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Searched refs:GL_UNIFORM_NAME_LENGTH (Results 1 - 25 of 37) sorted by relevance

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/third_party/mesa3d/src/mesa/main/
H A Duniform_query.cpp113 case GL_UNIFORM_NAME_LENGTH: in resource_prop_from_uniform_prop()
H A Dshaderapi.c2944 case GL_UNIFORM_NAME_LENGTH: in _mesa_GetActiveSubroutineUniformiv()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h749 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcUniformBlockCase.cpp1163 gl.getActiveUniformsiv(program, (glw::GLsizei)uniformIndices.size(), &uniformIndices[0], GL_UNIFORM_NAME_LENGTH, in getGLUniformLayout()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DlibGLESv3.cpp2517 case GL_UNIFORM_NAME_LENGTH: in GetActiveUniformsiv()
H A DProgram.cpp2872 case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1 + (uniform.isArray() ? 3 : 0)); in getActiveUniformi()
/third_party/vk-gl-cts/modules/glshared/
H A DglsUniformBlockCase.cpp1228 gl.getActiveUniformsiv(program, (glw::GLsizei)uniformIndices.size(), &uniformIndices[0], GL_UNIFORM_NAME_LENGTH, &nameLengths[0]); in getGLUniformLayout()
/third_party/mesa3d/include/GLES3/
H A Dgl31.h930 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
H A Dgl3.h930 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
H A Dgl32.h930 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
/third_party/openGLES/api/GLES3/
H A Dgl3.h911 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
H A Dgl31.h911 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
H A Dgl32.h911 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A Dqueryutils.cpp943 case GL_UNIFORM_NAME_LENGTH: in GetUniformPropertyEnum()
H A DvalidationES3.cpp4449 case GL_UNIFORM_NAME_LENGTH: in ValidateGetActiveUniformsiv()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderAtomicCountersTests.cpp523 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_NAME_LENGTH, &param); in CheckUniform()
527 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": GL_UNIFORM_NAME_LENGTH is " << param in CheckUniform()
/third_party/skia/third_party/externals/swiftshader/include/GLES3/
H A Dgl3.h930 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
H A Dgl3.h930 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
H A Dgl31.h932 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
/third_party/skia/third_party/externals/angle2/include/GLES3/
H A Dgl3.h911 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
H A Dgl31.h911 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderStateQueryTests.cpp1548 glGetActiveUniformsiv(program, 1, &uniformIndex, GL_UNIFORM_NAME_LENGTH, &uniformNameLen); in test()
H A Des3fUniformApiTests.cpp1582 GLU_CHECK_CALL(glGetActiveUniformsiv(programGL, (GLsizei)validUniformIndices.size(), &validUniformIndices[0], GL_UNIFORM_NAME_LENGTH, &uniformNameLengthBuf[0])); in getActiveUniformsiv()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderSubroutineTests.cpp1363 case GL_UNIFORM_NAME_LENGTH: in pnameToStr()
1364 string = "GL_UNIFORM_NAME_LENGTH"; in pnameToStr()
3447 { GL_UNIFORM_NAME_LENGTH, 0 }, in inspectActiveSubroutineUniformiv()
H A Dgl4cShaderAtomicCountersTests.cpp626 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_NAME_LENGTH, &param); in CheckUniform()
630 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": GL_UNIFORM_NAME_LENGTH is " << param in CheckUniform()

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