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Searched refs:GL_UNIFORM_OFFSET (Results 1 - 25 of 35) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A DProgramGL.cpp862 mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_OFFSET, in getUniformBlockMemberInfo()
H A Dfunctionsgl_enums.h750 #define GL_UNIFORM_OFFSET 0x8A3B macro
/third_party/mesa3d/src/mesa/main/
H A Duniform_query.cpp117 case GL_UNIFORM_OFFSET: in resource_prop_from_uniform_prop()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcUniformBlockCase.cpp1167 gl.getActiveUniformsiv(program, (glw::GLsizei)uniformIndices.size(), &uniformIndices[0], GL_UNIFORM_OFFSET, in getGLUniformLayout()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DlibGLESv3.cpp2519 case GL_UNIFORM_OFFSET: in GetActiveUniformsiv()
H A DProgram.cpp2874 case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset; in getActiveUniformi()
/third_party/vk-gl-cts/modules/glshared/
H A DglsUniformBlockCase.cpp1230 gl.getActiveUniformsiv(program, (glw::GLsizei)uniformIndices.size(), &uniformIndices[0], GL_UNIFORM_OFFSET, &offsets[0]); in getGLUniformLayout()
/third_party/mesa3d/include/GLES3/
H A Dgl31.h932 #define GL_UNIFORM_OFFSET 0x8A3B macro
H A Dgl3.h932 #define GL_UNIFORM_OFFSET 0x8A3B macro
H A Dgl32.h932 #define GL_UNIFORM_OFFSET 0x8A3B macro
/third_party/openGLES/api/GLES3/
H A Dgl3.h913 #define GL_UNIFORM_OFFSET 0x8A3B macro
H A Dgl31.h913 #define GL_UNIFORM_OFFSET 0x8A3B macro
H A Dgl32.h913 #define GL_UNIFORM_OFFSET 0x8A3B macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A Dqueryutils.cpp947 case GL_UNIFORM_OFFSET: in GetUniformPropertyEnum()
H A DvalidationES3.cpp4457 case GL_UNIFORM_OFFSET: in ValidateGetActiveUniformsiv()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderAtomicCountersTests.cpp538 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_OFFSET, &param); in CheckUniform()
542 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": GL_UNIFORM_OFFSET is " << param in CheckUniform()
/third_party/skia/third_party/externals/swiftshader/include/GLES3/
H A Dgl3.h932 #define GL_UNIFORM_OFFSET 0x8A3B macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
H A Dgl3.h932 #define GL_UNIFORM_OFFSET 0x8A3B macro
H A Dgl31.h934 #define GL_UNIFORM_OFFSET 0x8A3B macro
H A Dgl32.h934 #define GL_UNIFORM_OFFSET 0x8A3B macro
/third_party/skia/third_party/externals/angle2/include/GLES3/
H A Dgl3.h913 #define GL_UNIFORM_OFFSET 0x8A3B macro
H A Dgl31.h913 #define GL_UNIFORM_OFFSET 0x8A3B macro
H A Dgl32.h913 #define GL_UNIFORM_OFFSET 0x8A3B macro
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderAtomicCountersTests.cpp641 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_OFFSET, &param); in CheckUniform()
645 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": GL_UNIFORM_OFFSET is " << param in CheckUniform()
H A Dgl4cGPUShaderFP64Tests.cpp3644 gl.getActiveUniformsiv(program_id, 1 /* count */, &index, GL_UNIFORM_OFFSET, &offset); in inspectProgram()
4957 gl.getActiveUniformsiv(m_program_object_id, 1 /* count */, &index, GL_UNIFORM_OFFSET, &offset); in init()

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