/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | ProgramGL.cpp | 862 mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_OFFSET, in getUniformBlockMemberInfo()
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H A D | functionsgl_enums.h | 750 #define GL_UNIFORM_OFFSET 0x8A3B macro
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/third_party/mesa3d/src/mesa/main/ |
H A D | uniform_query.cpp | 117 case GL_UNIFORM_OFFSET: in resource_prop_from_uniform_prop()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcUniformBlockCase.cpp | 1167 gl.getActiveUniformsiv(program, (glw::GLsizei)uniformIndices.size(), &uniformIndices[0], GL_UNIFORM_OFFSET, in getGLUniformLayout()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | libGLESv3.cpp | 2519 case GL_UNIFORM_OFFSET: in GetActiveUniformsiv()
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H A D | Program.cpp | 2874 case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset; in getActiveUniformi()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsUniformBlockCase.cpp | 1230 gl.getActiveUniformsiv(program, (glw::GLsizei)uniformIndices.size(), &uniformIndices[0], GL_UNIFORM_OFFSET, &offsets[0]); in getGLUniformLayout()
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/third_party/mesa3d/include/GLES3/ |
H A D | gl31.h | 932 #define GL_UNIFORM_OFFSET 0x8A3B macro
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H A D | gl3.h | 932 #define GL_UNIFORM_OFFSET 0x8A3B macro
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H A D | gl32.h | 932 #define GL_UNIFORM_OFFSET 0x8A3B macro
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/third_party/openGLES/api/GLES3/ |
H A D | gl3.h | 913 #define GL_UNIFORM_OFFSET 0x8A3B macro
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H A D | gl31.h | 913 #define GL_UNIFORM_OFFSET 0x8A3B macro
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H A D | gl32.h | 913 #define GL_UNIFORM_OFFSET 0x8A3B macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | queryutils.cpp | 947 case GL_UNIFORM_OFFSET: in GetUniformPropertyEnum()
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H A D | validationES3.cpp | 4457 case GL_UNIFORM_OFFSET: in ValidateGetActiveUniformsiv()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cShaderAtomicCountersTests.cpp | 538 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_OFFSET, ¶m); in CheckUniform() 542 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": GL_UNIFORM_OFFSET is " << param in CheckUniform()
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/third_party/skia/third_party/externals/swiftshader/include/GLES3/ |
H A D | gl3.h | 932 #define GL_UNIFORM_OFFSET 0x8A3B macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES3/ |
H A D | gl3.h | 932 #define GL_UNIFORM_OFFSET 0x8A3B macro
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H A D | gl31.h | 934 #define GL_UNIFORM_OFFSET 0x8A3B macro
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H A D | gl32.h | 934 #define GL_UNIFORM_OFFSET 0x8A3B macro
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/third_party/skia/third_party/externals/angle2/include/GLES3/ |
H A D | gl3.h | 913 #define GL_UNIFORM_OFFSET 0x8A3B macro
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H A D | gl31.h | 913 #define GL_UNIFORM_OFFSET 0x8A3B macro
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H A D | gl32.h | 913 #define GL_UNIFORM_OFFSET 0x8A3B macro
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cShaderAtomicCountersTests.cpp | 641 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_OFFSET, ¶m); in CheckUniform() 645 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": GL_UNIFORM_OFFSET is " << param in CheckUniform()
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H A D | gl4cGPUShaderFP64Tests.cpp | 3644 gl.getActiveUniformsiv(program_id, 1 /* count */, &index, GL_UNIFORM_OFFSET, &offset); in inspectProgram() 4957 gl.getActiveUniformsiv(m_program_object_id, 1 /* count */, &index, GL_UNIFORM_OFFSET, &offset); in init()
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