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Searched refs:GL_WRITE_ONLY (Results 1 - 25 of 71) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DComputeShaderTest.cpp29 glBindImageTexture(0, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalFormat); in createMockOutputImage()
61 glBindImageTexture(1, texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalFormat); in runSharedMemoryTest()
579 glBindImageTexture(0, mTexture[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P()
580 glBindImageTexture(1, mTexture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P()
649 glBindImageTexture(0, mTexture[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P()
650 glBindImageTexture(1, mTexture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P()
735 glBindImageTexture(0, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P()
825 glBindImageTexture(0, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P()
883 glBindImageTexture(0, mTexture[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P()
892 glBindImageTexture(1, mTexture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32U in TEST_P()
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H A DParallelShaderCompileTest.cpp321 glBindImageTexture(1, texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI);
328 glBindImageTexture(1, texture[2], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI);
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayImageOperations.cpp176 gl.bindImageTexture(1, uint_tex_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32UI); in checkResults()
619 gl.bindImageTexture(IF_IMAGE + m_n_image_formats, m_image_write_to_id, 0, GL_TRUE, 0, GL_WRITE_ONLY, in iterate()
622 gl.bindImageTexture(IF_IIMAGE + m_n_image_formats, m_iimage_write_to_id, 0, GL_TRUE, 0, GL_WRITE_ONLY, in iterate()
625 gl.bindImageTexture(IF_UIMAGE + m_n_image_formats, m_uimage_write_to_id, 0, GL_TRUE, 0, GL_WRITE_ONLY, in iterate()
680 gl.bindImageTexture(IF_IMAGE + m_n_image_formats, m_image_write_to_id, 0, GL_TRUE, 0, GL_WRITE_ONLY, in iterate()
683 gl.bindImageTexture(IF_IIMAGE + m_n_image_formats, m_iimage_write_to_id, 0, GL_TRUE, 0, GL_WRITE_ONLY, in iterate()
686 gl.bindImageTexture(IF_UIMAGE + m_n_image_formats, m_uimage_write_to_id, 0, GL_TRUE, 0, GL_WRITE_ONLY, in iterate()
H A DesextcTextureCubeMapArrayImageTextureSize.cpp1554 gl.bindImageTexture(1, m_rt_std_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32UI); in configureTestSpecificObjects()
1556 gl.bindImageTexture(2, m_rt_shw_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32UI); in configureTestSpecificObjects()
1558 gl.bindImageTexture(3, m_rt_img_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32UI); in configureTestSpecificObjects()
/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_atom_image.c62 case GL_WRITE_ONLY: in st_convert_image()
79 case GL_WRITE_ONLY: in st_convert_image()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cMapBufferAlignmentTests.cpp288 map_buffer_access = GL_WRITE_ONLY; in iterate()
298 if (GL_WRITE_ONLY != map_buffer_access) in iterate()
H A Dgl4cShaderImageLoadStoreTests.cpp1157 glBindImageTexture(1, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8); in Run()
1158 if (!CheckBinding(1, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8)) in Run()
1427 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in Write()
1806 glBindImageTexture(i, texture[i], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); in Write()
2051 glBindImageTexture(i, texture[i], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); in Read()
2297 glBindImageTexture(1, texture[1], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); in Read()
2473 glBindImageTexture(0, textures[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in Write()
2474 glBindImageTexture(1, textures[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in Write()
2475 glBindImageTexture(2, textures[2], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); in Write()
2476 glBindImageTexture(3, textures[3], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalforma in Write()
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H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp948 glBindImageTexture(3, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8); in Run()
949 if (!CheckBinding(3, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8)) in Run()
1164 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in Write()
1290 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in WriteCS()
1709 glBindImageTexture(3, texture[1], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); in Read()
1875 glBindImageTexture(0, textures[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); // 2D in Write()
1876 glBindImageTexture(1, textures[2], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); // 3D in Write()
1877 glBindImageTexture(2, textures[4], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); // Cube in Write()
1878 glBindImageTexture(3, textures[7], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); // 2DArray in Write()
2117 glBindImageTexture(0, textures[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalforma in Write()
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H A Dgl4cSparseTexture2Tests.cpp1112 GL_WRITE_ONLY, format); in writeDataToTexture()
1312 GL_WRITE_ONLY, GL_R8UI); in verifyTextureData()
1935 GL_WRITE_ONLY, GL_R8UI); in verifyTextureDataExtended()
2087 GL_WRITE_ONLY, GL_R8UI); in verifyAtomicOperations()
2810 GL_WRITE_ONLY, convFormat); in writeDataToTexture()
2971 GL_WRITE_ONLY, GL_R8UI); in verifyLookupTextureData()
H A Dgl4cTextureBarrierTests.cpp193 generateVertexData((float*)gl.mapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY)); in init()
H A Dgl4cComputeShaderTests.cpp1221 glBindImageTexture(1, m_texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); in RunIteration()
1430 *static_cast<GLuint*>(glMapBuffer(GL_ATOMIC_COUNTER_BUFFER, GL_WRITE_ONLY)) = 0; in RunIteration()
1435 *static_cast<GLuint*>(glMapBuffer(GL_ATOMIC_COUNTER_BUFFER, GL_WRITE_ONLY)) = kSize; in RunIteration()
1612 *static_cast<GLuint*>(glMapBuffer(GL_ATOMIC_COUNTER_BUFFER, GL_WRITE_ONLY)) = 0; in Run()
3027 GLuint* ptr = static_cast<GLuint*>(glMapBuffer(GL_DISPATCH_INDIRECT_BUFFER, GL_WRITE_ONLY)); in Run()
3893 glBindImageTexture(1, m_texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8); in Run()
4619 glBindImageTexture(1, m_render_target[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); // output in Run()
4624 glBindImageTexture(1, m_render_target[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); // output in Run()
4910 glBindImageTexture(3, m_texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); in Run()
H A Dgl4cDirectStateAccessBuffersTests.cpp1522 glw::GLuint* data = (glw::GLuint*)m_pMapNamedBuffer(buffer, GL_WRITE_ONLY); in iterate()
1573 << "glMapNamedBuffer, called with GL_WRITE_ONLY access flag, had not stored the reference data." in iterate()
3887 (void)(glw::GLbyte*) m_pMapNamedBuffer(buffer, GL_WRITE_ONLY); in TestErrorsOfGetNamedBufferSubData()
4011 static const glw::GLenum valid_access_flags[] = { GL_READ_ONLY, GL_WRITE_ONLY, GL_READ_WRITE, GL_NONE }; in TestErrorsOfMapNamedBuffer()
5393 glw::GLint* p = (glw::GLint*)m_pMapNamedBuffer(m_bo_in, GL_WRITE_ONLY); in PrepareInputBuffer()
H A Dgl4cStencilTexturingTests.cpp681 GL_WRITE_ONLY, internal_format); in dispatch()
H A Dgl4cShaderImageSizeTests.cpp703 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32I); in Run()
1071 glBindImageTexture(7, m_texture[i], 0, GL_FALSE, 0, GL_WRITE_ONLY, TexInternalFormat<T>()); in Run()
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
H A DDispatchComputePerf.cpp88 glBindImageTexture(4, mWriteTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32F); in initializeBenchmark()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderImageLoadStoreTests.cpp917 glBindImageTexture(3, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8); in Run()
918 if (!CheckBinding(3, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8)) in Run()
1130 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in Write()
1256 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in WriteCS()
1673 glBindImageTexture(3, texture[1], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); in Read()
1839 glBindImageTexture(0, textures[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); // 2D in Write()
1840 glBindImageTexture(1, textures[2], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); // 3D in Write()
1841 glBindImageTexture(2, textures[4], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); // Cube in Write()
1842 glBindImageTexture(3, textures[7], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); // 2DArray in Write()
2078 glBindImageTexture(0, textures[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalforma in Write()
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H A Des31cFramebufferNoAttachmentsTests.cpp598 gl.bindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in iterate()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp313 gl.bindImageTexture(0, m_to_id, 0 /* level */, GL_TRUE, 0 /* layer */, GL_WRITE_ONLY, GL_RGBA32I); in iterate()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcRobustBufferAccessBehaviorTests.cpp1834 GL_WRITE_ONLY, GL_R32UI); in prepareTexture()
2065 0 /* layer */, GL_WRITE_ONLY, GL_R32UI); in verifyInvalidResults()
2311 0 /* layer */, GL_WRITE_ONLY, GL_R32UI); in verifyValidResults()
2671 gl.bindImageTexture(1 /* unit */, id_destination, level, GL_FALSE /* layered */, 0 /* layer */, GL_WRITE_ONLY, in setTextures()
2894 0 /* layer */, GL_WRITE_ONLY, GL_R32UI); in verifyInvalidResults()
3142 0 /* layer */, GL_WRITE_ONLY, GL_R32UI); in verifyValidResults()
/third_party/mesa3d/src/mesa/main/
H A Dvdpau.c326 if (access != GL_READ_ONLY && access != GL_WRITE_ONLY && in _mesa_VDPAUSurfaceAccessNV()
H A Dshaderimage.c549 access != GL_WRITE_ONLY && in validate_bind_image_texture()
H A Dglthread_bufferobj.c45 GL_WRITE_ONLY, in new_upload_buffer()
H A Dtexturebindless.c935 access != GL_WRITE_ONLY && in _mesa_MakeImageHandleResidentARB()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferActiveUniformValidation.cpp688 gl.bindImageTexture(i, texIds[i], 0, GL_FALSE, 0, GL_WRITE_ONLY, (*params)[i].get_texture_format()); in configureProgram()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fShaderImageLoadStoreTests.cpp1260 glLog.glBindImageTexture(0, *texture, 0, GL_FALSE, layerNdx, GL_WRITE_ONLY, internalFormatGL); in iterate()
1269 glLog.glBindImageTexture(0, *texture, 0, GL_TRUE, 0, GL_WRITE_ONLY, internalFormatGL); in iterate()
1512 glLog.glBindImageTexture(1, *texture1, 0, GL_FALSE, layerNdx, GL_WRITE_ONLY, imageInternalFormatGL); in iterate()
1524 glLog.glBindImageTexture(1, *texture1, 0, GL_TRUE, 0, GL_WRITE_ONLY, imageInternalFormatGL); in iterate()
2055 glLog.glBindImageTexture(1, *returnValueTexture, 0, GL_TRUE, 0, GL_WRITE_ONLY, internalFormatGL); in iterate()
2468 glLog.glBindImageTexture(1, *returnValueTexture, 0, GL_TRUE, 0, GL_WRITE_ONLY, internalFormatGL); in iterate()
2883 glLog.glBindImageTexture(1, *shaderOutResultTexture, 0, GL_TRUE, 0, GL_WRITE_ONLY, GL_R32UI); in iterate()

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