/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fImplementationLimitTests.cpp | 493 LIMIT_CASE(uniform_buffer_offset_alignment, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, AlignmentInt, 256); in init()
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H A D | es3fIndexedStateQueryTests.cpp | 498 glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &state); in GetAlignment()
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H A D | es3fNegativeBufferApiTests.cpp | 357 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and offset is not a multiple of GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT."); in init() 359 glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &alignment); in init()
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H A D | es3fIntegerStateQueryTests.cpp | 2838 { "uniform_buffer_offset_alignment", "UNIFORM_BUFFER_OFFSET_ALIGNMENT has minimum value of 1", GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, 256 , false }, in init()
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/third_party/vk-gl-cts/framework/platform/null/ |
H A D | tcuNullRenderContext.cpp | 395 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: in glGetIntegerv()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | UniformBufferTest.cpp | 91 glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &alignment); in TEST_P() 240 glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &alignment); in TEST_P() 1677 glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &alignment); in TEST_P() 2646 glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &alignment); in TEST_P()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cMultiBindTests.cpp | 1342 { GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_BINDING, GL_MAX_UNIFORM_BUFFER_BINDINGS, 3569 gl.getIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &offset_alignment); in iterate()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.cpp | 2374 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: in getIntegerv() 2660 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: in getQueryParameterInfo()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | functionsgl_enums.h | 744 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
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H A D | renderergl_utils.cpp | 970 QuerySingleGLInt(functions, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT); in GenerateCaps()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcUniformBlockCase.cpp | 1476 int bindingAlignment = m_context.getContextInfo().getInt(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT); in iterate()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeBufferApiTests.cpp | 430 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and offset is not a multiple of GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT."); in bind_buffer_range() 431 ctx.glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uAlignment); in bind_buffer_range()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsUniformBlockCase.cpp | 1531 gl.getIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &bindingAlignment); in iterate()
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/third_party/mesa3d/include/GLES3/ |
H A D | gl31.h | 925 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
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H A D | gl3.h | 925 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
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H A D | gl32.h | 925 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
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/third_party/openGLES/api/GLES3/ |
H A D | gl3.h | 906 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
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H A D | gl31.h | 906 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
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H A D | gl32.h | 906 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | queryutils.cpp | 3660 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: in GetQueryParameterInfo()
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/third_party/skia/third_party/externals/swiftshader/include/GLES3/ |
H A D | gl3.h | 925 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES3/ |
H A D | gl3.h | 925 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
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H A D | gl31.h | 927 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
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/third_party/skia/third_party/externals/angle2/include/GLES3/ |
H A D | gl3.h | 906 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
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H A D | gl31.h | 906 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
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