} in glBeginConditionalRenderNULL()
23 void INTERNAL_GL_APIENTRY glBeginQueryNULL(GLenum target, GLuint id) {} in glBeginQueryNULL()
25 void INTERNAL_GL_APIENTRY glBeginQueryIndexedNULL(GLenum target, GLuint index, GLuint id) {} in glBeginQueryIndexedNULL()
29 void INTERNAL_GL_APIENTRY glBindAttribLocationNULL(GLuint program, GLuint inde
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H A Dnull_functions.h18 void INTERNAL_GL_APIENTRY glActiveShaderProgramNULL(GLuint pipeline, GLuint program);
20 void INTERNAL_GL_APIENTRY glAttachShaderNULL(GLuint program, GLuint shader);
21 void INTERNAL_GL_APIENTRY glBeginConditionalRenderNULL(GLuint id, GLenum mode);
22 void INTERNAL_GL_APIENTRY glBeginQueryNULL(GLenum target, GLuint id);
23 void INTERNAL_GL_APIENTRY glBeginQueryIndexedNULL(GLenum target, GLuint index, GLuint id);
25 void INTERNAL_GL_APIENTRY glBindAttribLocationNULL(GLuint program,
26 GLuint inde
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleFunctionalTests.hpp51 glw::GLuint dst_fbo_id;
52 glw::GLuint dst_to_color_id;
53 glw::GLuint dst_to_depth_stencil_id;
54 glw::GLuint src_fbo_id;
55 glw::GLuint src_to_color_id;
56 glw::GLuint src_to_depth_stencil_id;
73 glw::GLuint fbo_dst_id;
74 glw::GLuint fbo_src_id;
75 glw::GLuint fs_depth_preview_id;
76 glw::GLuint fs_i
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderAPI.hpp81 glw::GLuint m_fbo_id;
82 glw::GLuint m_fs_po_id;
83 glw::GLuint m_gs_po_id;
84 glw::GLuint m_pipeline_object_id;
85 glw::GLuint m_to_id;
86 glw::GLuint m_vao_id;
87 glw::GLuint m_vs_po_id;
124 glw::GLuint m_gs_id;
169 glw::GLuint m_po_id;
215 glw::GLuint m_fs_i
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H A DesextcGeometryShaderLimits.hpp62 glw::GLuint& out_n_captured_varyings) = 0;
65 glw::GLuint& out_n_fragment_shader_parts,
67 glw::GLuint& out_n_geometry_shader_parts,
69 glw::GLuint& out_n_vertex_shader_parts) = 0;
71 virtual void getTransformFeedbackBufferSize(glw::GLuint& out_buffer_size) = 0;
77 glw::GLuint m_fragment_shader_id;
78 glw::GLuint m_geometry_shader_id;
79 glw::GLuint m_program_object_id;
80 glw::GLuint m_vertex_shader_id;
83 glw::GLuint m_buffer_object_i
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H A DesextcGeometryShaderLinking.hpp105 glw::GLuint m_fs_id;
106 glw::GLuint m_gs_id;
107 glw::GLuint m_po_id;
181 glw::GLuint m_fs_id;
182 glw::GLuint m_gs_id;
183 glw::GLuint m_po_id;
184 glw::GLuint m_vs_id;
237 glw::GLuint getValidInputVariableArraySize(glw::GLenum gs_input_primitive_type) const;
243 glw::GLuint m_fs_id;
244 glw::GLuint m_gs_i
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H A DesextcGeometryShaderLayeredFramebuffer.hpp88 glw::GLuint m_fbo_id;
89 glw::GLuint m_fs_id;
90 glw::GLuint m_gs_id;
91 glw::GLuint m_po_id;
92 glw::GLuint m_read_fbo_id;
93 glw::GLuint m_to_id;
94 glw::GLuint m_vao_id;
95 glw::GLuint m_vs_id;
152 glw::GLuint m_fbo_char_id;
153 glw::GLuint m_fbo_int_i
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/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DContext_gl_3_autogen.h14 void beginConditionalRender(GLuint id, GLenum mode); \
19 void vertexAttribI1i(GLuint index, GLint x); \
20 void vertexAttribI1iv(GLuint index, const GLint *v); \
21 void vertexAttribI1ui(GLuint index, GLuint x); \
22 void vertexAttribI1uiv(GLuint index, const GLuint *v); \
23 void vertexAttribI2i(GLuint index, GLint x, GLint y); \
24 void vertexAttribI2iv(GLuint index, const GLint *v); \
25 void vertexAttribI2ui(GLuint inde
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/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl3cTransformFeedbackTests.hpp92 glw::GLuint m_buffer_0;
93 glw::GLuint m_buffer_1;
95 glw::GLuint m_vertex_array_object;
97 glw::GLuint m_transform_feedback_object_0;
98 glw::GLuint m_transform_feedback_object_1;
100 glw::GLuint m_query_object;
102 glw::GLuint m_program_id_with_input_output;
103 glw::GLuint m_program_id_with_output;
104 glw::GLuint m_program_id_without_output;
105 glw::GLuint m_program_id_with_geometry_shade
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H A Dgl4cCopyImageTests.hpp108 glw::GLuint m_width;
109 glw::GLuint m_height;
110 glw::GLuint m_level;
119 glw::GLuint m_dst_x;
120 glw::GLuint m_dst_y;
122 glw::GLuint m_src_x;
123 glw::GLuint m_src_y;
124 glw::GLuint m_width;
125 glw::GLuint m_height;
129 void calculateDimmensions(glw::GLenum target, glw::GLuint leve
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H A Dgl4cSparseBufferTests.hpp46 static glw::GLuint createComputeProgram(const glw::Functions& gl, const char** cs_body_parts,
49 static glw::GLuint createProgram(const glw::Functions& gl, const char** fs_body_parts, unsigned int n_fs_body_parts,
110 glw::GLuint m_helper_bo_id; /* never allocated actual storage; bound to GL_ELEMENT_ARRAY_BUFFER */
111 glw::GLuint m_immutable_bo_id; /* bound to GL_COPY_READ_BUFFER */
114 glw::GLuint m_sparse_bo_id; /* bound to GL_ARRAY_BUFFER */
142 virtual bool execute(glw::GLuint sparse_bo_storage_flags) = 0;
145 virtual bool initTestCaseIteration(glw::GLuint sparse_bo) = 0;
185 bool execute(glw::GLuint sparse_bo_storage_flags);
187 bool initTestCaseIteration(glw::GLuint sparse_bo);
200 glw::GLuint m_helper_b
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H A Dgl4cShaderSubroutineTests.hpp51 void bindRange(glw::GLenum target, glw::GLuint index, glw::GLintptr offset, glw::GLsizeiptr size);
57 glw::GLuint m_id;
68 void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint height);
76 glw::GLuint m_id;
93 const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable = false);
95 void compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const;
103 glw::GLuint getSubroutineIndex(const glw::GLchar* subroutine_name, glw::GLenum shader_stage) const;
114 glw::GLuint m_compute_shader_i
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H A Dgl4cShaderAtomicCounterOpsTests.hpp44 glw::GLuint m_inputValue;
45 glw::GLuint m_paramValue;
46 glw::GLuint m_compareValue;
50 virtual glw::GLuint iterate(glw::GLuint input, glw::GLuint param, glw::GLuint compare) const = 0;
53 AtomicOperation(std::string function, glw::GLuint inputValue, glw::GLuint paramValue, in AtomicOperation()
54 glw::GLuint compareValu in AtomicOperation()
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H A Dgl4cTextureViewTests.hpp279 glw::GLuint parent_texture_object_id;
280 glw::GLuint texture_view_object_created_from_immutable_to_id;
281 glw::GLuint texture_view_object_created_from_view_to_id;
409 glw::GLuint m_bo_id;
410 glw::GLuint m_reference_immutable_to_1d_id;
411 glw::GLuint m_reference_immutable_to_2d_id;
412 glw::GLuint m_reference_immutable_to_2d_array_id;
413 glw::GLuint m_reference_immutable_to_2d_array_32_by_33_id;
414 glw::GLuint m_reference_immutable_to_2d_multisample_id;
415 glw::GLuint m_reference_immutable_to_3d_i
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H A Dgl4cEnhancedLayoutsTests.hpp64 glw::GLuint GetActualAlignment(glw::GLuint align, bool is_array) const;
65 glw::GLuint GetBaseAlignment(bool is_array) const;
68 glw::GLuint GetLocations(bool is_vs_input = false) const;
69 glw::GLuint GetSize(const bool is_std140 = false) const;
71 glw::GLuint GetNumComponents() const;
72 std::vector<glw::GLuint> GetValidComponents() const;
76 static glw::GLuint CalculateStd140Stride(glw::GLuint alignment, glw::GLuint n_column
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/third_party/mesa3d/src/mesa/main/
H A Dconsts_exts.h300 GLuint Count;
351 GLuint MaxIfDepth; /**< Maximum nested IF blocks */
390 GLuint MaxInstructions;
391 GLuint MaxAluInstructions;
392 GLuint MaxTexInstructions;
393 GLuint MaxTexIndirections;
394 GLuint MaxAttribs;
395 GLuint MaxTemps;
396 GLuint MaxAddressRegs;
397 GLuint MaxAddressOffse
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H A Dglthread.h71 GLuint Name;
72 GLuint CurrentElementBufferName;
82 GLuint ElementSize;
83 GLuint RelativeOffset;
84 GLuint BufferIndex; /**< Referring to Attrib[BufferIndex]. */
88 GLuint Divisor;
117 GLuint CurrentArrayBufferName;
119 GLuint RestartIndex;
195 GLuint RestartIndex;
196 GLuint _RestartInde
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/third_party/skia/third_party/externals/angle2/src/libGL/
H A Dentry_points_gl_3_autogen.h20 ANGLE_EXPORT void GL_APIENTRY GL_BeginConditionalRender(GLuint id, GLenum mode);
22 ANGLE_EXPORT void GL_APIENTRY GL_BindBufferBase(GLenum target, GLuint index, GLuint buffer);
24 GL_BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
25 ANGLE_EXPORT void GL_APIENTRY GL_BindFragDataLocation(GLuint program,
26 GLuint color,
28 ANGLE_EXPORT void GL_APIENTRY GL_BindFramebuffer(GLenum target, GLuint framebuffer);
29 ANGLE_EXPORT void GL_APIENTRY GL_BindRenderbuffer(GLenum target, GLuint renderbuffer);
30 ANGLE_EXPORT void GL_APIENTRY GL_BindVertexArray(GLuint arra
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H A Dentry_points_gl_4_autogen.h20 ANGLE_EXPORT void GL_APIENTRY GL_BeginQueryIndexed(GLenum target, GLuint index, GLuint id);
21 ANGLE_EXPORT void GL_APIENTRY GL_BindTransformFeedback(GLenum target, GLuint id);
22 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationSeparatei(GLuint buf,
25 ANGLE_EXPORT void GL_APIENTRY GL_BlendEquationi(GLuint buf, GLenum mode);
27 GL_BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
28 ANGLE_EXPORT void GL_APIENTRY GL_BlendFunci(GLuint buf, GLenum src, GLenum dst);
29 ANGLE_EXPORT void GL_APIENTRY GL_DeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
34 ANGLE_EXPORT void GL_APIENTRY GL_DrawTransformFeedback(GLenum mode, GLuint id);
35 ANGLE_EXPORT void GL_APIENTRY GL_DrawTransformFeedbackStream(GLenum mode, GLuint i
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
H A Dtrace_fixture.h55 using LocationsMap = std::unordered_map<GLuint, std::unordered_map<GLint, GLint>>;
58 using BlockIndexesMap = std::unordered_map<GLuint, std::unordered_map<GLuint, GLuint>>;
60 extern GLuint gCurrentProgram;
61 void UpdateUniformLocation(GLuint program, const char *name, GLint location);
62 void UpdateUniformLocation(GLuint program, const char *name, GLint location, GLint count);
63 void UpdateUniformLocation2(GLuint program, const char *name, GLint location, GLint count);
64 void DeleteUniformLocations(GLuint program);
65 void DeleteUniformLocations2(GLuint progra
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySubImage3D.hpp86 void init(const glw::GLuint xoffset, const glw::GLuint yoffset, const glw::GLuint zoffset, const glw::GLuint width, in init()
87 const glw::GLuint height, const glw::GLuint depth) in init()
97 glw::GLuint m_xoffset;
98 glw::GLuint m_yoffset;
99 glw::GLuint m_zoffset;
100 glw::GLuint m_widt
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H A DesextcTextureCubeMapArrayImageTextureSize.hpp89 static const glw::GLuint m_n_dimensions;
90 static const glw::GLuint m_n_resolutions;
95 void createCubeMapArrayTexture(glw::GLuint& texId, glw::GLuint width, glw::GLuint height, glw::GLuint depth,
103 virtual void configureTextures(glw::GLuint width, glw::GLuint height, glw::GLuint depth, STORAGE_TYPE storType);
106 virtual glw::GLboolean checkResults(glw::GLuint widt
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A Dentry_points.h25 void GL_APIENTRY AttachShader(GLuint program, GLuint shader);
26 void GL_APIENTRY BeginQueryEXT(GLenum target, GLuint name);
27 void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar* name);
28 void GL_APIENTRY BindBuffer(GLenum target, GLuint buffer);
29 void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer);
30 void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer);
31 void GL_APIENTRY BindTexture(GLenum target, GLuint texture);
45 void GL_APIENTRY CompileShader(GLuint shade
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/third_party/mesa3d/include/GLES3/
H A Dgl31.h72 typedef unsigned int GLuint; typedef
384 typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
385 typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
386 typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
387 typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
388 typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
389 typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
403 typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shade
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