/third_party/mesa3d/src/mesa/main/ |
H A D | uniform_query.cpp | 113 case GL_UNIFORM_NAME_LENGTH: in resource_prop_from_uniform_prop()
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H A D | shaderapi.c | 2944 case GL_UNIFORM_NAME_LENGTH: in _mesa_GetActiveSubroutineUniformiv()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | functionsgl_enums.h | 749 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcUniformBlockCase.cpp | 1163 gl.getActiveUniformsiv(program, (glw::GLsizei)uniformIndices.size(), &uniformIndices[0], GL_UNIFORM_NAME_LENGTH, in getGLUniformLayout()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | libGLESv3.cpp | 2517 case GL_UNIFORM_NAME_LENGTH: in GetActiveUniformsiv()
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H A D | Program.cpp | 2872 case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1 + (uniform.isArray() ? 3 : 0)); in getActiveUniformi()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsUniformBlockCase.cpp | 1228 gl.getActiveUniformsiv(program, (glw::GLsizei)uniformIndices.size(), &uniformIndices[0], GL_UNIFORM_NAME_LENGTH, &nameLengths[0]); in getGLUniformLayout()
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/third_party/mesa3d/include/GLES3/ |
H A D | gl31.h | 930 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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H A D | gl3.h | 930 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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H A D | gl32.h | 930 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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/third_party/openGLES/api/GLES3/ |
H A D | gl3.h | 911 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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H A D | gl31.h | 911 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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H A D | gl32.h | 911 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | queryutils.cpp | 943 case GL_UNIFORM_NAME_LENGTH: in GetUniformPropertyEnum()
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H A D | validationES3.cpp | 4449 case GL_UNIFORM_NAME_LENGTH: in ValidateGetActiveUniformsiv()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cShaderAtomicCountersTests.cpp | 523 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_NAME_LENGTH, ¶m); in CheckUniform() 527 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": GL_UNIFORM_NAME_LENGTH is " << param in CheckUniform()
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/third_party/skia/third_party/externals/swiftshader/include/GLES3/ |
H A D | gl3.h | 930 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES3/ |
H A D | gl3.h | 930 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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H A D | gl31.h | 932 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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/third_party/skia/third_party/externals/angle2/include/GLES3/ |
H A D | gl3.h | 911 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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H A D | gl31.h | 911 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderStateQueryTests.cpp | 1548 glGetActiveUniformsiv(program, 1, &uniformIndex, GL_UNIFORM_NAME_LENGTH, &uniformNameLen); in test()
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H A D | es3fUniformApiTests.cpp | 1582 GLU_CHECK_CALL(glGetActiveUniformsiv(programGL, (GLsizei)validUniformIndices.size(), &validUniformIndices[0], GL_UNIFORM_NAME_LENGTH, &uniformNameLengthBuf[0])); in getActiveUniformsiv()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cShaderSubroutineTests.cpp | 1363 case GL_UNIFORM_NAME_LENGTH: in pnameToStr() 1364 string = "GL_UNIFORM_NAME_LENGTH"; in pnameToStr() 3447 { GL_UNIFORM_NAME_LENGTH, 0 }, in inspectActiveSubroutineUniformiv()
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H A D | gl4cShaderAtomicCountersTests.cpp | 626 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_NAME_LENGTH, ¶m); in CheckUniform() 630 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": GL_UNIFORM_NAME_LENGTH is " << param in CheckUniform()
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