/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | UniformBufferTest.cpp | 69 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P() 70 glBufferData(GL_UNIFORM_BUFFER, sizeof(float) * 4, floatData, GL_STATIC_DRAW); in TEST_P() 72 glBindBufferBase(GL_UNIFORM_BUFFER, 0, mUniformBuffer); in TEST_P() 126 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P() 128 glBufferData(GL_UNIFORM_BUFFER, stride + vec4Size, v.data(), GL_STATIC_DRAW); in TEST_P() 137 glBindBufferRange(GL_UNIFORM_BUFFER, 0, mUniformBuffer, 0, vec4Size); in TEST_P() 146 glBindBufferRange(GL_UNIFORM_BUFFER, 0, mUniformBuffer, stride, vec4Size); in TEST_P() 170 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P() 171 glBufferData(GL_UNIFORM_BUFFER, vec4Size, v.data(), GL_STATIC_DRAW); in TEST_P() 177 glBindBufferBase(GL_UNIFORM_BUFFER, in TEST_P() [all...] |
H A D | BindGeneratesResourceTest.cpp | 67 glBindBufferBase(GL_UNIFORM_BUFFER, 0, 3); in TEST_P() 70 glBindBufferBase(GL_UNIFORM_BUFFER, 0, 0); in TEST_P() 73 glBindBufferRange(GL_UNIFORM_BUFFER, 0, 4, 1, 2); in TEST_P() 76 glBindBufferRange(GL_UNIFORM_BUFFER, 0, 0, 1, 2); in TEST_P()
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H A D | ProgramBinaryTest.cpp | 326 glBindBuffer(GL_UNIFORM_BUFFER, ubo.get()); in testBinaryAndUBOBlockIndexes() 327 glBufferData(GL_UNIFORM_BUFFER, sizeof(fData), &fData, GL_STATIC_DRAW); in testBinaryAndUBOBlockIndexes() 328 glBindBufferRange(GL_UNIFORM_BUFFER, bindIndex, ubo.get(), 0, sizeof(fData)); in testBinaryAndUBOBlockIndexes() 759 glBindBuffer(GL_UNIFORM_BUFFER, ubo0.get()); in TEST_P() 760 glBufferData(GL_UNIFORM_BUFFER, sizeof(block0Data), &block0Data, GL_STATIC_DRAW); in TEST_P() 761 glBindBufferRange(GL_UNIFORM_BUFFER, bindIndex0, ubo0.get(), 0, sizeof(block0Data)); in TEST_P() 765 glBindBuffer(GL_UNIFORM_BUFFER, ubo1.get()); in TEST_P() 766 glBufferData(GL_UNIFORM_BUFFER, sizeof(block1Data), &block1Data, GL_STATIC_DRAW); in TEST_P() 767 glBindBufferRange(GL_UNIFORM_BUFFER, bindIndex1, ubo1.get(), 0, sizeof(block1Data)); in TEST_P()
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H A D | LineLoopTest.cpp | 79 glBindBuffer(GL_UNIFORM_BUFFER, buffer); in preTestUpdateBuffer() 80 glBufferData(GL_UNIFORM_BUFFER, uboSize, initialData.data(), GL_DYNAMIC_DRAW); in preTestUpdateBuffer() 81 glBindBufferBase(GL_UNIFORM_BUFFER, 0, buffer); in preTestUpdateBuffer()
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H A D | IndexBufferOffsetTest.cpp | 89 glBindBuffer(GL_UNIFORM_BUFFER, buffer); in preTestUpdateBuffer() 90 glBufferData(GL_UNIFORM_BUFFER, uboSize, initialData.data(), GL_DYNAMIC_DRAW); in preTestUpdateBuffer() 91 glBindBufferBase(GL_UNIFORM_BUFFER, 0, buffer); in preTestUpdateBuffer()
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H A D | BufferDataTest.cpp | 920 glBindBuffer(GL_UNIFORM_BUFFER, buffer); in TEST_P() 921 glBufferData(GL_UNIFORM_BUFFER, sizeof(kInitialData), kInitialData.data(), GL_DYNAMIC_DRAW); in TEST_P() 922 glBindBufferBase(GL_UNIFORM_BUFFER, 0, buffer); in TEST_P() 960 void *mappedBuffer = glMapBufferRange(GL_UNIFORM_BUFFER, 0, sizeof(kInitialData), in TEST_P() 965 glUnmapBuffer(GL_UNIFORM_BUFFER); in TEST_P() 978 glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(kUpdateData2), kUpdateData2.data()); in TEST_P()
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H A D | ReadPixelsTest.cpp | 508 glBindBuffer(GL_UNIFORM_BUFFER, buffer); in TEST_P() 509 glBufferData(GL_UNIFORM_BUFFER, sizeof(kInitialData), kInitialData.data(), GL_DYNAMIC_COPY); in TEST_P() 510 glBindBufferBase(GL_UNIFORM_BUFFER, 0, buffer); in TEST_P() 532 glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(kInitialData), kUpdateData.data()); in TEST_P()
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H A D | VulkanPerformanceCounterTest.cpp | 2934 glBindBuffer(GL_UNIFORM_BUFFER, ubo1); in TEST_P() 2935 glBufferData(GL_UNIFORM_BUFFER, kCount * sizeof(data1[0]), data1.data(), GL_STATIC_DRAW); in TEST_P() 2938 glBindBuffer(GL_UNIFORM_BUFFER, ubo2); in TEST_P() 2939 glBufferData(GL_UNIFORM_BUFFER, kCount * sizeof(data2[0]), data2.data(), GL_STATIC_DRAW); in TEST_P() 3010 glBindBufferBase(GL_UNIFORM_BUFFER, 0, ubo1); in TEST_P() 3016 glBindBufferBase(GL_UNIFORM_BUFFER, 0, ubo2); in TEST_P() 3075 glBindBuffer(GL_UNIFORM_BUFFER, buffer); in TEST_P() 3076 glBufferData(GL_UNIFORM_BUFFER, sizeof(kInitialData), kInitialData.data(), GL_DYNAMIC_DRAW); in TEST_P() 3077 glBindBufferBase(GL_UNIFORM_BUFFER, 0, buffer); in TEST_P() 3115 glMapBufferRange(GL_UNIFORM_BUFFER, in TEST_P() [all...] |
H A D | ProgramPipelineTest.cpp | 1176 glBindBuffer(GL_UNIFORM_BUFFER, buffers[index]); in TEST_P() 1177 glBufferData(GL_UNIFORM_BUFFER, sizeof(GLfloat), NULL, GL_STATIC_DRAW); in TEST_P() 1178 glBindBufferBase(GL_UNIFORM_BUFFER, index, buffers[index]); in TEST_P()
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H A D | StateChangeTest.cpp | 4379 glBindBuffer(GL_UNIFORM_BUFFER, buffer); 4380 glBufferData(GL_UNIFORM_BUFFER, sizeof(kBufferInitValue), kBufferInitValue.data(), 4382 glBindBufferBase(GL_UNIFORM_BUFFER, 0, buffer); 4654 glBindBufferBase(GL_UNIFORM_BUFFER, 0, buffer); 5333 glBindBuffer(GL_UNIFORM_BUFFER, uniformBuffer); 5334 glBufferData(GL_UNIFORM_BUFFER, sizeof(GLColor32F), &kFloatGreen.R, GL_STATIC_DRAW); 5335 glBindBufferBase(GL_UNIFORM_BUFFER, 0, uniformBuffer); 5369 glBindBufferBase(GL_UNIFORM_BUFFER, 0, 0); 5375 glBindBufferBase(GL_UNIFORM_BUFFER, 0, uniformBuffer); 5381 glBufferData(GL_UNIFORM_BUFFER, [all...] |
H A D | ComputeShaderTest.cpp | 776 glBindBuffer(GL_UNIFORM_BUFFER, buffer); in TEST_P() 777 glBufferData(GL_UNIFORM_BUFFER, sizeof(kInitialData), kInitialData.data(), GL_DYNAMIC_DRAW); in TEST_P() 778 glBindBufferBase(GL_UNIFORM_BUFFER, 0, buffer); in TEST_P() 800 glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(kInitialData), kUpdateData.data()); in TEST_P() 2667 glBindBuffer(GL_UNIFORM_BUFFER, buffer); in TEST_P() 2668 glBufferData(GL_UNIFORM_BUFFER, sizeof(GLuint) * 4, data, GL_STATIC_DRAW); in TEST_P() 2669 glBindBufferBase(GL_UNIFORM_BUFFER, 0, buffer); in TEST_P()
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/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
H A D | VulkanBarriersPerf.cpp | 205 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffers[kUniformBuffer1Index]); in createUniformBuffer() 206 glBufferData(GL_UNIFORM_BUFFER, params.kBufferSize, nullptr, GL_DYNAMIC_COPY); in createUniformBuffer() 207 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffers[kUniformBuffer2Index]); in createUniformBuffer() 208 glBufferData(GL_UNIFORM_BUFFER, params.kBufferSize, nullptr, GL_DYNAMIC_COPY); in createUniformBuffer() 209 glBindBuffer(GL_UNIFORM_BUFFER, 0); in createUniformBuffer()
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H A D | BindingPerf.cpp | 147 mBindingPoints.push_back(GL_UNIFORM_BUFFER); in initializeBenchmark()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5UniformBlocksArrayIndexing.cpp | 195 gl.bindBuffer(GL_UNIFORM_BUFFER, m_uniform_buffer_ids[index_value]); in iterate() 198 gl.bufferData(GL_UNIFORM_BUFFER, m_n_position_components * sizeof(float), in iterate() 202 gl.bindBufferBase(GL_UNIFORM_BUFFER, index_value, m_uniform_buffer_ids[index_value]); in iterate() 308 gl.bindBuffer(GL_UNIFORM_BUFFER, 0); in deinit()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fIndexedStateQueryTests.cpp | 406 glBindBuffer(GL_UNIFORM_BUFFER, buffers[ndx]); in testUniformBuffers() 407 glBufferData(GL_UNIFORM_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in testUniformBuffers() 408 glBindBufferBase(GL_UNIFORM_BUFFER, uniformIndices[ndx], buffers[ndx]); in testUniformBuffers() 457 glBindBuffer(GL_UNIFORM_BUFFER, buffers[0]); in testUniformBuffers() 458 glBufferData(GL_UNIFORM_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in testUniformBuffers() 459 glBindBufferBase(GL_UNIFORM_BUFFER, uniformIndices[0], buffers[0]); in testUniformBuffers() 462 glBindBuffer(GL_UNIFORM_BUFFER, buffers[1]); in testUniformBuffers() 463 glBufferData(GL_UNIFORM_BUFFER, rangeBufferTotalSize, DE_NULL, GL_DYNAMIC_DRAW); in testUniformBuffers() 464 glBindBufferRange(GL_UNIFORM_BUFFER, uniformIndices[1], buffers[1], rangeBufferOffset, rangeBufferSize); in testUniformBuffers()
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H A D | es3fNegativeBufferApiTests.cpp | 314 glBindBuffer(GL_UNIFORM_BUFFER, bufU); in init() 315 glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW); in init() 322 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER."); in init() 334 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and index is greater than or equal to GL_MAX_UNIFORM_BUFFER_BINDINGS."); in init() 337 glBindBufferRange(GL_UNIFORM_BUFFER, maxUSize, bufU, 0, 4); in init() 342 glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, -1); in init() 344 glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, 0); in init() 357 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and offset is not a multiple of GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT."); in init() 363 glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, alignment+1, 4); in init() 375 glBindBuffer(GL_UNIFORM_BUFFER, buf in init() [all...] |
H A D | es3fBufferWriteTests.cpp | 446 GL_UNIFORM_BUFFER in iterate() 568 GL_UNIFORM_BUFFER in init() 635 << DataStoreSpec(GL_UNIFORM_BUFFER, GL_STATIC_DRAW, 504) in init() 720 PARTIAL_SPECIFY_CASE(whole_2, "Whole buffer specification with two calls", GL_UNIFORM_BUFFER, GL_DYNAMIC_READ, 1728, in init()
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H A D | es3fBufferCopyTests.cpp | 250 GL_UNIFORM_BUFFER in init()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeBufferApiTests.cpp | 381 ctx.glBindBuffer(GL_UNIFORM_BUFFER, bufU); in bind_buffer_range() 382 ctx.glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW); in bind_buffer_range() 392 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ATOMIC_COUNTER_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER."); in bind_buffer_range() 403 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and index is greater than or equal to GL_MAX_UNIFORM_BUFFER_BINDINGS."); in bind_buffer_range() 405 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, maxUSize, bufU, 0, 4); in bind_buffer_range() 410 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, -1); in bind_buffer_range() 412 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, 0); in bind_buffer_range() 417 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, -1, 0); in bind_buffer_range() 430 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and offset is not a multiple of GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT."); in bind_buffer_range() 432 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, in bind_buffer_range() [all...] |
H A D | es31fBasicComputeShaderTests.cpp | 181 gl.bindBuffer(GL_UNIFORM_BUFFER, *inputBuffer); in iterate() 182 gl.bufferData(GL_UNIFORM_BUFFER, (glw::GLsizeiptr)blockInfo.dataSize, DE_NULL, GL_STATIC_DRAW); in iterate() 185 const BufferMemMap bufMap(gl, GL_UNIFORM_BUFFER, 0, (int)blockInfo.dataSize, GL_MAP_WRITE_BIT); in iterate() 192 gl.bindBufferBase(GL_UNIFORM_BUFFER, 0, *inputBuffer); in iterate()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcUniformBlockCase.cpp | 1460 gl.bindBuffer(GL_UNIFORM_BUFFER, buffer); in iterate() 1461 gl.bufferData(GL_UNIFORM_BUFFER, (glw::GLsizeiptr)glData[blockNdx].size(), &glData[blockNdx][0], in iterate() 1465 gl.bindBufferBase(GL_UNIFORM_BUFFER, binding, buffer); in iterate() 1466 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBufferBase(GL_UNIFORM_BUFFER) failed"); in iterate() 1502 gl.bindBuffer(GL_UNIFORM_BUFFER, buffer); in iterate() 1504 gl.bufferData(GL_UNIFORM_BUFFER, (glw::GLsizeiptr)glData.size(), &glData[0], GL_STATIC_DRAW); in iterate() 1513 gl.bindBufferRange(GL_UNIFORM_BUFFER, binding, buffer, (glw::GLintptr)glBlockOffsets[blockNdx], in iterate() 1515 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBufferRange(GL_UNIFORM_BUFFER) failed"); in iterate()
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/third_party/vk-gl-cts/modules/gles3/performance/ |
H A D | es3pStateChangeCallTests.cpp | 1003 GL_UNIFORM_BUFFER in init() 1022 GL_UNIFORM_BUFFER in init()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderLimits.cpp | 1439 gl.bindBuffer(GL_UNIFORM_BUFFER, 0); in clean() 1446 gl.bindBufferBase(GL_UNIFORM_BUFFER, i, 0); in clean() 1554 gl.bindBuffer(GL_UNIFORM_BUFFER, m_uniform_blocks[i].buffer_object_id); in prepareProgramInput() 1563 gl.bufferData(GL_UNIFORM_BUFFER, sizeof(glw::GLint), &m_uniform_blocks[i].data, GL_STATIC_DRAW); in prepareProgramInput() 1567 gl.bindBufferBase(GL_UNIFORM_BUFFER, i, m_uniform_blocks[i].buffer_object_id); in prepareProgramInput()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsUniformBlockCase.cpp | 1513 gl.bindBuffer(GL_UNIFORM_BUFFER, buffer); in iterate() 1514 gl.bufferData(GL_UNIFORM_BUFFER, (glw::GLsizeiptr)glData[blockNdx].size(), &glData[blockNdx][0], GL_STATIC_DRAW); in iterate() 1517 gl.bindBufferBase(GL_UNIFORM_BUFFER, binding, buffer); in iterate() 1518 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBufferBase(GL_UNIFORM_BUFFER) failed"); in iterate() 1556 gl.bindBuffer(GL_UNIFORM_BUFFER, buffer); in iterate() 1558 gl.bufferData(GL_UNIFORM_BUFFER, (glw::GLsizeiptr)glData.size(), &glData[0], GL_STATIC_DRAW); in iterate() 1566 gl.bindBufferRange(GL_UNIFORM_BUFFER, binding, buffer, (glw::GLintptr)glBlockOffsets[blockNdx], (glw::GLsizeiptr)glLayout.blocks[blockNdx].size); in iterate() 1567 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBufferRange(GL_UNIFORM_BUFFER) failed"); in iterate()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cMapBufferAlignmentTests.cpp | 208 { GL_UNIFORM_BUFFER, GL_MAX_UNIFORM_BLOCK_SIZE } in iterate()
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