/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | ProgramGL.cpp | 866 mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_MATRIX_STRIDE, in getUniformBlockMemberInfo()
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H A D | functionsgl_enums.h | 748 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
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/third_party/mesa3d/src/mesa/main/ |
H A D | uniform_query.cpp | 121 case GL_UNIFORM_MATRIX_STRIDE: in resource_prop_from_uniform_prop()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcUniformBlockCase.cpp | 1172 GL_UNIFORM_MATRIX_STRIDE, &matrixStrides[0]); in getGLUniformLayout()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | libGLESv3.cpp | 2521 case GL_UNIFORM_MATRIX_STRIDE: in GetActiveUniformsiv()
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H A D | Program.cpp | 2876 case GL_UNIFORM_MATRIX_STRIDE: return uniform.blockInfo.matrixStride; in getActiveUniformi()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsUniformBlockCase.cpp | 1232 gl.getActiveUniformsiv(program, (glw::GLsizei)uniformIndices.size(), &uniformIndices[0], GL_UNIFORM_MATRIX_STRIDE, &matrixStrides[0]); in getGLUniformLayout()
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/third_party/mesa3d/include/GLES3/ |
H A D | gl31.h | 934 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
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H A D | gl3.h | 934 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
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H A D | gl32.h | 934 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
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/third_party/openGLES/api/GLES3/ |
H A D | gl3.h | 915 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
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H A D | gl31.h | 915 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
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H A D | gl32.h | 915 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | queryutils.cpp | 951 case GL_UNIFORM_MATRIX_STRIDE: in GetUniformPropertyEnum()
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H A D | validationES3.cpp | 4459 case GL_UNIFORM_MATRIX_STRIDE: in ValidateGetActiveUniformsiv()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cShaderAtomicCountersTests.cpp | 554 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_MATRIX_STRIDE, ¶m); in CheckUniform() 558 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": GL_UNIFORM_MATRIX_STRIDE should be 0 is " in CheckUniform() 566 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": GL_UNIFORM_MATRIX_STRIDE should be 0 is " in CheckUniform()
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/third_party/skia/third_party/externals/swiftshader/include/GLES3/ |
H A D | gl3.h | 934 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES3/ |
H A D | gl3.h | 934 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
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H A D | gl31.h | 936 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
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H A D | gl32.h | 936 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
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/third_party/skia/third_party/externals/angle2/include/GLES3/ |
H A D | gl3.h | 915 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
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H A D | gl31.h | 915 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
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H A D | gl32.h | 915 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cShaderAtomicCountersTests.cpp | 657 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_MATRIX_STRIDE, ¶m); in CheckUniform() 661 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": GL_UNIFORM_MATRIX_STRIDE should be 0 is " in CheckUniform()
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H A D | gl4cGPUShaderFP64Tests.cpp | 3655 gl.getActiveUniformsiv(program_id, 1 /* count */, &index, GL_UNIFORM_MATRIX_STRIDE, &matrix_stride); in inspectProgram() 4968 gl.getActiveUniformsiv(m_program_object_id, 1 /* count */, &index, GL_UNIFORM_MATRIX_STRIDE, &matrix_stride); in init()
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