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Searched refs:GL_UNIFORM_MATRIX_STRIDE (Results 1 - 25 of 34) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A DProgramGL.cpp866 mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_MATRIX_STRIDE, in getUniformBlockMemberInfo()
H A Dfunctionsgl_enums.h748 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
/third_party/mesa3d/src/mesa/main/
H A Duniform_query.cpp121 case GL_UNIFORM_MATRIX_STRIDE: in resource_prop_from_uniform_prop()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcUniformBlockCase.cpp1172 GL_UNIFORM_MATRIX_STRIDE, &matrixStrides[0]); in getGLUniformLayout()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DlibGLESv3.cpp2521 case GL_UNIFORM_MATRIX_STRIDE: in GetActiveUniformsiv()
H A DProgram.cpp2876 case GL_UNIFORM_MATRIX_STRIDE: return uniform.blockInfo.matrixStride; in getActiveUniformi()
/third_party/vk-gl-cts/modules/glshared/
H A DglsUniformBlockCase.cpp1232 gl.getActiveUniformsiv(program, (glw::GLsizei)uniformIndices.size(), &uniformIndices[0], GL_UNIFORM_MATRIX_STRIDE, &matrixStrides[0]); in getGLUniformLayout()
/third_party/mesa3d/include/GLES3/
H A Dgl31.h934 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
H A Dgl3.h934 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
H A Dgl32.h934 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
/third_party/openGLES/api/GLES3/
H A Dgl3.h915 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
H A Dgl31.h915 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
H A Dgl32.h915 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A Dqueryutils.cpp951 case GL_UNIFORM_MATRIX_STRIDE: in GetUniformPropertyEnum()
H A DvalidationES3.cpp4459 case GL_UNIFORM_MATRIX_STRIDE: in ValidateGetActiveUniformsiv()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderAtomicCountersTests.cpp554 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_MATRIX_STRIDE, &param); in CheckUniform()
558 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": GL_UNIFORM_MATRIX_STRIDE should be 0 is " in CheckUniform()
566 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": GL_UNIFORM_MATRIX_STRIDE should be 0 is " in CheckUniform()
/third_party/skia/third_party/externals/swiftshader/include/GLES3/
H A Dgl3.h934 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
H A Dgl3.h934 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
H A Dgl31.h936 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
H A Dgl32.h936 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
/third_party/skia/third_party/externals/angle2/include/GLES3/
H A Dgl3.h915 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
H A Dgl31.h915 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
H A Dgl32.h915 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderAtomicCountersTests.cpp657 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_MATRIX_STRIDE, &param); in CheckUniform()
661 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": GL_UNIFORM_MATRIX_STRIDE should be 0 is " in CheckUniform()
H A Dgl4cGPUShaderFP64Tests.cpp3655 gl.getActiveUniformsiv(program_id, 1 /* count */, &index, GL_UNIFORM_MATRIX_STRIDE, &matrix_stride); in inspectProgram()
4968 gl.getActiveUniformsiv(m_program_object_id, 1 /* count */, &index, GL_UNIFORM_MATRIX_STRIDE, &matrix_stride); in init()

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